Player Matchup

Achilles
Achilles
BloodiedKnives
Achilles
Level 137
God Stats
88W - 55L
1,503 SR
Queue Stats
568W - 469L
1,569 Elo+
Solo
Fenrir
Fenrir
C00I
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Dakrius
Anhur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
ShadowManGuy
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
vane000
Nox
Level 137
God Stats
65W - 68L
1,431 SR
Queue Stats
163W - 181L
1,541 Elo+
Solo
Team Averages
Level 143
1,487 SR
1,522 Elo+

VS

Team Averages
Level 112
1,588 SR
1,596 Elo+
Vamana
Vamana
DarkseedZero
Vamana
Level 114
God Stats
5W - 9L
1,534 SR
Queue Stats
74W - 63L
1,593 Elo+
Party 1
Ne Zha
Ne Zha
Doomlocke
Ne Zha
Level 143
God Stats
58W - 51L
1,648 SR
Queue Stats
544W - 465L
1,603 Elo+
Solo
Sylvanus
Sylvanus
HadesPET
Sylvanus
Level 106
God Stats
11W - 8L
1,615 SR
Queue Stats
77W - 57L
1,598 Elo+
Party 1
Cthulhu
Cthulhu
Ph4nt0mEdg3
Cthulhu
Level 67
God Stats
3W - 2L
1,707 SR
Queue Stats
24W - 24L
1,612 Elo+
Party 1
Janus
Janus
Verser34
Janus
Level 129
God Stats
2W - 2L
1,438 SR
Queue Stats
86W - 77L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
8 / 2 / 10
11,395
1,140
11,335
11,537
13,422
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
C00I
Fenrir
17
4 / 4 / 11
11,554
1,155
12,170
13,373
7,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
Dakrius
Anhur
17
4 / 0 / 20
11,144
1,114
13,885
8,243
2,806
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
ShadowManGuy
Hercules
17
4 / 0 / 16
10,489
1,049
16,328
12,515
7,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nox
18
8 / 1 / 15
11,600
1,160
15,375
8,770
3,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

263

VS

Team 2 Tickets

143

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
2 / 7 / 5
9,715
972
13,359
18,817
7,983
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ne Zha
Doomlocke
Ne Zha
15
2 / 3 / 3
9,847
985
10,101
9,754
4,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
HadesPET
Sylvanus
15
1 / 4 / 4
10,111
1,011
6,359
14,208
13,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cthulhu
Ph4nt0mEdg3
Cthulhu
15
1 / 6 / 5
9,309
931
11,335
16,492
12,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Verser34
Janus
15
1 / 8 / 5
9,501
950
8,748
13,776
4,945
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
29
28
Kills
7
7
Deaths
28
72
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Achilles
8
2
10
6.5
W
Fenrir
C00I
Fenrir
4
4
11
2.38
W
Anhur
Dakrius
Anhur
4
0
20
14
L
Vamana
2
7
5
0.64
L
Ne Zha
Doomlocke
Ne Zha
2
3
3
1.17
L
Sylvanus
HadesPET
Sylvanus
1
4
4
0.75
L
Cthulhu
Ph4nt0mEdg3
Cthulhu
1
6
5
0.58
W
Hercules
ShadowManGuy
Hercules
4
0
16
12
L
Janus
Verser34
Janus
1
8
5
0.44
W
Nox
8
1
15
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,093
Damage
49,902
54,438
Taken
73,047
35,151
Mitigated
43,585
12,606
Healing
9,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
11,335
2,854
0
1,775
11,537
13,422
0
5,131
6,043
0
25,461
W
Fenrir
C00I
Fenrir
12,170
2,681
0
4,293
13,373
7,727
0
7,187
5,831
0
21,560
W
Anhur
Dakrius
Anhur
13,885
12,054
0
0
8,243
2,806
0
3,159
4,960
0
30,618
L
Vamana
13,359
4,519
0
1,693
18,817
7,983
0
3,221
15,344
0
25,797
L
Ne Zha
Doomlocke
Ne Zha
10,101
1,398
0
1,293
9,754
4,763
0
2,057
7,597
0
27,797
L
Sylvanus
HadesPET
Sylvanus
6,359
521
2,741
3,277
14,208
13,281
0
3,149
10,986
14,840
0
L
Cthulhu
Ph4nt0mEdg3
Cthulhu
11,335
1,251
0
0
16,492
12,613
0
4,341
12,031
28,617
0
W
Hercules
ShadowManGuy
Hercules
16,328
3,385
0
5,702
12,515
7,997
0
6,371
5,793
0
22,634
L
Janus
Verser34
Janus
8,748
958
0
0
13,776
4,945
0
2,607
11,044
28,715
0
W
Nox
15,375
860
0
836
8,770
3,199
0
3,546
4,866
46,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,182
Gold Earned
48,483
188
Minions Killed
184
13
Camps Cleared
4
1,027,780
Distance Traveled
1,032,563
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,395
1,140
38
4
4
221,516
1
W
Fenrir
11,554
1,155
18
2
0
146,357
0
W
Anhur
11,144
1,114
32
3
2
196,107
0
L
Vamana
9,715
972
21
2
1
206,235
0
L
Ne Zha
9,847
985
45
5
1
216,324
0
L
Sylvanus
10,111
1,011
22
2
1
211,563
1
L
Cthulhu
9,309
931
33
3
1
217,281
0
W
Hercules
10,489
1,049
16
2
1
256,491
3
L
Janus
9,501
950
63
6
0
181,160
0
W
Nox
11,600
1,160
84
8
6
207,309
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role