Player Matchup

Fenrir
Fenrir
BarryFoster14
Fenrir
Level 12
God Stats
18W - 22L
1,554 SR
Queue Stats
23W - 30L
1,486 Elo+
Party 1
Zhong Kui
Zhong Kui
Fordan
Zhong Kui
Level 29
God Stats
9W - 2L
1,817 SR
Queue Stats
53W - 50L
1,486 Elo+
Party 1
Apollo
Apollo
Swiftjerk
Apollo
Level 55
God Stats
7W - 10L
1,806 SR
Queue Stats
29W - 41L
1,524 Elo+
Party 1
Hercules
Hercules
Swiftlyjerkin
Hercules
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,486 Elo+
Party 1
Cthulhu
Cthulhu
luckydays
Cthulhu
Level 25
God Stats
6W - 0L
1,500 SR
Queue Stats
56W - 49L
1,486 Elo+
Party 1
Team Averages
Level 28
1,635 SR
1,493 Elo+

VS

Team Averages
Level 37
1,591 SR
1,562 Elo+
Sun Wukong
Sun Wukong
GuapDaddy
Sun Wukong
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 51L
1,435 Elo+
Party 2
Geb
Geb
MSTR CHIEF DC
Geb
Level 113
God Stats
21W - 19L
1,954 SR
Queue Stats
432W - 405L
1,525 Elo+
Party 2
Anhur
Anhur
Victor13dvd
Anhur
Level 27
God Stats
43W - 57L
1,500 SR
Queue Stats
862W - 844L
1,611 Elo+
Solo
Jormungandr
Jormungandr
Ztìan
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,716 Elo+
Solo
Agni
Agni
doodoostinky
Agni
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
414W - 404L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 8 / 15
18,543
412
8,963
31,059
23,681
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
Fordan
Zhong Kui
20
19 / 10 / 9
24,059
535
50,904
45,417
37,444
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apollo
Swiftjerk
Apollo
20
9 / 14 / 17
20,825
463
27,628
43,969
19,868
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hercules
Swiftlyjerkin
Hercules
20
2 / 10 / 12
18,644
414
9,655
39,867
48,563
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
luckydays
Cthulhu
20
3 / 8 / 20
18,989
422
25,215
39,371
65,547
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GuapDaddy
Sun Wukong
20
12 / 9 / 16
19,446
432
30,538
43,316
40,625
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
13 / 12 / 23
21,287
473
54,049
41,259
15,362
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
18 / 8 / 12
23,334
519
38,550
36,121
22,146
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Ztìan
Jormungandr
20
6 / 6 / 22
18,814
418
28,162
38,789
62,661
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

7
1 / 3 / 0
11,539
256
815
2,396
741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
123
37
Kills
50
50
Deaths
38
73
Assists
73
Player
Kills
Deaths
Assists
KDA
W
4
8
15
1.44
W
Zhong Kui
Fordan
Zhong Kui
19
10
9
2.35
L
Sun Wukong
GuapDaddy
Sun Wukong
12
9
16
2.22
L
13
12
23
2.04
W
Apollo
Swiftjerk
Apollo
9
14
17
1.25
W
Hercules
Swiftlyjerkin
Hercules
2
10
12
0.8
L
18
8
12
3
L
Jormungandr
Ztìan
Jormungandr
6
6
22
2.83
L
1
3
0
0.33
W
Cthulhu
luckydays
Cthulhu
3
8
20
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,365
Damage
152,114
199,683
Taken
161,881
195,103
Mitigated
141,535
57,908
Healing
27,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,963
1,796
0
7,015
31,059
23,681
333
13,126
17,931
0
95,227
W
Zhong Kui
Fordan
Zhong Kui
50,904
8,368
0
16,401
45,417
37,444
4,314
18,350
26,983
168,805
0
L
Sun Wukong
GuapDaddy
Sun Wukong
30,538
8,726
0
9,932
43,316
40,625
2,404
22,452
20,864
0
101,543
L
54,049
3,910
0
9,281
41,259
15,362
578
16,597
24,662
179,690
0
W
Apollo
Swiftjerk
Apollo
27,628
16,448
0
16,940
43,969
19,868
5,038
20,012
23,957
0
127,517
W
Hercules
Swiftlyjerkin
Hercules
9,655
2,836
0
12,883
39,867
48,563
1,928
19,285
20,582
3,268
84,650
L
38,550
17,865
0
7,143
36,121
22,146
2,767
17,755
18,366
0
212,475
L
Jormungandr
Ztìan
Jormungandr
28,162
5,991
0
1,195
38,789
62,661
162
17,579
21,210
100,115
0
L
815
199
0
340
2,396
741
0
1,807
589
8,014
0
W
Cthulhu
luckydays
Cthulhu
25,215
1,841
0
4,669
39,371
65,547
526
16,389
22,982
75,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

101,060
Gold Earned
94,420
673
Minions Killed
636
0
Camps Cleared
0
3,822,428
Distance Traveled
3,024,870
31
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
18,543
412
106
2
0
826,001
0
W
Zhong Kui
24,059
535
217
5
0
699,109
3
L
Sun Wukong
19,446
432
112
2
0
743,718
1
L
Geb
21,287
473
165
4
0
674,901
5
W
Apollo
20,825
463
158
4
0
712,779
0
W
Hercules
18,644
414
121
3
0
753,970
7
L
Anhur
23,334
519
240
5
0
732,177
2
L
Jormungandr
18,814
418
103
2
0
713,785
4
L
Agni
11,539
256
16
0
0
160,289
0
W
Cthulhu
18,989
422
71
2
0
830,569
21

Distance Traveled

Minion Kills by Role

Gold Earned by Role