Player Matchup

Cthulhu
Cthulhu
Bronze III
IPluz
Cthulhu
Bronze III
Level 89
God Stats
2W - 4L
1,732 SR
Queue Stats
51W - 41L
1,400 MMR
Solo
Bellona
Bellona
Bronze III
Intersperse
Bellona
Bronze III
Level 42
God Stats
35W - 31L
1,428 SR
Queue Stats
162W - 169L
1,354 MMR
Solo
Artemis
Artemis
Gold II
LetsGoGulls
Artemis
Gold II
Level 145
God Stats
26W - 22L
1,613 SR
Queue Stats
998W - 988L
1,353 MMR
Solo
Thanatos
Thanatos
Silver I
Lordon花时雨
Thanatos
Silver I
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
222W - 254L
1,351 MMR
Solo
He Bo
He Bo
Bronze III
SergioMyers420
He Bo
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,414 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,555 SR
1,374 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 94
1,531 SR
1,392 MMR
Set
Set
Gold IV
Dolivery
Set
Gold IV
Level 96
God Stats
17W - 12L
1,592 SR
Queue Stats
455W - 461L
1,405 MMR
Solo
Sobek
Sobek
Gold IV
Headlockbl0wjob
Sobek
Gold IV
Level 65
God Stats
4W - 5L
1,655 SR
Queue Stats
67W - 70L
1,365 MMR
Solo
Rama
Rama
Bronze III
PopzGamez
Rama
Bronze III
Level 118
God Stats
1W - 0L
1,430 SR
Queue Stats
6W - 16L
1,328 MMR
Solo
Scylla
Scylla
Bronze III
SupremeKai95
Scylla
Bronze III
Level 105
God Stats
1W - 0L
1,478 SR
Queue Stats
14W - 22L
1,362 MMR
Solo
Fenrir
Fenrir
Silver III
TuNoMeteCabra12
Fenrir
Silver III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IPluz
Cthulhu
15
0 / 8 / 5
9,648
459
12,329
17,160
14,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
Intersperse
Bellona
14
1 / 5 / 1
9,138
435
8,426
18,706
10,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
LetsGoGulls
Artemis
17
8 / 7 / 2
11,310
539
17,382
14,169
5,354
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
15
2 / 10 / 3
9,385
447
5,630
16,987
8,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 7 / 0
9,265
441
7,262
11,906
3,409
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
NemesisTsukuyomiJanusPersephoneErlang Shen

VS

Bans
DanzaburouApolloAnubisYemojaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 2 / 9
13,275
632
16,577
15,974
12,114
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

16
2 / 4 / 20
11,340
540
5,731
25,608
23,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rama
19
3 / 4 / 12
12,460
593
6,136
16,352
5,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
17
6 / 3 / 8
11,612
553
9,045
10,491
3,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
16 / 1 / 13
13,318
634
16,881
18,012
11,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
98
13
Kills
36
37
Deaths
14
11
Assists
62
Player
Kills
Deaths
Assists
KDA
W
9
2
9
6.75
W
2
4
20
3
L
Cthulhu
IPluz
Cthulhu
0
8
5
0.31
L
Bellona
Intersperse
Bellona
1
5
1
0.3
L
Artemis
LetsGoGulls
Artemis
8
7
2
1.29
L
Thanatos
2
10
3
0.35
W
Rama
3
4
12
2.25
L
2
7
0
0.29
W
Scylla
6
3
8
3.33
W
16
1
13
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,029
Damage
54,370
78,928
Taken
86,437
43,115
Mitigated
55,930
19,504
Healing
37,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,577
8,353
0
6,991
15,974
12,114
3,371
2,880
13,094
0
80,267
W
5,731
752
0
11,991
25,608
23,297
261
5,628
18,545
23,384
0
L
Cthulhu
IPluz
Cthulhu
12,329
803
61
1,464
17,160
14,528
0
5,210
11,800
50,703
0
L
Bellona
Intersperse
Bellona
8,426
2,134
0
5,321
18,706
10,973
0
2,633
16,037
0
53,372
L
Artemis
LetsGoGulls
Artemis
17,382
8,622
0
3,097
14,169
5,354
0
1,732
12,425
0
78,209
L
Thanatos
5,630
1,663
0
7,607
16,987
8,851
482
2,865
13,985
0
58,855
W
Rama
6,136
5,198
0
8,286
16,352
5,282
5,367
3,442
11,937
0
81,426
L
7,262
160
0
1,954
11,906
3,409
0
1,934
9,905
49,331
0
W
Scylla
9,045
2,193
0
2,960
10,491
3,793
1,095
4,017
6,474
75,758
0
W
16,881
4,019
0
7,215
18,012
11,444
974
5,948
12,064
0
81,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,746
Gold Earned
62,005
481
Minions Killed
524
0
Camps Cleared
0
1,862,459
Distance Traveled
2,070,487
23
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
13,275
632
123
6
0
431,827
4
W
Sobek
11,340
540
39
2
0
439,249
7
L
Cthulhu
9,648
459
74
4
0
381,374
5
L
Bellona
9,138
435
97
5
0
402,956
10
L
Artemis
11,310
539
120
6
0
340,381
4
L
Thanatos
9,385
447
92
4
0
385,530
4
W
Rama
12,460
593
138
7
0
359,591
6
L
He Bo
9,265
441
98
5
0
352,218
0
W
Scylla
11,612
553
122
6
0
373,262
11
W
Fenrir
13,318
634
102
5
0
466,558
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role