Player Matchup

Ravana
Ravana
CowDungInMyEyes
Ravana
Level 99
God Stats
1W - 1L
1,771 SR
Queue Stats
140W - 111L
1,564 Elo+
Party 1
Heimdallr
Heimdallr
JT0AST
Heimdallr
Level 45
God Stats
1W - 3L
1,557 SR
Queue Stats
71W - 57L
1,645 Elo+
Party 1
Sun Wukong
Sun Wukong
LowT338813
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 9L
1,746 Elo+
Party 1
Tiamat
Tiamat
Nuergal
Tiamat
Level 111
God Stats
5W - 3L
1,696 SR
Queue Stats
96W - 89L
1,566 Elo+
Party 4
Fenrir
Fenrir
Saggycuuca
Fenrir
Level 12
God Stats
3W - 6L
1,434 SR
Queue Stats
31W - 29L
1,632 Elo+
Party 4
Team Averages
Level 59
1,591 SR
1,631 Elo+

VS

Team Averages
Level 71
1,518 SR
1,626 Elo+
Guan Yu
Guan Yu
BitKetchup31405
Guan Yu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,806 Elo+
Party 2
Thoth
Thoth
Distressed Dams
Thoth
Level 155
God Stats
2W - 2L
1,672 SR
Queue Stats
50W - 39L
1,605 Elo+
Party 2
Amaterasu
Amaterasu
elijahvibin
Amaterasu
Level 108
God Stats
3W - 2L
1,371 SR
Queue Stats
234W - 216L
1,543 Elo+
Party 3
Izanami
Izanami
hannahbit
Izanami
Level 49
God Stats
115W - 106L
1,548 SR
Queue Stats
844W - 896L
1,527 Elo+
Party 3
Ymir
Ymir
isthatbam
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,651 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 3
9,514
432
10,978
18,961
12,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
JT0AST
Heimdallr
16
2 / 6 / 4
9,772
444
13,843
16,460
5,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
LowT338813
Sun Wukong
18
2 / 2 / 1
11,407
519
11,886
22,533
15,096
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
Nuergal
Tiamat
15
3 / 7 / 1
9,764
444
5,865
16,262
6,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Saggycuuca
Fenrir
17
5 / 6 / 2
10,529
479
7,932
21,328
8,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 6
12,091
550
15,595
22,421
24,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
7 / 1 / 8
12,374
562
18,443
11,622
4,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
elijahvibin
Amaterasu
19
7 / 2 / 10
12,679
576
9,365
16,580
10,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
hannahbit
Izanami
18
4 / 3 / 8
11,923
542
7,335
14,831
8,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
18
6 / 3 / 14
12,151
552
18,760
16,805
15,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
74
13
Kills
28
28
Deaths
13
11
Assists
46
Player
Kills
Deaths
Assists
KDA
W
4
4
6
1.75
L
1
7
3
0.36
W
7
1
8
11
L
Heimdallr
JT0AST
Heimdallr
2
6
4
0.67
L
Sun Wukong
LowT338813
Sun Wukong
2
2
1
1.25
L
Tiamat
Nuergal
Tiamat
3
7
1
0.5
L
Fenrir
Saggycuuca
Fenrir
5
6
2
1
W
Amaterasu
elijahvibin
Amaterasu
7
2
10
6
W
Izanami
hannahbit
Izanami
4
3
8
2.67
W
Ymir
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,504
Damage
69,498
95,544
Taken
82,259
47,692
Mitigated
63,356
21,766
Healing
32,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,595
4,425
2,124
10,087
22,421
24,925
892
1,129
21,292
0
73,550
L
10,978
3,171
0
4,119
18,961
12,741
0
7,186
11,353
0
39,165
W
18,443
424
0
3,387
11,622
4,342
0
2,808
8,814
77,158
0
L
Heimdallr
JT0AST
Heimdallr
13,843
7,696
0
500
16,460
5,253
527
8,086
8,170
0
62,044
L
Sun Wukong
LowT338813
Sun Wukong
11,886
2,723
0
7,769
22,533
15,096
162
4,184
17,406
310
87,217
L
Tiamat
Nuergal
Tiamat
5,865
529
0
3,612
16,262
6,355
0
8,199
7,761
59,885
0
L
Fenrir
Saggycuuca
Fenrir
7,932
1,937
0
5,766
21,328
8,247
0
8,428
12,648
0
65,179
W
Amaterasu
elijahvibin
Amaterasu
9,365
4,554
0
9,060
16,580
10,559
3,691
191
16,389
0
79,236
W
Izanami
hannahbit
Izanami
7,335
4,004
0
4,606
14,831
8,200
4,095
544
14,287
0
89,018
W
Ymir
18,760
4,494
711
2,257
16,805
15,330
1,263
1,451
15,354
54,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,986
Gold Earned
61,218
566
Minions Killed
609
0
Camps Cleared
0
1,887,557
Distance Traveled
2,212,097
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,091
550
127
6
0
398,036
0
L
Ravana
9,514
432
57
3
0
405,952
4
W
Thoth
12,374
562
123
6
0
421,764
4
L
Heimdallr
9,772
444
87
4
0
379,475
1
L
Sun Wukong
11,407
519
194
9
0
353,689
4
L
Tiamat
9,764
444
113
5
0
338,367
7
L
Fenrir
10,529
479
115
5
0
410,074
2
W
Amaterasu
12,679
576
123
6
0
509,886
7
W
Izanami
11,923
542
144
7
0
437,134
4
W
Ymir
12,151
552
92
4
0
445,277
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role