Player Matchup

Tiamat
Tiamat
Hobojoboman
Tiamat
Level 129
God Stats
47W - 38L
1,498 SR
Queue Stats
361W - 348L
1,527 Elo+
Solo
Chiron
Chiron
LittleKony
Chiron
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 93L
1,565 Elo+
Solo
Cu Chulainn
Cu Chulainn
Rollingankles
Cu Chulainn
Level 125
God Stats
8W - 4L
1,744 SR
Queue Stats
199W - 163L
1,556 Elo+
Solo
Ymir
Ymir
SAOjaguar
Ymir
Level 129
God Stats
7W - 7L
1,616 SR
Queue Stats
88W - 85L
1,547 Elo+
Party 2
Baron Samedi
Baron Samedi
istinkofink
Baron Samedi
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,572 Elo+
Party 2
Team Averages
Level 115
1,572 SR
1,554 Elo+

VS

Team Averages
Level 118
1,524 SR
1,584 Elo+
Bellona
Bellona
Afromaine
Bellona
Level 106
God Stats
0W - 1L
1,160 SR
Queue Stats
148W - 127L
1,511 Elo+
Party 1
Janus
Janus
MeanyPants01
Janus
Level 108
God Stats
8W - 6L
1,500 SR
Queue Stats
445W - 389L
1,593 Elo+
Solo
Anhur
Anhur
SwissKin
Anhur
Level 88
God Stats
3W - 4L
1,792 SR
Queue Stats
67W - 67L
1,656 Elo+
Party 3
Bacchus
Bacchus
XsentienceX
Bacchus
Level 160
God Stats
3W - 5L
1,787 SR
Queue Stats
114W - 88L
1,599 Elo+
Party 1
Fenrir
Fenrir
ZODINtheEVIL
Fenrir
Level 127
God Stats
10W - 9L
1,381 SR
Queue Stats
258W - 252L
1,559 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
4 / 2 / 8
7,689
591
3,858
7,672
8,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
LittleKony
Chiron
13
2 / 4 / 1
7,808
601
4,689
7,585
1,680
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
Rollingankles
Cu Chulainn
14
6 / 1 / 5
8,080
622
8,783
8,136
3,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
13
3 / 2 / 5
7,918
609
7,095
12,850
6,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
istinkofink
Baron Samedi
13
5 / 1 / 4
7,722
594
5,877
6,826
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Afromaine
Bellona
12
2 / 4 / 0
6,528
502
2,713
9,595
5,681
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 6 / 0
6,243
480
5,782
7,837
2,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
SwissKin
Anhur
13
2 / 3 / 4
8,179
629
5,201
9,545
2,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
XsentienceX
Bacchus
10
2 / 3 / 5
6,316
486
3,414
9,795
6,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
11
2 / 4 / 2
6,764
520
3,770
9,394
3,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
20
Kills
9
10
Deaths
20
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bellona
Afromaine
Bellona
2
4
0
0.5
W
Tiamat
4
2
8
4
W
Chiron
LittleKony
Chiron
2
4
1
0.63
L
1
6
0
0.17
W
Cu Chulainn
Rollingankles
Cu Chulainn
6
1
5
8.5
W
Ymir
3
2
5
2.75
L
Anhur
SwissKin
Anhur
2
3
4
1.33
L
Bacchus
XsentienceX
Bacchus
2
3
5
1.5
L
Fenrir
2
4
2
0.75
W
Baron Samedi
istinkofink
Baron Samedi
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,302
Damage
20,880
43,069
Taken
46,166
22,519
Mitigated
21,592
17,065
Healing
10,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Afromaine
Bellona
2,713
1,240
0
3,105
9,595
5,681
0
3,922
5,673
0
29,645
W
Tiamat
3,858
726
0
2,336
7,672
8,261
301
2,051
5,569
19,979
0
W
Chiron
LittleKony
Chiron
4,689
1,963
105
1,809
7,585
1,680
29
712
6,873
0
46,500
L
5,782
534
0
673
7,837
2,651
0
5,731
1,791
33,794
0
W
Cu Chulainn
Rollingankles
Cu Chulainn
8,783
1,833
0
3,074
8,136
3,550
321
1,535
6,539
0
46,518
W
Ymir
7,095
1,445
0
5,730
12,850
6,369
182
1,227
11,575
53,155
0
L
Anhur
SwissKin
Anhur
5,201
1,725
0
2,155
9,545
2,882
0
1,770
7,771
0
54,161
L
Bacchus
XsentienceX
Bacchus
3,414
396
0
1,784
9,795
6,942
0
1,939
7,818
17,050
0
L
Fenrir
3,770
995
0
2,573
9,394
3,436
0
3,011
6,283
0
36,842
W
Baron Samedi
istinkofink
Baron Samedi
5,877
325
1,050
2,961
6,826
2,659
0
3,248
3,317
43,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,217
Gold Earned
34,030
371
Minions Killed
349
0
Camps Cleared
0
1,275,884
Distance Traveled
1,229,688
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,528
502
73
6
0
252,253
2
W
Tiamat
7,689
591
20
2
0
242,899
6
W
Chiron
7,808
601
100
8
0
235,403
0
L
Janus
6,243
480
73
6
0
229,824
0
W
Cu Chulainn
8,080
622
88
7
0
301,376
3
W
Ymir
7,918
609
80
6
0
233,399
2
L
Anhur
8,179
629
111
9
0
246,558
10
L
Bacchus
6,316
486
21
2
0
234,027
5
L
Fenrir
6,764
520
71
5
0
267,026
4
W
Baron Samedi
7,722
594
83
6
0
262,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role