Player Matchup

Hun Batz
Hun Batz
Leiver98
Hun Batz
Level 28
God Stats
3W - 4L
1,483 SR
Queue Stats
77W - 71L
1,625 Elo+
Solo
Ares
Ares
MrFinesse5
Ares
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 64L
1,732 Elo+
Party 1
Vulcan
Vulcan
MuffinKillua
Vulcan
Level 10
God Stats
23W - 10L
1,500 SR
Queue Stats
157W - 98L
1,856 Elo+
Party 1
Vamana
Vamana
Nadyi
Vamana
Level 59
God Stats
20W - 16L
1,843 SR
Queue Stats
212W - 145L
1,633 Elo+
Party 1
Hou Yi
Hou Yi
Sueicidal
Hou Yi
Level 15
God Stats
6W - 1L
1,500 SR
Queue Stats
37W - 11L
1,636 Elo+
Solo
Team Averages
Level 27
1,565 SR
1,697 Elo+

VS

Team Averages
Level 46
1,607 SR
1,627 Elo+
King Arthur
King Arthur
Chabshot
King Arthur
Level 29
God Stats
46W - 37L
1,623 SR
Queue Stats
67W - 49L
1,624 Elo+
Solo
Scylla
Scylla
GipsyDangerX
Scylla
Level 9
God Stats
2W - 7L
1,500 SR
Queue Stats
16W - 22L
1,604 Elo+
Party 2
Artemis
Artemis
Jukeboxx93
Artemis
Level 15
God Stats
0W - 2L
1,337 SR
Queue Stats
9W - 7L
1,622 Elo+
Solo
Ao Kuang
Ao Kuang
S00S0RRY
Ao Kuang
Level 148
God Stats
2W - 4L
1,625 SR
Queue Stats
90W - 86L
1,568 Elo+
Party 2
Sobek
Sobek
Unkn0wnlegi0n
Sobek
Level 29
God Stats
17W - 7L
1,949 SR
Queue Stats
233W - 187L
1,717 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Leiver98
Hun Batz
16
6 / 2 / 5
9,865
580
7,037
10,635
4,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
4 / 3 / 11
9,285
546
9,721
12,746
11,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vulcan
17
3 / 1 / 6
10,071
592
10,659
4,072
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Vamana
Nadyi
Vamana
16
8 / 0 / 5
10,122
595
14,683
14,114
11,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hou Yi
Sueicidal
Hou Yi
19
10 / 1 / 2
11,733
690
11,331
12,293
4,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chabshot
King Arthur
12
2 / 6 / 1
7,791
458
8,677
17,810
12,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
11
0 / 6 / 2
6,448
379
678
7,265
2,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
Jukeboxx93
Artemis
12
2 / 8 / 1
7,790
458
5,748
12,231
4,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
S00S0RRY
Ao Kuang
13
3 / 6 / 0
8,180
481
6,665
14,059
5,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 5 / 5
7,259
427
6,381
15,922
10,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
16
31
Kills
7
7
Deaths
31
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Chabshot
King Arthur
2
6
1
0.42
L
Scylla
0
6
2
0.17
L
Artemis
Jukeboxx93
Artemis
2
8
1
0.31
W
Hun Batz
Leiver98
Hun Batz
6
2
5
4.25
W
4
3
11
3.17
W
Vulcan
3
1
6
6
W
Vamana
Nadyi
Vamana
8
0
5
10.5
L
Ao Kuang
S00S0RRY
Ao Kuang
3
6
0
0.5
W
Hou Yi
Sueicidal
Hou Yi
10
1
2
11
L
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,431
Damage
28,149
53,860
Taken
67,287
33,272
Mitigated
35,658
20,716
Healing
13,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Chabshot
King Arthur
8,677
1,436
0
2,766
17,810
12,878
0
4,579
12,555
0
37,258
L
Scylla
678
210
0
536
7,265
2,395
0
4,091
3,062
27,966
0
L
Artemis
Jukeboxx93
Artemis
5,748
3,201
0
1,900
12,231
4,277
0
2,029
10,188
0
36,741
W
Hun Batz
Leiver98
Hun Batz
7,037
1,626
0
5,214
10,635
4,339
72
2,020
8,519
0
68,367
W
9,721
811
0
1,482
12,746
11,259
443
4,333
8,309
31,394
0
W
Vulcan
10,659
3,572
0
1,822
4,072
1,657
686
1,098
2,974
68,096
0
W
Vamana
Nadyi
Vamana
14,683
5,984
0
6,770
14,114
11,145
1,931
3,685
9,904
0
56,449
L
Ao Kuang
S00S0RRY
Ao Kuang
6,665
1,386
0
1,687
14,059
5,173
0
3,103
10,790
46,706
0
W
Hou Yi
Sueicidal
Hou Yi
11,331
6,647
0
5,428
12,293
4,872
1,952
2,494
9,799
0
103,395
L
6,381
605
0
6,452
15,922
10,935
0
6,187
9,537
28,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,076
Gold Earned
37,468
533
Minions Killed
318
0
Camps Cleared
0
1,650,063
Distance Traveled
1,478,437
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,791
458
74
4
0
311,548
2
L
Scylla
6,448
379
63
4
0
253,008
0
L
Artemis
7,790
458
53
3
0
270,545
4
W
Hun Batz
9,865
580
102
6
0
354,972
3
W
Ares
9,285
546
49
3
0
334,297
3
W
Vulcan
10,071
592
132
8
0
352,925
9
W
Vamana
10,122
595
86
5
0
335,169
2
L
Ao Kuang
8,180
481
93
5
0
304,299
1
W
Hou Yi
11,733
690
164
10
0
272,700
2
L
Sobek
7,259
427
35
2
0
339,037
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role