Player Matchup

Vamana
Vamana
BarryFoster14
Vamana
Level 8
God Stats
2W - 1L
1,897 SR
Queue Stats
23W - 30L
1,701 Elo+
Party 1
Anhur
Anhur
Fordan
Anhur
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 50L
1,701 Elo+
Party 1
Janus
Janus
Swiftlyjerkin
Janus
Level 18
God Stats
8W - 14L
1,500 SR
Queue Stats
20W - 23L
1,701 Elo+
Party 1
Thor
Thor
YangHanBin
Thor
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 26L
1,120 Elo+
Solo
Ares
Ares
luckydays
Ares
Level 24
God Stats
11W - 10L
1,844 SR
Queue Stats
56W - 49L
1,701 Elo+
Party 1
Team Averages
Level 17
1,648 SR
1,585 Elo+

VS

Team Averages
Level 25
1,557 SR
1,418 Elo+
Cerberus
Cerberus
Ivybug2010
Cerberus
Level 26
God Stats
3W - 4L
1,617 SR
Queue Stats
158W - 224L
1,452 Elo+
Solo
Thor
Thor
Tiyrentaar
Thor
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,205 Elo+
Solo
Hera
Hera
Toxic FuryTV
Hera
Level 20
God Stats
6W - 0L
1,500 SR
Queue Stats
111W - 79L
1,574 Elo+
Party 2
Tsukuyomi
Tsukuyomi
iCaPzOne
Tsukuyomi
Level 26
God Stats
54W - 52L
1,514 SR
Queue Stats
187W - 224L
1,404 Elo+
Solo
Neith
Neith
jonasguerrero
Neith
Level 32
God Stats
31W - 27L
1,654 SR
Queue Stats
275W - 297L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
5,871
489
2,023
5,411
2,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anhur
Fordan
Anhur
9
3 / 4 / 3
5,678
473
6,123
8,188
3,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 3 / 0
5,533
461
1,635
4,331
1,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
2 / 3 / 2
5,394
450
2,532
5,965
1,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
8
2 / 1 / 5
5,954
496
3,786
7,803
4,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ivybug2010
Cerberus
9
1 / 2 / 2
5,761
480
3,959
8,821
4,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 1 / 1
6,032
503
1,889
4,187
1,318
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Boots

Boots

+6%
Movement Speed

13
5 / 0 / 1
7,753
646
5,196
4,932
1,698
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
iCaPzOne
Tsukuyomi
11
3 / 2 / 1
6,644
554
4,760
7,030
2,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 4 / 1
5,956
496
3,858
7,088
1,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
19
8
Kills
13
13
Deaths
9
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Anhur
Fordan
Anhur
3
4
3
1.13
W
Cerberus
Ivybug2010
Cerberus
1
2
2
1
L
0
3
0
0
W
1
1
1
1.5
W
5
0
1
5.5
L
2
3
2
1
W
Tsukuyomi
iCaPzOne
Tsukuyomi
3
2
1
1.75
W
3
4
1
0.88
L
Ares
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,099
Damage
19,662
31,698
Taken
32,058
12,642
Mitigated
11,495
6,383
Healing
9,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,023
1,733
0
839
5,411
2,438
502
0
5,411
0
24,001
L
Anhur
Fordan
Anhur
6,123
3,522
0
2,374
8,188
3,157
273
2,905
5,207
0
22,740
W
Cerberus
Ivybug2010
Cerberus
3,959
424
0
2,672
8,821
4,563
0
1,305
7,516
22,040
0
L
1,635
145
0
602
4,331
1,173
0
2,161
1,882
25,188
0
W
1,889
860
0
0
4,187
1,318
462
247
3,790
0
20,431
W
5,196
1,307
0
2,181
4,932
1,698
102
1,683
3,249
46,991
0
L
2,532
752
0
585
5,965
1,290
0
968
4,997
0
13,506
W
Tsukuyomi
iCaPzOne
Tsukuyomi
4,760
1,360
0
3,004
7,030
2,348
206
329
6,701
0
42,796
W
3,858
1,872
0
2,134
7,088
1,568
40
1,857
5,231
0
28,615
L
Ares
3,786
236
0
1,983
7,803
4,584
0
2,729
5,046
13,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,430
Gold Earned
32,146
165
Minions Killed
335
0
Camps Cleared
0
1,114,856
Distance Traveled
1,151,599
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,871
489
44
4
0
254,889
1
L
Anhur
5,678
473
40
3
0
171,470
0
W
Cerberus
5,761
480
48
4
0
220,549
2
L
Janus
5,533
461
42
4
0
196,628
4
W
Thor
6,032
503
58
5
0
217,095
0
W
Hera
7,753
646
82
7
0
250,474
2
L
Thor
5,394
450
28
2
0
266,282
1
W
Tsukuyomi
6,644
554
94
8
0
262,178
0
W
Neith
5,956
496
53
4
0
201,303
2
L
Ares
5,954
496
11
1
0
225,587
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role