Player Matchup

Vamana
Vamana
Gold I
GrilledCheese4U
Vamana
Gold I
Level 142
God Stats
7W - 4L
1,787 SR
Queue Stats
151W - 116L
1,838 MMR
Party 2
Agni
Agni
Gold I
Hoosier_Daddy777
Agni
Gold I
Level 149
God Stats
11W - 8L
1,730 SR
Queue Stats
170W - 146L
1,838 MMR
Party 2
Chiron
Chiron
Gold I
Steady Crush
Chiron
Gold I
Level 159
God Stats
11W - 7L
1,500 SR
Queue Stats
155W - 130L
1,838 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 150
1,672 SR
1,838 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,648 SR
1,831 MMR
He Bo
He Bo
Gold IV
KingArtyr1
He Bo
Gold IV
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 47L
1,784 MMR
Party 1
Danzaburou
Danzaburou
Gold II
KroniicTooKrafty
Danzaburou
Gold II
Level 148
God Stats
5W - 5L
1,721 SR
Queue Stats
64W - 58L
1,941 MMR
Party 1
Athena
Athena
Gold V
alienxcrybaby
Athena
Gold V
Level 143
God Stats
1W - 1L
1,723 SR
Queue Stats
25W - 23L
1,768 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 4
11,032
690
7,295
14,648
10,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 3 / 4
10,905
682
11,205
10,114
3,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
14
4 / 0 / 1
10,825
677
7,625
8,800
3,043
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Cu ChulainnThothScyllaGaneshaBacchus

VS

Bans
ChaacSobekGuan YuOdinCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
4 / 3 / 1
10,342
646
11,482
7,483
2,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
KroniicTooKrafty
Danzaburou
13
0 / 2 / 4
9,769
611
6,308
11,890
4,933
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 1 / 4
10,486
655
2,908
13,174
13,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
6
Kills
5
5
Deaths
6
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
W
2
3
4
1.33
L
He Bo
4
3
1
1.5
L
Danzaburou
KroniicTooKrafty
Danzaburou
0
2
4
1
W
Chiron
4
0
1
4.5
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,125
Damage
20,698
33,562
Taken
32,547
17,401
Mitigated
21,188
16,067
Healing
5,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,295
3,422
0
6,104
14,648
10,636
480
3,565
10,714
0
49,542
W
11,205
309
0
3,892
10,114
3,722
851
6,242
3,450
59,608
0
L
He Bo
11,482
46
285
1,081
7,483
2,638
0
3,242
4,241
24,854
0
L
Danzaburou
KroniicTooKrafty
Danzaburou
6,308
1,464
0
2,518
11,890
4,933
216
3,849
8,041
0
63,166
W
Chiron
7,625
2,996
990
5,081
8,800
3,043
1,647
4,477
4,013
0
49,965
L
2,908
1,136
0
1,384
13,174
13,617
0
4,154
9,020
13,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,762
Gold Earned
30,597
211
Minions Killed
164
0
Camps Cleared
0
959,709
Distance Traveled
917,326
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,032
690
48
3
0
346,734
3
W
Agni
10,905
682
86
5
0
309,293
9
L
He Bo
10,342
646
39
2
0
288,026
4
L
Danzaburou
9,769
611
96
6
0
292,787
4
W
Chiron
10,825
677
77
5
0
303,682
2
L
Athena
10,486
655
29
2
0
336,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role