Player Matchup

Kukulkan
Kukulkan
BlackEagle94
Kukulkan
Level 48
God Stats
5W - 6L
1,405 SR
Queue Stats
156W - 215L
1,203 Elo+
Party 3
Medusa
Medusa
GreatNinjaMan
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
KAWAIIDESUUU
Tsukuyomi
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Kuriji
Ares
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 52L
1,446 Elo+
Party 2
Skadi
Skadi
MyCorruptedLyfe
Skadi
Level 61
God Stats
2W - 6L
1,540 SR
Queue Stats
4W - 19L
1,188 Elo+
Party 3
Team Averages
Level 48
1,489 SR
1,368 Elo+

VS

Team Averages
Level 59
1,325 SR
1,428 Elo+
Arachne
Arachne
CQSM1C
Arachne
Level 48
God Stats
2W - 4L
1,317 SR
Queue Stats
92W - 134L
1,426 Elo+
Party 1
Terra
Terra
DeathReaper28Z
Terra
Level 75
God Stats
26W - 26L
1,417 SR
Queue Stats
546W - 736L
1,375 Elo+
Party 1
Nu Wa
Nu Wa
Hyacinthesis
Nu Wa
Level 68
God Stats
87W - 85L
1,353 SR
Queue Stats
300W - 411L
1,359 Elo+
Party 1
Chaac
Chaac
Thenobody3487
Chaac
Level 67
God Stats
12W - 8L
1,136 SR
Queue Stats
655W - 772L
1,388 Elo+
Party 1
Medusa
Medusa
UndeadToxotes
Medusa
Level 35
God Stats
5W - 7L
1,403 SR
Queue Stats
22W - 18L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BlackEagle94
Kukulkan
12
2 / 3 / 0
6,780
522
5,396
5,709
1,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 5 / 0
5,273
406
4,788
7,921
2,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tsukuyomi
KAWAIIDESUUU
Tsukuyomi
14
6 / 2 / 1
8,197
631
11,642
9,310
5,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
Kuriji
Ares
8
0 / 5 / 2
5,707
439
4,350
10,532
4,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 2 / 1
6,529
502
2,202
6,611
1,608
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CQSM1C
Arachne
12
2 / 2 / 3
7,183
553
3,924
10,992
3,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 0 / 10
7,128
548
4,134
10,999
7,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
5 / 1 / 1
7,976
614
5,111
3,987
1,265
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 5 / 0
7,634
587
4,199
12,878
6,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
6 / 2 / 3
6,792
522
8,288
6,837
3,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
10
Kills
17
17
Deaths
10
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BlackEagle94
Kukulkan
2
3
0
0.67
W
Arachne
CQSM1C
Arachne
2
2
3
1.75
W
1
0
10
6
L
1
5
0
0.2
W
5
1
1
5.5
L
Tsukuyomi
KAWAIIDESUUU
Tsukuyomi
6
2
1
3.25
L
Ares
Kuriji
Ares
0
5
2
0.2
L
1
2
1
0.75
W
3
5
0
0.6
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,378
Damage
25,656
40,083
Taken
45,693
14,519
Mitigated
22,189
8,050
Healing
17,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BlackEagle94
Kukulkan
5,396
524
123
1,106
5,709
1,544
507
2,150
3,360
39,364
0
W
Arachne
CQSM1C
Arachne
3,924
3,054
0
6,175
10,992
3,347
0
1,812
9,063
0
40,815
W
4,134
576
1,254
4,262
10,999
7,801
261
3,702
7,174
21,551
0
L
4,788
1,957
0
1,317
7,921
2,093
301
2,227
5,656
0
18,784
W
5,111
1,107
0
595
3,987
1,265
422
1,215
2,497
47,570
0
L
Tsukuyomi
KAWAIIDESUUU
Tsukuyomi
11,642
2,945
0
3,698
9,310
5,154
54
802
8,472
0
44,394
L
Ares
Kuriji
Ares
4,350
29
0
848
10,532
4,120
385
2,596
7,880
18,675
0
L
2,202
879
203
755
6,611
1,608
0
1,079
5,470
0
30,498
W
4,199
1,661
0
3,104
12,878
6,016
0
308
12,132
0
41,562
W
8,288
5,315
0
2,181
6,837
3,760
943
2,288
4,519
0
35,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,486
Gold Earned
36,713
285
Minions Killed
365
0
Camps Cleared
0
1,193,286
Distance Traveled
1,216,633
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,780
522
80
6
0
209,496
3
W
Arachne
7,183
553
91
7
0
236,126
0
W
Terra
7,128
548
41
3
0
269,816
3
L
Medusa
5,273
406
34
3
0
227,081
0
W
Nu Wa
7,976
614
87
7
0
247,900
4
L
Tsukuyomi
8,197
631
81
6
0
261,237
0
L
Ares
5,707
439
27
2
0
235,519
2
L
Skadi
6,529
502
63
5
0
259,953
0
W
Chaac
7,634
587
90
7
0
243,481
4
W
Medusa
6,792
522
56
4
0
219,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role