Player Matchup

Fenrir
Fenrir
Crnlifzz
Fenrir
Level 8
God Stats
7W - 1L
1,500 SR
Queue Stats
142W - 132L
1,726 Elo+
Party 1
Ares
Ares
Kakashi393
Ares
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
154W - 125L
1,298 Elo+
Party 1
Xbalanque
Xbalanque
jiraiya305
Xbalanque
Level 10
God Stats
10W - 4L
1,777 SR
Queue Stats
56W - 38L
1,639 Elo+
Party 1
Anubis
Anubis
natetuck
Anubis
Level 10
God Stats
2W - 0L
1,679 SR
Queue Stats
156W - 156L
1,730 Elo+
Party 1
Cerberus
Cerberus
rayhoe
Cerberus
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 10
1,591 SR
1,579 Elo+

VS

Team Averages
Level 23
1,623 SR
1,643 Elo+
Chang'e
Chang'e
Clerkedd
Chang'e
Level 22
God Stats
21W - 20L
1,599 SR
Queue Stats
154W - 149L
1,609 Elo+
Solo
Hades
Hades
Dope5282
Hades
Level 12
God Stats
3W - 4L
1,678 SR
Queue Stats
66W - 43L
1,717 Elo+
Solo
Tiamat
Tiamat
KhariXD
Tiamat
Level 28
God Stats
12W - 13L
1,576 SR
Queue Stats
117W - 102L
1,644 Elo+
Solo
Serqet
Serqet
LucemUmbra
Serqet
Level 23
God Stats
2W - 2L
1,764 SR
Queue Stats
179W - 134L
1,639 Elo+
Solo
Rama
Rama
psytide
Rama
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
82W - 101L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Crnlifzz
Fenrir
14
7 / 3 / 4
9,221
542
6,708
10,136
5,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 1 / 9
8,302
488
3,960
12,348
10,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Xbalanque
jiraiya305
Xbalanque
13
6 / 2 / 5
8,555
503
7,569
10,981
4,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
natetuck
Anubis
16
6 / 6 / 3
10,159
598
8,355
12,120
6,191
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
rayhoe
Cerberus
16
6 / 2 / 1
9,832
578
9,144
14,404
11,086
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Clerkedd
Chang'e
15
2 / 6 / 0
8,990
529
6,607
14,019
4,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Hades
Dope5282
Hades
12
0 / 6 / 3
7,030
414
7,426
10,084
4,429
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
KhariXD
Tiamat
17
8 / 2 / 2
10,289
605
11,113
10,941
8,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
LucemUmbra
Serqet
14
4 / 4 / 5
8,773
516
7,143
8,569
4,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rama
psytide
Rama
12
0 / 8 / 4
7,208
424
3,956
12,742
3,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
28
26
Kills
14
14
Deaths
26
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Clerkedd
Chang'e
2
6
0
0.33
W
Fenrir
Crnlifzz
Fenrir
7
3
4
3
L
Hades
Dope5282
Hades
0
6
3
0.25
W
1
1
9
5.5
L
Tiamat
KhariXD
Tiamat
8
2
2
4.5
L
Serqet
LucemUmbra
Serqet
4
4
5
1.63
W
Xbalanque
jiraiya305
Xbalanque
6
2
5
4.25
W
Anubis
natetuck
Anubis
6
6
3
1.25
L
Rama
psytide
Rama
0
8
4
0.25
W
Cerberus
rayhoe
Cerberus
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,736
Damage
36,245
59,989
Taken
56,355
37,922
Mitigated
25,628
19,300
Healing
15,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Clerkedd
Chang'e
6,607
321
54
5,290
14,019
4,725
75
8,472
5,547
57,580
0
W
Fenrir
Crnlifzz
Fenrir
6,708
1,581
0
479
10,136
5,553
950
4,000
5,339
0
35,284
L
Hades
Dope5282
Hades
7,426
831
375
3,589
10,084
4,429
0
3,644
6,440
38,710
0
W
3,960
257
0
3,333
12,348
10,721
389
4,294
7,802
18,735
0
L
Tiamat
KhariXD
Tiamat
11,113
1,631
0
2,895
10,941
8,593
520
3,434
7,507
68,441
0
L
Serqet
LucemUmbra
Serqet
7,143
1,514
0
250
8,569
4,812
20
2,415
6,154
0
46,353
W
Xbalanque
jiraiya305
Xbalanque
7,569
3,899
379
4,105
10,981
4,371
1,130
4,394
6,513
0
41,555
W
Anubis
natetuck
Anubis
8,355
530
0
4,757
12,120
6,191
1,038
5,961
4,963
67,951
0
L
Rama
psytide
Rama
3,956
2,692
0
3,228
12,742
3,069
0
3,494
9,248
0
30,640
W
Cerberus
rayhoe
Cerberus
9,144
759
0
6,247
14,404
11,086
121
5,836
8,568
65,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,069
Gold Earned
42,290
447
Minions Killed
442
0
Camps Cleared
0
1,521,187
Distance Traveled
1,497,651
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,990
529
114
7
0
244,048
2
W
Fenrir
9,221
542
61
4
0
348,206
0
L
Hades
7,030
414
78
5
0
283,165
1
W
Ares
8,302
488
23
1
0
331,404
1
L
Tiamat
10,289
605
124
7
0
322,710
7
L
Serqet
8,773
516
78
5
0
358,955
0
W
Xbalanque
8,555
503
78
5
0
278,470
0
W
Anubis
10,159
598
125
7
0
265,469
0
L
Rama
7,208
424
48
3
0
288,773
0
W
Cerberus
9,832
578
160
9
0
297,638
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role