Player Matchup

Artemis
Artemis
Braeden871
Artemis
Level 81
God Stats
7W - 4L
1,525 SR
Queue Stats
29W - 21L
1,548 Elo+
Party 2
Ymir
Ymir
Purp_Ferox
Ymir
Level 29
God Stats
248W - 239L
1,511 SR
Queue Stats
293W - 302L
1,507 Elo+
Party 2
Cerberus
Cerberus
iLuminist
Cerberus
Level 27
God Stats
8W - 8L
1,463 SR
Queue Stats
104W - 140L
1,473 Elo+
Solo
Team Averages
Level 46
1,500 SR
1,509 Elo+

VS

Team Averages
Level 30
1,559 SR
1,472 Elo+
Chaac
Chaac
ChainsawMan4791
Chaac
Level 10
God Stats
8W - 7L
1,615 SR
Queue Stats
8W - 7L
1,552 Elo+
Party 1
Arachne
Arachne
DevilsGambit381
Arachne
Level 13
God Stats
20W - 25L
1,561 SR
Queue Stats
53W - 90L
1,435 Elo+
Party 1
Hel
Hel
Its Pixel8318
Hel
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 107L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Braeden871
Artemis
14
8 / 2 / 15
10,422
802
14,542
10,233
3,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
10 / 5 / 9
10,720
825
10,306
13,796
7,069
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
iLuminist
Cerberus
14
7 / 1 / 17
10,324
794
12,348
13,260
10,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 3
9,091
699
7,351
18,610
15,377
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 10 / 3
9,718
748
8,832
14,122
4,555
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 8 / 7
8,922
686
7,721
11,838
3,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
21
25
Kills
8
8
Deaths
25
41
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Artemis
Braeden871
Artemis
8
2
15
7.75
L
3
7
3
0.64
L
4
10
3
0.55
L
1
8
7
0.56
W
10
5
9
2.9
W
Cerberus
iLuminist
Cerberus
7
1
17
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,196
Damage
23,904
37,289
Taken
44,570
21,193
Mitigated
23,193
13,310
Healing
8,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Braeden871
Artemis
14,542
6,668
0
3,880
10,233
3,713
1,994
2,536
7,697
0
44,622
L
7,351
1,216
0
2,111
18,610
15,377
173
9,551
8,784
0
21,245
L
8,832
7,643
0
1,082
14,122
4,555
779
7,487
6,433
0
22,031
L
7,721
584
3,126
2,354
11,838
3,261
600
4,905
6,683
33,425
0
W
10,306
1,979
0
1,393
13,796
7,069
506
1,759
12,037
34,582
0
W
Cerberus
iLuminist
Cerberus
12,348
613
978
7,059
13,260
10,411
488
3,496
9,764
42,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,466
Gold Earned
27,731
174
Minions Killed
100
0
Camps Cleared
0
637,073
Distance Traveled
579,775
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,422
802
54
4
0
205,955
0
L
Chaac
9,091
699
28
2
0
190,131
0
L
Arachne
9,718
748
30
2
0
198,149
1
L
Hel
8,922
686
42
3
0
191,495
1
W
Ymir
10,720
825
69
5
0
188,821
1
W
Cerberus
10,324
794
51
4
0
242,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role