Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Adorned_Sorrow
Geb
Level 83
God Stats
3W - 0L
1,500 SR
Queue Stats
37W - 34L
1,511 Elo+
Party 2
Erlang Shen
Erlang Shen
BigOkT19
Erlang Shen
Level 74
God Stats
17W - 8L
1,557 SR
Queue Stats
147W - 155L
1,564 Elo+
Solo
Nu Wa
Nu Wa
issa rain
Nu Wa
Level 93
God Stats
3W - 0L
1,844 SR
Queue Stats
80W - 40L
1,611 Elo+
Solo
Team Averages
Level 81
1,580 SR
1,537 Elo+

VS

Team Averages
Level 60
1,480 SR
1,454 Elo+
Hou Yi
Hou Yi
DanteDmC2910
Hou Yi
Level 68
God Stats
19W - 18L
1,455 SR
Queue Stats
281W - 302L
1,440 Elo+
Party 1
Nu Wa
Nu Wa
Kreemo01
Nu Wa
Level 74
God Stats
35W - 29L
1,476 SR
Queue Stats
504W - 443L
1,484 Elo+
Solo
Da Ji
Da Ji
Xidrovo
Da Ji
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
jepa94ps
Sun Wukong
Level 63
God Stats
141W - 116L
1,518 SR
Queue Stats
200W - 198L
1,446 Elo+
Party 1
Khepri
Khepri
losrengel
Khepri
Level 36
God Stats
73W - 68L
1,450 SR
Queue Stats
73W - 71L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
20
7 / 0 / 12
14,080
612
20,552
23,030
20,918
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
 
Neith
19
3 / 2 / 8
12,438
541
14,810
15,730
6,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 4 / 11
11,950
520
9,949
21,769
20,029
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Erlang Shen
BigOkT19
Erlang Shen
20
8 / 4 / 11
13,824
601
13,725
23,720
10,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
issa rain
Nu Wa
20
17 / 4 / 4
14,857
646
29,217
13,712
5,133
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
17
3 / 3 / 2
10,942
476
10,060
18,136
7,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nu Wa
Kreemo01
Nu Wa
19
5 / 9 / 5
12,722
553
28,322
22,326
7,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Xidrovo
Da Ji
18
3 / 10 / 4
10,964
477
6,085
19,163
10,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
jepa94ps
Sun Wukong
17
2 / 11 / 2
10,674
464
10,445
28,142
14,801
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Khepri
losrengel
Khepri
17
1 / 4 / 2
11,084
482
2,950
18,817
13,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
29
37
Kills
14
14
Deaths
37
46
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
7
0
12
13
W
Neith
 
Neith
3
2
8
3.5
W
2
4
11
1.88
W
Erlang Shen
BigOkT19
Erlang Shen
8
4
11
3.38
L
Hou Yi
3
3
2
1.33
L
Nu Wa
Kreemo01
Nu Wa
5
9
5
0.83
L
Da Ji
Xidrovo
Da Ji
3
10
4
0.5
W
Nu Wa
issa rain
Nu Wa
17
4
4
4.75
L
Sun Wukong
jepa94ps
Sun Wukong
2
11
2
0.27
L
Khepri
losrengel
Khepri
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,253
Damage
57,862
97,961
Taken
106,584
63,136
Mitigated
54,090
25,094
Healing
20,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
20,552
4,076
0
6,739
23,030
20,918
621
6,838
15,988
0
111,179
W
Neith
 
Neith
14,810
6,206
777
8,608
15,730
6,419
4,206
3,871
11,687
0
99,084
W
9,949
1,595
0
3,599
21,769
20,029
211
6,553
14,922
39,515
0
W
Erlang Shen
BigOkT19
Erlang Shen
13,725
6,591
0
3,480
23,720
10,637
2,228
6,135
17,256
0
107,764
L
Hou Yi
10,060
6,100
0
2,893
18,136
7,128
396
5,516
12,620
0
58,336
L
Nu Wa
Kreemo01
Nu Wa
28,322
4,742
0
5,202
22,326
7,752
613
13,657
8,669
106,861
0
L
Da Ji
Xidrovo
Da Ji
6,085
1,361
0
501
19,163
10,761
462
6,518
12,645
0
54,976
W
Nu Wa
issa rain
Nu Wa
29,217
6,679
0
1,891
13,712
5,133
4,836
6,642
6,836
125,521
0
L
Sun Wukong
jepa94ps
Sun Wukong
10,445
2,846
0
8,085
28,142
14,801
217
6,635
21,507
0
68,132
L
Khepri
losrengel
Khepri
2,950
137
1,387
2,598
18,817
13,648
529
6,881
11,936
33,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,149
Gold Earned
56,386
712
Minions Killed
546
0
Camps Cleared
0
2,128,828
Distance Traveled
1,957,648
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,080
612
192
8
0
471,823
2
W
Neith
12,438
541
145
6
0
337,049
4
W
Geb
11,950
520
44
2
0
432,915
3
W
Erlang Shen
13,824
601
136
6
0
484,281
5
L
Hou Yi
10,942
476
107
5
0
397,164
5
L
Nu Wa
12,722
553
162
7
0
363,842
4
L
Da Ji
10,964
477
85
4
0
430,778
6
W
Nu Wa
14,857
646
195
8
0
402,760
3
L
Sun Wukong
10,674
464
139
6
0
390,285
0
L
Khepri
11,084
482
53
2
0
375,579
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role