Player Matchup

Merlin
Merlin
Doops-Zero
Merlin
Level 11
God Stats
2W - 5L
1,268 SR
Queue Stats
5W - 15L
1,258 Elo+
Solo
Cthulhu
Cthulhu
cynocratic
Cthulhu
Level 37
God Stats
3W - 1L
1,649 SR
Queue Stats
3W - 4L
1,218 Elo+
Party 2
Neith
Neith
thechrisxox
Neith
Level 15
God Stats
1W - 0L
1,795 SR
Queue Stats
6W - 6L
1,083 Elo+
Party 2
Team Averages
Level 21
1,571 SR
1,186 Elo+

VS

Team Averages
Level 25
1,441 SR
1,331 Elo+
Fenrir
Fenrir
CRAWDAD ONE
Fenrir
Level 7
God Stats
0W - 3L
1,102 SR
Queue Stats
3W - 8L
1,307 Elo+
Party 1
Guan Yu
Guan Yu
Nuxiaz
Guan Yu
Level 63
God Stats
1W - 2L
1,720 SR
Queue Stats
111W - 112L
1,379 Elo+
Party 1
Hel
Hel
WiLdCaRnAgE03
Hel
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 27L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Doops-Zero
Merlin
16
12 / 0 / 11
12,839
755
17,178
10,183
3,457
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
cynocratic
Cthulhu
15
6 / 2 / 19
11,951
703
15,973
15,314
9,327
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
9 / 2 / 14
12,255
721
18,611
11,043
6,106
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 16 / 2
9,384
552
8,148
21,152
8,730
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Nuxiaz
Guan Yu
13
1 / 5 / 2
9,580
564
8,387
26,331
23,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 6 / 1
9,931
584
10,430
13,716
5,430
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
8
27
Kills
3
4
Deaths
27
44
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
16
2
0.13
W
Merlin
Doops-Zero
Merlin
12
0
11
17.5
L
Guan Yu
Nuxiaz
Guan Yu
1
5
2
0.4
L
1
6
1
0.25
W
Cthulhu
cynocratic
Cthulhu
6
2
19
7.75
W
9
2
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,762
Damage
26,965
36,540
Taken
61,199
18,890
Mitigated
38,081
11,178
Healing
12,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,148
2,578
0
753
21,152
8,730
0
11,222
9,555
0
17,947
W
Merlin
Doops-Zero
Merlin
17,178
2,049
594
4,388
10,183
3,457
499
2,918
7,140
42,721
0
L
Guan Yu
Nuxiaz
Guan Yu
8,387
2,022
1,258
4,288
26,331
23,921
0
15,026
10,815
0
34,786
L
10,430
2,597
2,686
3,248
13,716
5,430
0
5,925
7,637
41,212
0
W
Cthulhu
cynocratic
Cthulhu
15,973
2,164
457
4,366
15,314
9,327
275
3,343
11,686
40,289
0
W
18,611
12,106
0
1,373
11,043
6,106
1,764
4,193
6,675
0
50,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,045
Gold Earned
28,895
171
Minions Killed
125
0
Camps Cleared
0
874,668
Distance Traveled
836,172
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,384
552
31
2
0
251,090
1
W
Merlin
12,839
755
61
4
0
274,054
2
L
Guan Yu
9,580
564
39
2
0
334,456
1
L
Hel
9,931
584
55
3
0
250,626
0
W
Cthulhu
11,951
703
40
2
0
320,392
5
W
Neith
12,255
721
70
4
0
280,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role