Player Matchup

Neith
Neith
Deuchingadazo
Neith
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,818 Elo+
Party 2
Pele
Pele
Dexicon
Pele
Level 159
God Stats
3W - 0L
1,824 SR
Queue Stats
50W - 42L
1,526 Elo+
Party 2
Tiamat
Tiamat
GiraffeGang
Tiamat
Level 125
God Stats
8W - 4L
1,453 SR
Queue Stats
53W - 38L
1,567 Elo+
Party 2
Sylvanus
Sylvanus
LILSHYNE
Sylvanus
Level 26
God Stats
2W - 3L
1,375 SR
Queue Stats
7W - 5L
1,513 Elo+
Party 4
Hercules
Hercules
soloGeb
Hercules
Level 159
God Stats
5W - 2L
1,827 SR
Queue Stats
194W - 158L
1,673 Elo+
Party 4
Team Averages
Level 97
1,596 SR
1,620 Elo+

VS

Team Averages
Level 63
1,692 SR
1,606 Elo+
Hou Yi
Hou Yi
BigMulcs
Hou Yi
Level 113
God Stats
21W - 12L
1,777 SR
Queue Stats
425W - 349L
1,642 Elo+
Party 3
Neith
Neith
FbMexicancoolman
Neith
Level 16
God Stats
12W - 10L
1,554 SR
Queue Stats
35W - 45L
1,480 Elo+
Party 1
Arachne
Arachne
OBurritos
Arachne
Level 49
God Stats
3W - 2L
1,885 SR
Queue Stats
149W - 79L
1,667 Elo+
Party 3
Sobek
Sobek
Sullydog617
Sobek
Level 29
God Stats
6W - 10L
1,638 SR
Queue Stats
36W - 22L
1,717 Elo+
Party 3
Jormungandr
Jormungandr
alexandercn21
Jormungandr
Level 108
God Stats
3W - 6L
1,605 SR
Queue Stats
440W - 404L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 4 / 3
13,736
624
34,244
12,864
9,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pele
Dexicon
Pele
16
3 / 6 / 9
10,551
480
6,265
17,666
7,483
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
20
8 / 1 / 9
13,566
617
21,205
14,056
12,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
LILSHYNE
Sylvanus
17
3 / 3 / 18
11,998
545
10,449
19,502
23,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
soloGeb
Hercules
19
6 / 3 / 6
12,498
568
12,465
30,151
33,467
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BigMulcs
Hou Yi
15
1 / 11 / 2
9,908
450
7,704
20,246
5,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
4 / 8 / 2
9,926
451
8,014
16,804
6,337
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
OBurritos
Arachne
19
6 / 7 / 4
11,831
538
15,723
25,166
11,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 6 / 6
9,685
440
6,011
27,954
26,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr
alexandercn21
Jormungandr
18
2 / 5 / 5
11,261
512
17,913
19,491
18,794
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
34
37
Kills
15
17
Deaths
37
45
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
BigMulcs
Hou Yi
1
11
2
0.18
W
17
4
3
4.63
W
Pele
Dexicon
Pele
3
6
9
1.25
L
4
8
2
0.63
W
Tiamat
8
1
9
12.5
W
Sylvanus
LILSHYNE
Sylvanus
3
3
18
4
L
Arachne
OBurritos
Arachne
6
7
4
1.14
L
2
6
6
0.83
L
Jormungandr
alexandercn21
Jormungandr
2
5
5
0.9
W
Hercules
soloGeb
Hercules
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,628
Damage
55,365
94,239
Taken
109,661
86,349
Mitigated
69,115
41,334
Healing
23,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
BigMulcs
Hou Yi
7,704
3,553
0
5,635
20,246
5,834
496
4,164
16,032
0
56,191
W
34,244
22,333
0
2,198
12,864
9,390
2,807
3,051
9,813
0
122,638
W
Pele
Dexicon
Pele
6,265
1,156
0
2,925
17,666
7,483
230
1,996
15,670
0
59,355
L
8,014
3,166
0
1,277
16,804
6,337
1,850
7,501
9,091
0
52,648
W
Tiamat
21,205
3,034
328
6,775
14,056
12,548
4,513
2,562
11,494
108,852
0
W
Sylvanus
LILSHYNE
Sylvanus
10,449
2,468
5,660
7,955
19,502
23,461
1,823
4,108
15,394
19,504
0
L
Arachne
OBurritos
Arachne
15,723
11,147
0
6,437
25,166
11,216
0
8,554
16,368
0
105,402
L
6,011
818
0
4,848
27,954
26,934
70
7,446
20,364
23,115
0
L
Jormungandr
alexandercn21
Jormungandr
17,913
5,081
304
5,432
19,491
18,794
452
3,253
16,152
78,224
0
W
Hercules
soloGeb
Hercules
12,465
4,705
0
15,493
30,151
33,467
24
12,435
17,716
0
79,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,349
Gold Earned
52,611
590
Minions Killed
565
0
Camps Cleared
0
2,040,956
Distance Traveled
1,737,097
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,908
450
106
5
0
299,204
0
W
Neith
13,736
624
146
7
0
373,834
4
W
Pele
10,551
480
94
4
0
432,604
0
L
Neith
9,926
451
128
6
0
341,639
0
W
Tiamat
13,566
617
185
8
0
423,892
6
W
Sylvanus
11,998
545
14
1
0
401,507
11
L
Arachne
11,831
538
163
7
0
402,899
7
L
Sobek
9,685
440
27
1
0
365,702
1
L
Jormungandr
11,261
512
141
6
0
327,653
0
W
Hercules
12,498
568
151
7
0
409,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role