Player Matchup

Danzaburou
Danzaburou
BigBoulQC
Danzaburou
Level 64
God Stats
2W - 2L
1,432 SR
Queue Stats
144W - 181L
1,247 Elo+
Solo
Olorun
Olorun
DanniRM
Olorun
Level 106
God Stats
3W - 1L
1,675 SR
Queue Stats
24W - 30L
1,582 Elo+
Solo
Cthulhu
Cthulhu
PaulW00
Cthulhu
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,231 Elo+
Solo
Team Averages
Level 85
1,536 SR
1,353 Elo+

VS

Team Averages
Level 60
1,421 SR
1,229 Elo+
Hercules
Hercules
Fursnok
Hercules
Level 52
God Stats
50W - 71L
1,338 SR
Queue Stats
112W - 147L
1,208 Elo+
Party 1
Baron Samedi
Baron Samedi
Rozbie
Baron Samedi
Level 60
God Stats
5W - 6L
1,500 SR
Queue Stats
45W - 58L
1,276 Elo+
Solo
Bastet
Bastet
sprinxconspiracy
Bastet
Level 67
God Stats
37W - 50L
1,424 SR
Queue Stats
104W - 165L
1,203 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigBoulQC
Danzaburou
16
5 / 6 / 7
13,138
657
19,497
20,578
8,583
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
DanniRM
Olorun
18
9 / 2 / 5
13,664
683
21,383
20,684
9,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cthulhu
PaulW00
Cthulhu
15
2 / 3 / 9
11,793
590
6,398
19,540
22,950
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fursnok
Hercules
16
3 / 2 / 6
11,916
596
13,872
24,810
20,953
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Rozbie
Baron Samedi
15
5 / 9 / 5
12,078
604
20,239
21,443
9,894
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 5 / 6
12,024
601
10,183
15,284
5,568
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
28
16
Kills
11
11
Deaths
16
21
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BigBoulQC
Danzaburou
5
6
7
1.42
W
Olorun
DanniRM
Olorun
9
2
5
5.75
L
Hercules
Fursnok
Hercules
3
2
6
3
W
Cthulhu
PaulW00
Cthulhu
2
3
9
2.17
L
Baron Samedi
Rozbie
Baron Samedi
5
9
5
0.83
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,278
Damage
44,294
60,802
Taken
61,537
41,024
Mitigated
36,415
28,447
Healing
25,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BigBoulQC
Danzaburou
19,497
12,346
0
7,290
20,578
8,583
1,409
6,970
13,608
0
74,429
W
Olorun
DanniRM
Olorun
21,383
11,637
4,650
14,315
20,684
9,491
1,111
7,833
12,851
87,976
0
L
Hercules
Fursnok
Hercules
13,872
3,212
1,281
12,739
24,810
20,953
0
9,999
14,811
0
52,222
W
Cthulhu
PaulW00
Cthulhu
6,398
461
462
1,730
19,540
22,950
108
5,511
14,029
21,456
0
L
Baron Samedi
Rozbie
Baron Samedi
20,239
1,747
2,147
5,036
21,443
9,894
567
11,695
9,748
56,433
0
L
10,183
2,898
612
3,404
15,284
5,568
439
6,315
8,969
0
50,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,595
Gold Earned
36,018
231
Minions Killed
177
0
Camps Cleared
0
975,971
Distance Traveled
963,856
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,138
657
81
4
0
315,279
1
W
Olorun
13,664
683
110
6
0
306,561
2
L
Hercules
11,916
596
53
3
0
363,062
5
W
Cthulhu
11,793
590
40
2
0
354,131
3
L
Baron Samedi
12,078
604
62
3
0
250,799
0
L
Bastet
12,024
601
62
3
0
349,995
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role