Player Matchup

Cerberus
Cerberus
Platinum V
GottaGetMilk
Cerberus
Platinum V
Level 160
God Stats
3W - 2L
1,252 SR
Queue Stats
126W - 91L
2,181 MMR
Solo
Anhur
Anhur
Platinum I
PoorMisa
Anhur
Platinum I
Level 128
God Stats
16W - 8L
1,760 SR
Queue Stats
222W - 221L
2,075 MMR
Party 1
Geb
Geb
Diamond V
Toakah
Geb
Diamond V
Level 155
God Stats
2W - 5L
1,468 SR
Queue Stats
256W - 246L
2,125 MMR
Solo
Thanatos
Thanatos
Diamond IV
Victorliciouz
Thanatos
Diamond IV
Level 128
God Stats
20W - 14L
1,856 SR
Queue Stats
218W - 191L
2,215 MMR
Party 1
Merlin
Merlin
Diamond V
benzо
Merlin
Diamond V
Level 68
God Stats
2W - 1L
1,863 SR
Queue Stats
40W - 28L
2,135 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 128
1,640 SR
2,146 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,715 SR
2,161 MMR
Ne Zha
Ne Zha
Platinum I
Defevee
Ne Zha
Platinum I
Level 160
God Stats
3W - 4L
1,878 SR
Queue Stats
237W - 231L
2,089 MMR
Solo
Fafnir
Fafnir
Diamond IV
Kr0wed
Fafnir
Diamond IV
Level 141
God Stats
4W - 3L
1,770 SR
Queue Stats
199W - 162L
2,217 MMR
Party 2
Cu Chulainn
Cu Chulainn
Platinum I
Limfate
Cu Chulainn
Platinum I
Level 160
God Stats
11W - 14L
1,858 SR
Queue Stats
227W - 222L
2,017 MMR
Party 3
Artemis
Artemis
Diamond IV
NotBilli
Artemis
Diamond IV
Level 156
God Stats
0W - 2L
1,340 SR
Queue Stats
164W - 141L
2,228 MMR
Party 3
Scylla
Scylla
Diamond III
cQuay
Scylla
Diamond III
Level 89
God Stats
8W - 6L
1,729 SR
Queue Stats
261W - 247L
2,252 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GottaGetMilk
Cerberus
20
4 / 3 / 17
12,841
584
18,061
22,663
25,366
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Anhur
PoorMisa
Anhur
20
5 / 3 / 11
12,775
581
16,075
17,934
8,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Geb
Toakah
Geb
17
1 / 2 / 22
11,351
516
7,512
14,572
14,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
Victorliciouz
Thanatos
20
12 / 2 / 13
13,891
631
13,824
17,872
10,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
benzо
Merlin
20
9 / 4 / 9
13,646
620
24,859
14,868
6,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
SetNu WaDanzaburouApollo

VS

Bans
Guan YuPersephoneKuzenboChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Defevee
Ne Zha
18
3 / 5 / 1
11,057
503
7,391
19,149
6,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
Kr0wed
Fafnir
13
2 / 5 / 5
9,325
424
6,688
23,129
24,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cu Chulainn
Limfate
Cu Chulainn
17
4 / 8 / 1
11,153
507
17,280
31,672
14,915
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
NotBilli
Artemis
18
3 / 7 / 5
11,364
517
14,752
18,798
8,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
cQuay
Scylla
16
2 / 7 / 2
10,033
456
8,997
13,971
4,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
28
31
Kills
14
14
Deaths
32
72
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Defevee
Ne Zha
3
5
1
0.7
W
Cerberus
GottaGetMilk
Cerberus
4
3
17
4.17
L
Fafnir
Kr0wed
Fafnir
2
5
5
0.9
L
Cu Chulainn
Limfate
Cu Chulainn
4
8
1
0.56
L
Artemis
NotBilli
Artemis
3
7
5
0.79
W
Anhur
PoorMisa
Anhur
5
3
11
3.5
W
Geb
Toakah
Geb
1
2
22
6
W
Thanatos
Victorliciouz
Thanatos
12
2
13
9.25
W
Merlin
benzо
Merlin
9
4
9
3.38
L
Scylla
cQuay
Scylla
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,331
Damage
55,108
87,909
Taken
106,719
65,248
Mitigated
58,571
44,582
Healing
28,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Defevee
Ne Zha
7,391
1,064
0
7,893
19,149
6,559
0
8,705
10,444
0
77,047
W
Cerberus
GottaGetMilk
Cerberus
18,061
2,019
0
10,857
22,663
25,366
265
2,045
20,596
89,876
0
L
Fafnir
Kr0wed
Fafnir
6,688
1,031
0
5,230
23,129
24,168
0
13,856
9,273
24,859
0
L
Cu Chulainn
Limfate
Cu Chulainn
17,280
3,094
0
7,712
31,672
14,915
72
18,819
12,853
1,715
87,903
L
Artemis
NotBilli
Artemis
14,752
7,855
0
5,698
18,798
8,281
58
1,930
16,868
0
87,152
W
Anhur
PoorMisa
Anhur
16,075
9,426
0
7,736
17,934
8,993
3,437
2,333
15,597
0
103,890
W
Geb
Toakah
Geb
7,512
1,239
0
4,060
14,572
14,476
432
5,380
9,064
23,001
0
W
Thanatos
Victorliciouz
Thanatos
13,824
6,342
0
18,448
17,872
10,375
2,434
4,679
13,169
0
113,965
W
Merlin
benzо
Merlin
24,859
4,619
0
3,481
14,868
6,038
709
5,109
9,531
126,981
0
L
Scylla
cQuay
Scylla
8,997
874
0
1,942
13,971
4,648
0
8,705
5,266
74,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,504
Gold Earned
52,932
707
Minions Killed
626
0
Camps Cleared
0
2,007,696
Distance Traveled
1,895,916
34
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,057
503
142
6
0
405,266
3
W
Cerberus
12,841
584
163
7
0
389,219
4
L
Fafnir
9,325
424
23
1
0
427,143
6
L
Cu Chulainn
11,153
507
160
7
0
378,507
1
L
Artemis
11,364
517
142
6
0
316,866
5
W
Anhur
12,775
581
154
7
0
371,333
8
W
Geb
11,351
516
23
1
0
391,318
13
W
Thanatos
13,891
631
154
7
0
477,550
7
W
Merlin
13,646
620
213
10
0
378,276
2
L
Scylla
10,033
456
159
7
0
368,134
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role