Player Matchup

Sol
Sol
Chechenque
Sol
Level 48
God Stats
47W - 49L
1,567 SR
Queue Stats
260W - 321L
1,305 Elo+
Party 1
Apollo
Apollo
MITOLDORGG
Apollo
Level 52
God Stats
5W - 4L
1,287 SR
Queue Stats
265W - 326L
1,304 Elo+
Party 1
Nemesis
Nemesis
exodusz19
Nemesis
Level 49
God Stats
4W - 0L
1,495 SR
Queue Stats
82W - 70L
1,407 Elo+
Solo
Bacchus
Bacchus
jifour98
Bacchus
Level 76
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 48L
1,466 Elo+
Solo
Odin
Odin
max09876
Odin
Level 118
God Stats
2W - 4L
1,224 SR
Queue Stats
6W - 8L
1,333 Elo+
Solo
Team Averages
Level 69
1,415 SR
1,363 Elo+

VS

Team Averages
Level 76
1,520 SR
1,361 Elo+
King Arthur
King Arthur
CE Portero
King Arthur
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 240L
1,381 Elo+
Party 3
Skadi
Skadi
DrSssMorgann
Skadi
Level 56
God Stats
136W - 140L
1,450 SR
Queue Stats
617W - 672L
1,328 Elo+
Party 2
Thanatos
Thanatos
INFERNOGAM3R189
Thanatos
Level 46
God Stats
7W - 6L
1,746 SR
Queue Stats
105W - 122L
1,418 Elo+
Party 3
Jormungandr
Jormungandr
Wanuluu
Jormungandr
Level 148
God Stats
10W - 17L
1,656 SR
Queue Stats
206W - 191L
1,443 Elo+
Solo
Zeus
Zeus
sarahjoon
Zeus
Level 45
God Stats
2W - 8L
1,247 SR
Queue Stats
16W - 54L
1,233 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
6,528
593
2,683
7,811
2,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
MITOLDORGG
Apollo
10
3 / 1 / 2
6,061
551
4,963
5,658
1,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
exodusz19
Nemesis
10
4 / 1 / 1
6,096
554
3,707
6,391
1,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
jifour98
Bacchus
9
1 / 1 / 4
5,763
524
2,918
6,539
4,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Odin
12
3 / 0 / 0
6,847
622
2,658
6,569
2,531
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CE Portero
King Arthur
7
0 / 3 / 0
4,483
408
2,369
5,065
3,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
1 / 3 / 1
5,337
485
4,154
5,087
1,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thanatos
9
0 / 1 / 0
5,288
481
4,392
6,987
2,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jormungandr
Wanuluu
Jormungandr
8
1 / 2 / 1
5,518
502
3,039
7,003
3,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Zeus
9
0 / 3 / 1
5,311
483
3,541
4,567
1,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
12
Kills
2
3
Deaths
12
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CE Portero
King Arthur
0
3
0
0
W
1
0
1
1.5
L
1
3
1
0.5
L
Thanatos
0
1
0
0
W
Apollo
MITOLDORGG
Apollo
3
1
2
4
L
Jormungandr
Wanuluu
Jormungandr
1
2
1
0.75
W
Nemesis
exodusz19
Nemesis
4
1
1
4.5
W
Bacchus
jifour98
Bacchus
1
1
4
3
W
Odin
3
0
0
3
L
Zeus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,929
Damage
17,495
32,968
Taken
28,709
12,893
Mitigated
10,892
12,551
Healing
10,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CE Portero
King Arthur
2,369
383
0
914
5,065
3,085
0
0
5,065
0
13,870
W
2,683
211
0
5,014
7,811
2,338
246
3,541
4,270
40,057
0
L
4,154
1,391
0
1,128
5,087
1,166
0
911
4,176
0
23,903
L
Thanatos
4,392
1,673
0
6,776
6,987
2,075
0
475
6,512
0
28,292
W
Apollo
MITOLDORGG
Apollo
4,963
3,289
0
2,623
5,658
1,795
1,121
1,258
4,400
0
32,030
L
Jormungandr
Wanuluu
Jormungandr
3,039
395
0
1,504
7,003
3,237
0
2,007
4,996
18,575
0
W
Nemesis
exodusz19
Nemesis
3,707
2,296
0
126
6,391
1,746
1,976
698
5,643
0
27,719
W
Bacchus
jifour98
Bacchus
2,918
529
0
1,272
6,539
4,483
185
1,083
5,456
12,500
0
W
Odin
2,658
791
0
3,516
6,569
2,531
405
0
6,369
0
32,822
L
Zeus
3,541
360
0
0
4,567
1,329
0
2,208
2,359
28,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,295
Gold Earned
25,937
302
Minions Killed
222
0
Camps Cleared
0
1,027,547
Distance Traveled
1,011,829
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,483
408
28
3
0
215,789
0
W
Sol
6,528
593
84
8
0
185,927
2
L
Skadi
5,337
485
47
4
0
205,292
2
L
Thanatos
5,288
481
61
6
0
234,684
0
W
Apollo
6,061
551
64
6
0
194,635
0
L
Jormungandr
5,518
502
28
3
0
186,329
5
W
Nemesis
6,096
554
61
6
0
204,189
0
W
Bacchus
5,763
524
17
2
0
241,865
1
W
Odin
6,847
622
76
7
0
200,931
0
L
Zeus
5,311
483
58
5
0
169,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role