Player Matchup

Sobek
Sobek
ACG150
Sobek
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 202L
1,604 Elo+
Party 1
Hel
Hel
Faekuni
Hel
Level 24
God Stats
1W - 0L
1,285 SR
Queue Stats
157W - 143L
1,650 Elo+
Party 1
Neith
Neith
qbloby3213
Neith
Level 46
God Stats
9W - 3L
1,674 SR
Queue Stats
113W - 107L
1,594 Elo+
Party 1
Team Averages
Level 72
1,486 SR
1,616 Elo+

VS

Team Averages
Level 25
1,577 SR
1,527 Elo+
Ares
Ares
Cr0oK3r
Ares
Level 18
God Stats
0W - 1L
1,781 SR
Queue Stats
34W - 25L
1,500 Elo+
Party 2
Chernobog
Chernobog
Ghs149
Chernobog
Level 13
God Stats
0W - 1L
1,685 SR
Queue Stats
7W - 5L
1,544 Elo+
Party 2
Tiamat
Tiamat
ImperfectVirus1
Tiamat
Level 43
God Stats
17W - 17L
1,266 SR
Queue Stats
58W - 60L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ACG150
Sobek
12
3 / 4 / 12
9,863
759
11,649
26,146
29,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hel
13
7 / 3 / 7
9,636
741
16,818
14,387
6,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Neith
13
5 / 1 / 6
9,362
720
9,291
6,634
2,464
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Cr0oK3r
Ares
11
4 / 5 / 2
9,571
736
6,717
17,814
20,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chernobog
Ghs149
Chernobog
11
2 / 5 / 5
8,453
650
12,228
14,784
5,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 5 / 5
8,090
622
9,261
11,099
7,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
15
Kills
7
8
Deaths
15
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sobek
ACG150
Sobek
3
4
12
2.25
L
Ares
Cr0oK3r
Ares
4
5
2
1
W
Hel
7
3
7
3.5
L
Chernobog
Ghs149
Chernobog
2
5
5
0.9
L
1
5
5
0.7
W
Neith
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,758
Damage
28,206
47,167
Taken
43,697
38,181
Mitigated
33,471
25,510
Healing
5,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
ACG150
Sobek
11,649
1,853
0
6,457
26,146
29,140
333
7,393
18,277
22,552
0
L
Ares
Cr0oK3r
Ares
6,717
974
0
1,514
17,814
20,412
0
11,138
6,126
11,141
0
W
Hel
16,818
1,825
9,742
8,790
14,387
6,577
327
5,880
8,027
39,055
0
L
Chernobog
Ghs149
Chernobog
12,228
7,918
0
2,125
14,784
5,886
0
8,953
5,554
0
40,320
L
9,261
568
0
2,278
11,099
7,173
8
7,348
3,526
27,648
0
W
Neith
9,291
2,912
0
521
6,634
2,464
1,959
1,687
4,747
0
49,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,861
Gold Earned
26,114
148
Minions Killed
103
0
Camps Cleared
0
653,132
Distance Traveled
653,257
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,863
759
24
2
0
225,344
0
L
Ares
9,571
736
5
0
0
213,503
1
W
Hel
9,636
741
46
4
0
212,499
1
L
Chernobog
8,453
650
53
4
0
216,023
0
L
Tiamat
8,090
622
45
3
0
223,731
2
W
Neith
9,362
720
78
6
0
215,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role