Player Matchup

Ganesha
Ganesha
Gold IV
HomiexGustav
Ganesha
Gold IV
Level 156
God Stats
1W - 0L
1,313 SR
Queue Stats
9W - 5L
1,558 MMR
Party 2
Scylla
Scylla
Gold IV
SALSONG4
Scylla
Gold IV
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ullr
Ullr
Silver I
l_NST-Kevin_l
Ullr
Silver I
Level 56
God Stats
9W - 3L
1,345 SR
Queue Stats
25W - 24L
1,586 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 97
1,386 SR
1,548 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 75
1,471 SR
1,485 MMR
Olorun
Olorun
Bronze III
Febus11
Olorun
Bronze III
Level 31
God Stats
0W - 1L
1,244 SR
Queue Stats
1W - 3L
1,455 MMR
Party 1
Bacchus
Bacchus
Bronze III
JOHN17XD
Bacchus
Bronze III
Level 127
God Stats
3W - 2L
1,665 SR
Queue Stats
29W - 27L
1,488 MMR
Solo
Fenrir
Fenrir
Bronze III
csgohio
Fenrir
Bronze III
Level 68
God Stats
0W - 1L
1,505 SR
Queue Stats
1W - 3L
1,513 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
HomiexGustav
Ganesha
14
0 / 3 / 18
9,881
659
5,620
12,628
10,257
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
SALSONG4
Scylla
15
14 / 3 / 6
12,301
820
23,408
9,523
3,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 0 / 10
10,783
719
13,972
9,135
3,470
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AphroditeChaacCu ChulainnKumbhakarnaCthulhu

VS

Bans
ArtioZeusHadesPersephoneAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Febus11
Olorun
12
1 / 7 / 4
8,846
590
7,052
13,223
5,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
JOHN17XD
Bacchus
12
1 / 6 / 5
9,710
647
7,273
17,661
18,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
csgohio
Fenrir
13
4 / 7 / 1
10,130
675
7,955
20,236
8,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
20
Kills
6
6
Deaths
20
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Olorun
Febus11
Olorun
1
7
4
0.43
W
Ganesha
HomiexGustav
Ganesha
0
3
18
3
L
Bacchus
JOHN17XD
Bacchus
1
6
5
0.58
W
Scylla
SALSONG4
Scylla
14
3
6
5.67
L
Fenrir
csgohio
Fenrir
4
7
1
0.64
W
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,000
Damage
22,280
31,286
Taken
51,120
17,218
Mitigated
32,618
5,821
Healing
10,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Febus11
Olorun
7,052
2,823
555
3,097
13,223
5,074
0
8,703
4,274
29,273
0
W
Ganesha
HomiexGustav
Ganesha
5,620
737
933
2,982
12,628
10,257
0
5,763
6,511
16,537
0
L
Bacchus
JOHN17XD
Bacchus
7,273
607
0
1,085
17,661
18,788
0
9,059
8,241
30,240
0
W
Scylla
SALSONG4
Scylla
23,408
1,856
0
1,673
9,523
3,491
472
3,939
5,392
56,495
0
L
Fenrir
csgohio
Fenrir
7,955
880
219
5,048
20,236
8,756
0
10,434
9,476
0
29,161
W
13,972
6,098
0
233
9,135
3,470
1,270
3,863
5,034
0
43,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,965
Gold Earned
28,686
149
Minions Killed
124
0
Camps Cleared
0
849,490
Distance Traveled
769,944
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,846
590
50
3
0
206,426
1
W
Ganesha
9,881
659
6
0
0
283,906
1
L
Bacchus
9,710
647
37
2
0
270,633
4
W
Scylla
12,301
820
78
5
0
281,787
3
L
Fenrir
10,130
675
37
2
0
292,885
2
W
Ullr
10,783
719
65
4
0
283,797
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role