Player Matchup

Ares
Ares
SaMbA93
Ares
Level 24
God Stats
21W - 20L
1,597 SR
Queue Stats
123W - 124L
1,679 Elo+
Solo
Hun Batz
Hun Batz
StichZ26
Hun Batz
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 172L
1,650 Elo+
Solo
Tiamat
Tiamat
deadfox347081
Tiamat
Level 8
God Stats
1W - 1L
1,275 SR
Queue Stats
1W - 1L
1,675 Elo+
Solo
King Arthur
King Arthur
lets_feed_thanks
King Arthur
Level 7
God Stats
0W - 2L
1,284 SR
Queue Stats
9W - 7L
1,659 Elo+
Solo
Olorun
Olorun
to-_-LIVE
Olorun
Level 25
God Stats
7W - 12L
1,614 SR
Queue Stats
94W - 95L
1,678 Elo+
Solo
Team Averages
Level 18
1,454 SR
1,668 Elo+

VS

Team Averages
Level 8
1,557 SR
1,610 Elo+
Fenrir
Fenrir
CBT on Wiki4316
Fenrir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,688 Elo+
Party 1
Ah Puch
Ah Puch
DannPIay
Ah Puch
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
62W - 61L
1,601 Elo+
Solo
Kukulkan
Kukulkan
Ferrejuana
Kukulkan
Level 10
God Stats
2W - 2L
1,515 SR
Queue Stats
11W - 19L
1,501 Elo+
Party 2
Artemis
Artemis
Immasnake8634
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,688 Elo+
Party 1
Ares
Ares
vampirekitty124
Ares
Level 4
God Stats
3W - 1L
1,767 SR
Queue Stats
9W - 19L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
SaMbA93
Ares
13
4 / 4 / 2
8,297
461
8,471
13,062
7,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
StichZ26
Hun Batz
15
6 / 5 / 2
9,818
545
8,651
13,463
6,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 8 / 2
6,727
374
5,173
12,135
6,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
lets_feed_thanks
King Arthur
17
2 / 3 / 1
9,907
550
7,194
12,785
9,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Olorun
to-_-LIVE
Olorun
11
1 / 5 / 6
7,499
417
3,684
11,503
4,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 2 / 3
10,906
606
10,604
18,574
8,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
DannPIay
Ah Puch
18
6 / 1 / 4
11,157
620
11,727
10,818
3,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
Ferrejuana
Kukulkan
12
1 / 2 / 12
8,366
465
7,508
7,647
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
17
6 / 2 / 4
9,938
552
10,050
11,914
4,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 6 / 4
7,524
418
536
11,188
4,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
13
Kills
25
25
Deaths
13
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
12
2
3
6.75
W
Ah Puch
DannPIay
Ah Puch
6
1
4
8
W
Kukulkan
Ferrejuana
Kukulkan
1
2
12
3.5
W
Artemis
6
2
4
4
L
Ares
SaMbA93
Ares
4
4
2
1.25
L
Hun Batz
StichZ26
Hun Batz
6
5
2
1.4
L
0
8
2
0.13
L
King Arthur
lets_feed_thanks
King Arthur
2
3
1
0.83
L
Olorun
to-_-LIVE
Olorun
1
5
6
0.8
W
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,173
Damage
40,425
62,948
Taken
60,141
33,621
Mitigated
24,001
18,168
Healing
28,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,604
3,360
0
11,481
18,574
8,448
0
3,598
14,778
0
72,325
W
Ah Puch
DannPIay
Ah Puch
11,727
594
0
6,586
10,818
3,620
892
1,150
9,104
78,743
0
W
Kukulkan
Ferrejuana
Kukulkan
7,508
467
0
1,110
7,647
2,697
847
3,336
3,940
29,591
0
W
Artemis
10,050
4,092
0
7,443
11,914
4,450
0
3,664
8,236
0
76,865
L
Ares
SaMbA93
Ares
8,471
129
0
2,076
13,062
7,680
0
3,990
9,072
33,408
0
L
Hun Batz
StichZ26
Hun Batz
8,651
1,836
0
4,322
13,463
6,507
0
2,580
10,883
0
66,582
L
5,173
968
0
1,269
12,135
6,117
480
4,618
7,517
18,730
0
L
King Arthur
lets_feed_thanks
King Arthur
7,194
591
0
5,715
12,785
9,265
576
6,994
5,791
123
65,038
L
Olorun
to-_-LIVE
Olorun
3,684
1,052
810
3,976
11,503
4,052
231
1,589
9,914
37,200
0
W
536
100
0
2,306
11,188
4,786
463
5,057
6,058
12,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,248
Gold Earned
47,891
377
Minions Killed
456
0
Camps Cleared
0
1,548,461
Distance Traveled
1,600,906
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,906
606
108
6
0
362,033
3
W
Ah Puch
11,157
620
168
9
0
328,765
2
W
Kukulkan
8,366
465
64
4
0
311,879
0
W
Artemis
9,938
552
103
6
0
313,761
2
L
Ares
8,297
461
33
2
0
325,153
4
L
Hun Batz
9,818
545
101
6
0
346,170
3
L
Tiamat
6,727
374
32
2
0
302,448
5
L
King Arthur
9,907
550
144
8
0
345,590
0
L
Olorun
7,499
417
67
4
0
229,100
6
W
Ares
7,524
418
13
1
0
284,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role