Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ActuallySteezing
Ah Muzen Cab
Level 51
God Stats
0W - 3L
1,744 SR
Queue Stats
291W - 294L
1,460 Elo+
Party 2
Nemesis
Nemesis
DypeFrank
Nemesis
Level 49
God Stats
114W - 135L
1,438 SR
Queue Stats
720W - 803L
1,380 Elo+
Party 1
Bellona
Bellona
Hustlin247
Bellona
Level 49
God Stats
52W - 85L
1,416 SR
Queue Stats
59W - 102L
1,355 Elo+
Party 1
Bacchus
Bacchus
Misfits54
Bacchus
Level 83
God Stats
56W - 85L
1,305 SR
Queue Stats
285W - 486L
1,383 Elo+
Party 1
Neith
Neith
iHitWax
Neith
Level 25
God Stats
5W - 6L
1,685 SR
Queue Stats
136W - 149L
1,490 Elo+
Party 2
Team Averages
Level 51
1,517 SR
1,414 Elo+

VS

Team Averages
Level 40
1,448 SR
1,300 Elo+
Neith
Neith
ElSenorTomnus
Neith
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,272 Elo+
Party 3
Anubis
Anubis
J-talk1315
Anubis
Level 48
God Stats
95W - 81L
1,593 SR
Queue Stats
1,372W - 1,279L
1,449 Elo+
Solo
Osiris
Osiris
MARCELXRD
Osiris
Level 47
God Stats
10W - 6L
1,500 SR
Queue Stats
207W - 264L
1,275 Elo+
Party 3
Apollo
Apollo
NS BATE15HON
Apollo
Level 67
God Stats
28W - 37L
1,382 SR
Queue Stats
220W - 235L
1,247 Elo+
Party 3
Aphrodite
Aphrodite
eljulytac
Aphrodite
Level 29
God Stats
1W - 1L
1,267 SR
Queue Stats
51W - 85L
1,258 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ActuallySteezing
Ah Muzen Cab
11
2 / 2 / 3
6,714
480
6,956
7,076
2,303
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
DypeFrank
Nemesis
14
5 / 0 / 1
8,173
584
6,142
7,929
2,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
Hustlin247
Bellona
13
0 / 3 / 0
7,213
515
4,473
10,682
7,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
Misfits54
Bacchus
11
3 / 1 / 2
7,072
505
3,797
5,535
3,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
iHitWax
Neith
10
0 / 3 / 2
6,269
448
3,714
7,043
1,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Boots

Boots

+6%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,443
460
2,284
5,257
1,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
J-talk1315
Anubis
14
2 / 3 / 0
7,816
558
6,885
8,763
4,152
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
MARCELXRD
Osiris
15
3 / 1 / 0
8,271
591
6,333
7,486
7,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
12
3 / 1 / 1
7,081
506
6,455
7,836
2,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
eljulytac
Aphrodite
9
0 / 3 / 0
5,646
403
1,974
6,024
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
10
Kills
9
9
Deaths
10
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
ActuallySteezing
Ah Muzen Cab
2
2
3
1.75
L
Nemesis
DypeFrank
Nemesis
5
0
1
5.5
W
1
2
2
1
L
Bellona
Hustlin247
Bellona
0
3
0
0
W
Anubis
J-talk1315
Anubis
2
3
0
0.67
W
Osiris
MARCELXRD
Osiris
3
1
0
3
L
Bacchus
Misfits54
Bacchus
3
1
2
4
W
Apollo
3
1
1
3.5
W
Aphrodite
eljulytac
Aphrodite
0
3
0
0
L
Neith
iHitWax
Neith
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,082
Damage
23,931
38,265
Taken
35,366
17,211
Mitigated
17,531
15,519
Healing
12,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
ActuallySteezing
Ah Muzen Cab
6,956
2,023
0
3,356
7,076
2,303
0
1,121
5,955
0
33,704
L
Nemesis
DypeFrank
Nemesis
6,142
3,223
0
2,574
7,929
2,976
0
2,580
5,349
0
52,589
W
2,284
711
0
1,723
5,257
1,626
36
1,059
4,198
0
27,892
L
Bellona
Hustlin247
Bellona
4,473
1,740
0
4,653
10,682
7,110
384
0
10,682
0
43,337
W
Anubis
J-talk1315
Anubis
6,885
403
0
4,563
8,763
4,152
100
0
8,763
58,276
0
W
Osiris
MARCELXRD
Osiris
6,333
2,779
0
1,420
7,486
7,096
286
0
7,486
0
50,795
L
Bacchus
Misfits54
Bacchus
3,797
358
0
2,423
5,535
3,150
0
778
4,757
17,388
0
W
Apollo
6,455
3,800
0
250
7,836
2,634
70
1,344
6,492
0
39,856
W
Aphrodite
eljulytac
Aphrodite
1,974
177
1,423
2,800
6,024
2,023
165
1,394
4,630
25,191
0
L
Neith
iHitWax
Neith
3,714
1,438
0
2,513
7,043
1,672
164
4,380
2,663
0
26,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,441
Gold Earned
35,257
333
Minions Killed
416
0
Camps Cleared
0
1,261,894
Distance Traveled
1,277,518
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,714
480
73
5
0
245,838
0
L
Nemesis
8,173
584
90
6
0
295,661
4
W
Neith
6,443
460
65
5
0
234,118
0
L
Bellona
7,213
515
93
7
0
254,341
1
W
Anubis
7,816
558
108
8
0
233,505
3
W
Osiris
8,271
591
105
8
0
291,769
3
L
Bacchus
7,072
505
20
1
0
270,073
0
W
Apollo
7,081
506
80
6
0
279,212
2
W
Aphrodite
5,646
403
58
4
0
238,914
2
L
Neith
6,269
448
57
4
0
195,981
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role