Player Matchup

Thoth
Thoth
Platinum IV
Almightyjdp
Thoth
Platinum IV
Level 155
God Stats
15W - 11L
1,771 SR
Queue Stats
277W - 251L
1,667 MMR
Solo
Sobek
Sobek
Gold I
Hashtag Julio
Sobek
Gold I
Level 92
God Stats
3W - 1L
1,500 SR
Queue Stats
165W - 159L
1,661 MMR
Solo
Anhur
Anhur
Platinum V
JrOffTheHennessy
Anhur
Platinum V
Level 66
God Stats
7W - 11L
1,459 SR
Queue Stats
236W - 239L
1,655 MMR
Solo
Ravana
Ravana
Gold I
Lil_Bristian
Ravana
Gold I
Level 155
God Stats
9W - 8L
1,550 SR
Queue Stats
66W - 56L
1,661 MMR
Solo
Tyr
Tyr
Gold IV
alexdavid04570
Tyr
Gold IV
Level 102
God Stats
14W - 9L
1,679 SR
Queue Stats
30W - 26L
1,654 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 114
1,592 SR
1,659 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 129
1,564 SR
1,624 MMR
Apollo
Apollo
Gold I
 
Apollo
Gold I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fafnir
Fafnir
Platinum V
Blode MuLode
Fafnir
Platinum V
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 58L
1,630 MMR
Party 1
Hun Batz
Hun Batz
Gold IV
LordGuacamole22
Hun Batz
Gold IV
Level 99
God Stats
1W - 5L
1,620 SR
Queue Stats
399W - 413L
1,663 MMR
Solo
Eset
Eset
Platinum V
Ox_Originx
Eset
Platinum V
Level 134
God Stats
20W - 15L
1,699 SR
Queue Stats
775W - 779L
1,661 MMR
Solo
Cabrakan
Cabrakan
Gold I
x L4bR4nl3usE x
Cabrakan
Gold I
Level 142
God Stats
2W - 4L
1,500 SR
Queue Stats
407W - 397L
1,667 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 3
7,534
538
8,058
3,386
970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 1 / 8
7,039
503
4,144
11,837
6,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
2 / 0 / 5
7,349
525
6,983
6,033
1,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ravana
14
5 / 0 / 4
7,998
571
4,814
5,108
1,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 1 / 5
8,040
574
6,167
9,507
5,442
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
NemesisCu ChulainnDanzaburouSetScylla

VS

Bans
Nu WaKing ArthurFenrirHeimdallrDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
0 / 3 / 0
6,715
480
5,565
7,894
1,904
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
10
0 / 4 / 1
6,582
470
3,779
12,731
7,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
12
1 / 2 / 0
6,797
486
2,803
8,461
2,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 2 / 1
6,980
499
4,826
7,179
1,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
14
0 / 3 / 0
7,565
540
2,719
7,456
5,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
14
Kills
3
3
Deaths
14
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
3
0
0
W
2
1
3
3.5
L
Fafnir
0
4
1
0.13
W
2
1
8
6
W
2
0
5
4.5
W
Ravana
5
0
4
7
L
Hun Batz
1
2
0
0.5
L
2
2
1
1.25
W
3
1
5
5.5
L
Cabrakan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,166
Damage
19,692
35,871
Taken
43,721
16,707
Mitigated
18,896
12,632
Healing
15,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
5,565
3,283
0
3,643
7,894
1,904
0
1,842
6,016
0
45,776
W
8,058
33
0
408
3,386
970
0
1,534
1,642
44,257
0
L
Fafnir
3,779
958
0
4,840
12,731
7,320
0
5,029
7,498
19,567
0
W
4,144
136
0
4,291
11,837
6,744
0
4,318
7,353
16,500
0
W
6,983
3,334
0
1,760
6,033
1,680
436
798
5,229
0
48,173
W
Ravana
4,814
1,430
0
2,748
5,108
1,871
0
354
4,714
0
48,116
L
Hun Batz
2,803
615
0
2,906
8,461
2,585
0
1,155
7,244
0
37,719
L
4,826
411
120
1,584
7,179
1,786
0
3,460
3,305
33,503
0
W
6,167
826
0
3,425
9,507
5,442
0
3,830
5,609
0
47,544
L
Cabrakan
2,719
489
0
1,968
7,456
5,301
0
0
7,456
43,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,960
Gold Earned
34,639
413
Minions Killed
386
0
Camps Cleared
0
1,481,959
Distance Traveled
1,260,859
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,715
480
104
7
0
243,076
2
W
Thoth
7,534
538
99
7
0
290,666
4
L
Fafnir
6,582
470
23
2
0
268,055
6
W
Sobek
7,039
503
18
1
0
282,412
4
W
Anhur
7,349
525
98
7
0
264,658
8
W
Ravana
7,998
571
87
6
0
339,540
5
L
Hun Batz
6,797
486
71
5
0
273,063
4
L
Eset
6,980
499
81
6
0
279,659
3
W
Tyr
8,040
574
111
8
0
304,683
1
L
Cabrakan
7,565
540
107
8
0
197,006
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role