Player Matchup

Ravana
Ravana
Gold IV
AshBanem
Ravana
Gold IV
Level 141
God Stats
5W - 7L
1,603 SR
Queue Stats
79W - 79L
1,505 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
Fizzikz
Kumbhakarna
Bronze III
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Apollo
Apollo
Bronze III
Llegoelpav0
Apollo
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver I
UzielDarkGirMx
Janus
Silver I
Level 160
God Stats
4W - 4L
1,572 SR
Queue Stats
137W - 133L
1,506 MMR
Solo
King Arthur
King Arthur
Silver I
VigilP
King Arthur
Silver I
Level 64
God Stats
1W - 1L
1,489 SR
Queue Stats
18W - 21L
1,504 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,533 SR
1,503 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,510 SR
1,505 MMR
Sobek
Sobek
Silver IV
Ipowns
Sobek
Silver IV
Level 62
God Stats
2W - 7L
1,500 SR
Queue Stats
273W - 259L
1,410 MMR
Party 1
Chernobog
Chernobog
Silver I
Modxfy
Chernobog
Silver I
Level 64
God Stats
7W - 12L
1,590 SR
Queue Stats
373W - 359L
1,627 MMR
Party 1
Scylla
Scylla
Platinum III
RockyGamer2896
Scylla
Platinum III
Level 127
God Stats
4W - 7L
1,645 SR
Queue Stats
325W - 309L
1,498 MMR
Solo
Set
Set
Bronze III
shade__38
Set
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Hercules
Hercules
Gold V
vinic45
Hercules
Gold V
Level 157
God Stats
4W - 6L
1,316 SR
Queue Stats
269W - 283L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AshBanem
Ravana
9
2 / 0 / 0
5,806
581
1,412
2,361
676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
Fizzikz
Kumbhakarna
8
0 / 1 / 0
5,147
515
941
2,718
863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
9
0 / 1 / 0
5,218
522
2,202
3,344
924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 0 / 1
6,664
666
1,447
3,303
974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
VigilP
King Arthur
10
1 / 1 / 1
6,005
601
3,355
6,436
3,173
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bans
PersephoneTsukuyomiNu WaCu ChulainnPele

VS

Bans
Erlang ShenNemesisDanzaburouGuan YuCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Ipowns
Sobek
7
1 / 0 / 1
5,109
511
1,249
3,484
1,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chernobog
Modxfy
Chernobog
9
1 / 0 / 1
5,052
505
1,361
4,353
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 1 / 0
4,583
458
571
2,011
492
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

1
0 / 1 / 0
3,412
341
0
749
124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
vinic45
Hercules
8
1 / 2 / 0
4,551
455
1,409
5,724
2,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
4
Kills
3
3
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ravana
AshBanem
Ravana
2
0
0
2
W
Kumbhakarna
Fizzikz
Kumbhakarna
0
1
0
0
L
Sobek
Ipowns
Sobek
1
0
1
1.5
W
Apollo
0
1
0
0
L
Chernobog
Modxfy
Chernobog
1
0
1
1.5
L
0
1
0
0
W
1
0
1
1.5
W
King Arthur
VigilP
King Arthur
1
1
1
1.5
L
0
1
0
0
L
Hercules
vinic45
Hercules
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,357
Damage
4,590
18,162
Taken
16,321
6,610
Mitigated
6,295
6,048
Healing
6,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
AshBanem
Ravana
1,412
185
0
1,697
2,361
676
0
88
2,273
0
29,676
W
Kumbhakarna
Fizzikz
Kumbhakarna
941
297
0
834
2,718
863
0
421
2,297
11,932
0
L
Sobek
Ipowns
Sobek
1,249
167
0
2,010
3,484
1,367
0
1,003
2,459
7,759
0
W
Apollo
2,202
1,503
0
1,841
3,344
924
252
320
3,024
0
28,187
L
Chernobog
Modxfy
Chernobog
1,361
642
0
2,392
4,353
1,475
0
301
4,052
0
30,633
L
571
135
0
482
2,011
492
0
674
1,281
17,975
0
W
1,447
143
0
508
3,303
974
270
744
2,515
45,120
0
W
King Arthur
VigilP
King Arthur
3,355
434
0
1,168
6,436
3,173
33
203
6,036
0
30,105
L
0
0
0
145
749
124
0
0
749
0
906
L
Hercules
vinic45
Hercules
1,409
599
0
1,887
5,724
2,837
0
332
5,392
0
13,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,840
Gold Earned
22,707
312
Minions Killed
165
0
Camps Cleared
0
1,034,242
Distance Traveled
674,101
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
5,806
581
61
6
0
214,106
4
W
Kumbhakarna
5,147
515
19
2
0
243,602
0
L
Sobek
5,109
511
14
1
0
179,503
1
W
Apollo
5,218
522
61
6
0
168,446
4
L
Chernobog
5,052
505
84
8
0
169,579
1
L
Scylla
4,583
458
40
4
0
121,584
1
W
Janus
6,664
666
100
10
0
209,686
4
W
King Arthur
6,005
601
71
7
0
198,402
0
L
Set
3,412
341
1
0
0
14,755
0
L
Hercules
4,551
455
26
3
0
188,680
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role