Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
F8HASU
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
I WinULose 313
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Serqet
Serqet
PrettyBoy4141
Serqet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 52L
1,344 Elo+
Solo
Horus
Horus
le squam
Horus
Level 25
God Stats
3W - 2L
1,304 SR
Queue Stats
40W - 37L
1,305 Elo+
Solo
Team Averages
Level 18
1,461 SR
1,430 Elo+

VS

Team Averages
Level 23
1,413 SR
1,239 Elo+
Anhur
Anhur
Chocolat247
Anhur
Level 25
God Stats
4W - 2L
1,287 SR
Queue Stats
45W - 58L
1,282 Elo+
Solo
Olorun
Olorun
HeyItsDemmy
Olorun
Level 26
God Stats
1W - 1L
1,226 SR
Queue Stats
37W - 68L
1,221 Elo+
Party 1
Merlin
Merlin
Kyo0_0hisoka
Merlin
Level 27
God Stats
22W - 30L
1,406 SR
Queue Stats
94W - 122L
1,358 Elo+
Solo
Sol
Sol
RealSilverMain
Sol
Level 8
God Stats
1W - 0L
1,643 SR
Queue Stats
1W - 5L
1,011 Elo+
Party 1
Ra
Ra
outlying-tiger7
Ra
Level 29
God Stats
7W - 2L
1,500 SR
Queue Stats
140W - 182L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
6 / 4 / 2
6,257
626
7,030
7,567
2,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
F8HASU
Guan Yu
5
2 / 2 / 0
4,192
419
1,450
4,415
2,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

4
0 / 2 / 1
3,982
398
412
2,164
545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
2 / 1 / 1
4,794
479
2,683
5,535
1,330
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
le squam
Horus
7
2 / 1 / 5
5,487
549
2,923
7,809
3,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 3 / 0
4,818
482
3,612
4,452
828
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
7
1 / 3 / 3
4,626
463
2,433
5,276
1,258
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Merlin
9
6 / 2 / 1
6,125
613
5,028
5,021
1,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
1 / 2 / 3
4,646
465
3,361
5,822
949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 2 / 2
5,446
545
1,550
3,307
766
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
19
12
Kills
10
10
Deaths
12
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
6
4
2
1.75
W
2
3
0
0.67
L
Guan Yu
F8HASU
Guan Yu
2
2
0
1
W
Olorun
1
3
3
0.83
L
0
2
1
0.25
W
Merlin
6
2
1
3.25
L
2
1
1
2.5
W
1
2
3
1.25
L
Horus
le squam
Horus
2
1
5
4.5
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,498
Damage
15,984
27,490
Taken
23,878
9,416
Mitigated
4,856
7,660
Healing
7,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,030
4,013
0
1,404
7,567
2,119
108
3,168
4,231
0
29,374
W
3,612
2,391
0
0
4,452
828
698
118
4,309
0
12,986
L
Guan Yu
F8HASU
Guan Yu
1,450
338
62
720
4,415
2,053
0
2,190
2,111
0
5,710
W
Olorun
2,433
1,080
2,022
1,469
5,276
1,258
256
0
5,020
8,524
0
L
412
324
0
71
2,164
545
0
1,069
1,081
6,208
0
W
Merlin
5,028
549
0
1,902
5,021
1,055
408
43
4,978
18,807
0
L
2,683
378
0
2,101
5,535
1,330
0
1,198
4,274
0
11,264
W
3,361
1,155
0
1,673
5,822
949
822
217
5,605
11,242
0
L
Horus
le squam
Horus
2,923
1,670
435
2,867
7,809
3,369
64
4,212
3,421
0
11,564
W
1,550
320
43
155
3,307
766
963
34
3,248
23,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,712
Gold Earned
25,661
112
Minions Killed
127
0
Camps Cleared
0
836,795
Distance Traveled
876,062
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,257
626
45
5
0
165,633
2
W
Anhur
4,818
482
20
2
0
164,614
0
L
Guan Yu
4,192
419
12
1
0
163,282
1
W
Olorun
4,626
463
17
2
0
203,280
0
L
Ra
3,982
398
12
1
0
70,846
0
W
Merlin
6,125
613
24
2
0
177,191
0
L
Serqet
4,794
479
24
2
0
237,671
0
W
Sol
4,646
465
18
2
0
165,287
0
L
Horus
5,487
549
19
2
0
199,363
0
W
Ra
5,446
545
48
5
0
165,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role