Player Matchup

Khepri
Khepri
Altair_Dalon
Khepri
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
42W - 44L
1,551 Elo+
Party 1
Vulcan
Vulcan
Beyond Geeked
Vulcan
Level 24
God Stats
6W - 5L
1,572 SR
Queue Stats
12W - 10L
1,568 Elo+
Solo
Artemis
Artemis
LittleThunder-ho
Artemis
Level 16
God Stats
1W - 6L
1,542 SR
Queue Stats
7W - 11L
1,513 Elo+
Party 1
Yemoja
Yemoja
Spartan1345117
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,548 Elo+
Solo
Bastet
Bastet
comebacity
Bastet
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,479 Elo+
Solo
Team Averages
Level 17
1,523 SR
1,532 Elo+

VS

Team Averages
Level 15
1,401 SR
1,447 Elo+
Ah Puch
Ah Puch
DEMONMANZAC
Ah Puch
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 36L
1,762 Elo+
Solo
Vamana
Vamana
blackace59
Vamana
Level 6
God Stats
6W - 9L
1,500 SR
Queue Stats
11W - 14L
1,150 Elo+
Solo
Amaterasu
Amaterasu
e_delarosa
Amaterasu
Level 21
God Stats
22W - 16L
1,562 SR
Queue Stats
644W - 611L
1,431 Elo+
Solo
Achilles
Achilles
milopop234
Achilles
Level 7
God Stats
2W - 3L
1,213 SR
Queue Stats
4W - 3L
1,392 Elo+
Solo
Da Ji
Da Ji
nick23031
Da Ji
Level 18
God Stats
4W - 5L
1,229 SR
Queue Stats
125W - 117L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
17
3 / 1 / 5
11,653
466
8,329
21,395
16,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 9 / 3
10,111
404
11,185
17,304
6,002
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 5 / 3
10,207
408
8,574
15,929
5,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
1 / 7 / 0
10,304
412
5,393
16,955
13,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
comebacity
Bastet
14
2 / 7 / 3
9,571
383
8,167
16,687
6,011
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DEMONMANZAC
Ah Puch
20
11 / 4 / 5
14,292
572
37,681
19,948
9,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Vamana
blackace59
Vamana
17
1 / 2 / 6
10,471
419
9,049
17,626
7,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
e_delarosa
Amaterasu
20
6 / 1 / 3
14,221
569
11,009
15,798
10,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
milopop234
Achilles
4
0 / 0 / 0
6,864
275
79
747
283
Boots

Boots

+6%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Da Ji
nick23031
Da Ji
19
11 / 4 / 1
12,675
507
11,548
17,776
10,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
44
11
Kills
29
29
Deaths
11
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Khepri
3
1
5
5.5
L
3
9
3
0.5
W
Ah Puch
DEMONMANZAC
Ah Puch
11
4
5
3.38
L
2
5
3
0.7
L
1
7
0
0.14
W
Vamana
blackace59
Vamana
1
2
6
2
L
Bastet
comebacity
Bastet
2
7
3
0.5
W
Amaterasu
e_delarosa
Amaterasu
6
1
3
7.5
W
Achilles
milopop234
Achilles
0
0
0
0
W
Da Ji
nick23031
Da Ji
11
4
1
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,648
Damage
69,366
88,270
Taken
71,895
46,727
Mitigated
39,109
17,367
Healing
22,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
8,329
497
1,479
7,745
21,395
16,289
108
10,821
10,290
33,461
0
L
11,185
4,842
154
1,468
17,304
6,002
190
10,023
6,689
52,050
0
W
Ah Puch
DEMONMANZAC
Ah Puch
37,681
2,662
0
6,197
19,948
9,030
450
6,542
13,406
133,269
0
L
8,574
4,076
0
3,604
15,929
5,069
272
6,181
9,552
0
36,361
L
5,393
1,634
943
354
16,955
13,356
0
5,572
11,230
63,541
0
W
Vamana
blackace59
Vamana
9,049
5,307
0
4,000
17,626
7,971
122
7,901
9,725
0
59,652
L
Bastet
comebacity
Bastet
8,167
2,610
122
1,498
16,687
6,011
296
3,774
12,803
0
41,038
W
Amaterasu
e_delarosa
Amaterasu
11,009
5,642
0
8,067
15,798
10,897
3,370
5,860
9,938
0
76,725
W
Achilles
milopop234
Achilles
79
0
0
0
747
283
0
253
494
0
1,134
W
Da Ji
nick23031
Da Ji
11,548
3,409
0
4,545
17,776
10,928
2,130
4,351
13,425
0
84,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,846
Gold Earned
58,523
374
Minions Killed
555
0
Camps Cleared
0
2,103,055
Distance Traveled
1,903,210
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,653
466
36
1
0
473,004
2
L
Vulcan
10,111
404
97
4
0
430,837
0
W
Ah Puch
14,292
572
200
8
0
430,625
1
L
Artemis
10,207
408
51
2
0
360,792
0
L
Yemoja
10,304
412
107
4
0
347,250
2
W
Vamana
10,471
419
70
3
0
467,026
0
L
Bastet
9,571
383
83
3
0
491,172
5
W
Amaterasu
14,221
569
145
6
0
497,590
0
W
Achilles
6,864
275
1
0
0
62,847
1
W
Da Ji
12,675
507
139
6
0
445,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role