Player Matchup

Serqet
Serqet
Leonidas365
Serqet
Level 68
God Stats
26W - 41L
1,247 SR
Queue Stats
287W - 376L
1,453 Elo+
Party 2
Cthulhu
Cthulhu
OutGone
Cthulhu
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Sauldon_Lane
Merlin
Level 66
God Stats
29W - 47L
1,386 SR
Queue Stats
209W - 287L
1,435 Elo+
Party 2
Erlang Shen
Erlang Shen
nzadroga22
Erlang Shen
Level 44
God Stats
2W - 3L
1,373 SR
Queue Stats
37W - 74L
1,424 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
sly-co-op-12
Ah Muzen Cab
Level 85
God Stats
4W - 11L
1,323 SR
Queue Stats
51W - 79L
1,452 Elo+
Party 2
Team Averages
Level 67
1,366 SR
1,453 Elo+

VS

Team Averages
Level 78
1,527 SR
1,468 Elo+
Xing Tian
Xing Tian
BigBrouton
Xing Tian
Level 40
God Stats
5W - 8L
1,500 SR
Queue Stats
82W - 92L
1,387 Elo+
Solo
He Bo
He Bo
Grimlord164
He Bo
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 188L
1,504 Elo+
Party 1
Neith
Neith
McBizzle5150
Neith
Level 104
God Stats
8W - 12L
1,769 SR
Queue Stats
519W - 509L
1,516 Elo+
Party 1
Tiamat
Tiamat
badblake16
Tiamat
Level 117
God Stats
25W - 23L
1,551 SR
Queue Stats
852W - 808L
1,477 Elo+
Party 1
Achilles
Achilles
frenzziyttt
Achilles
Level 86
God Stats
0W - 2L
1,312 SR
Queue Stats
145W - 162L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
4 / 4 / 9
8,906
495
9,189
12,087
4,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
OutGone
Cthulhu
14
3 / 3 / 9
9,024
501
9,494
13,736
11,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
15
3 / 2 / 8
9,471
526
10,000
7,553
2,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
nzadroga22
Erlang Shen
14
5 / 4 / 2
8,362
465
3,842
15,214
8,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ah Muzen Cab
sly-co-op-12
Ah Muzen Cab
17
8 / 0 / 7
10,437
580
13,773
11,785
4,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BigBrouton
Xing Tian
12
0 / 6 / 5
7,658
425
4,635
18,700
9,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
2 / 7 / 3
8,109
451
8,289
11,587
3,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
3 / 6 / 6
8,411
467
8,860
13,175
4,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
badblake16
Tiamat
16
1 / 2 / 4
9,624
535
5,951
7,997
6,934
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
frenzziyttt
Achilles
15
7 / 2 / 2
9,305
517
8,288
12,226
4,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
33
23
Kills
13
13
Deaths
23
35
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
BigBrouton
Xing Tian
0
6
5
0.42
L
2
7
3
0.5
W
Serqet
4
4
9
2.13
L
3
6
6
1
W
Cthulhu
OutGone
Cthulhu
3
3
9
2.5
W
Merlin
3
2
8
3.5
L
Tiamat
badblake16
Tiamat
1
2
4
1.5
L
Achilles
frenzziyttt
Achilles
7
2
2
4
W
Erlang Shen
nzadroga22
Erlang Shen
5
4
2
1.5
W
Ah Muzen Cab
sly-co-op-12
Ah Muzen Cab
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,298
Damage
36,023
60,375
Taken
63,685
32,200
Mitigated
28,526
22,200
Healing
15,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
BigBrouton
Xing Tian
4,635
634
421
3,061
18,700
9,073
0
5,241
12,389
25,619
0
L
8,289
522
0
1,048
11,587
3,565
0
4,108
7,001
39,197
0
W
Serqet
9,189
1,575
0
3,737
12,087
4,726
0
3,129
8,904
0
46,936
L
8,860
3,741
0
4,449
13,175
4,221
0
2,755
10,178
0
48,077
W
Cthulhu
OutGone
Cthulhu
9,494
902
296
2,461
13,736
11,899
1,275
3,642
10,060
35,044
0
W
Merlin
10,000
1,152
0
2,051
7,553
2,955
673
3,319
4,096
53,446
0
L
Tiamat
badblake16
Tiamat
5,951
789
0
3,735
7,997
6,934
1,938
2,437
5,314
55,301
0
L
Achilles
frenzziyttt
Achilles
8,288
2,624
0
3,022
12,226
4,733
0
4,185
7,847
0
43,233
W
Erlang Shen
nzadroga22
Erlang Shen
3,842
1,479
0
4,271
15,214
8,204
1,152
4,226
10,919
0
35,075
W
Ah Muzen Cab
sly-co-op-12
Ah Muzen Cab
13,773
6,313
0
9,384
11,785
4,416
1,553
4,166
7,521
0
84,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,200
Gold Earned
43,107
492
Minions Killed
413
0
Camps Cleared
0
1,663,171
Distance Traveled
1,617,434
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,658
425
47
3
0
354,007
0
L
He Bo
8,109
451
74
4
0
300,893
1
W
Serqet
8,906
495
84
5
0
376,534
1
L
Neith
8,411
467
86
5
0
309,631
2
W
Cthulhu
9,024
501
66
4
0
331,493
2
W
Merlin
9,471
526
111
6
0
318,681
6
L
Tiamat
9,624
535
130
7
0
283,130
3
L
Achilles
9,305
517
76
4
0
369,773
1
W
Erlang Shen
8,362
465
88
5
0
284,766
0
W
Ah Muzen Cab
10,437
580
143
8
0
351,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role