Player Matchup

Ymir
Ymir
Platinum I
Ayali
Ymir
Platinum I
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Platinum IV
Brandoopity
Anhur
Platinum IV
Level 159
God Stats
33W - 39L
1,683 SR
Queue Stats
361W - 330L
2,088 MMR
Party 3
Tsukuyomi
Tsukuyomi
Platinum II
Khamuel
Tsukuyomi
Platinum II
Level 156
God Stats
17W - 10L
1,713 SR
Queue Stats
143W - 117L
2,053 MMR
Party 2
Osiris
Osiris
Platinum II
Paximaz
Osiris
Platinum II
Level 147
God Stats
0W - 1L
1,549 SR
Queue Stats
193W - 177L
1,881 MMR
Party 3
Ra
Ra
Platinum I
artymod
Ra
Platinum I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 148
1,589 SR
1,804 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,763 SR
2,022 MMR
Bellona
Bellona
Diamond V
ChadRankedPlayer
Bellona
Diamond V
Level 119
God Stats
7W - 5L
1,861 SR
Queue Stats
84W - 80L
2,052 MMR
Solo
Awilix
Awilix
Platinum II
IGypsyDangerI
Awilix
Platinum II
Level 145
God Stats
89W - 71L
1,604 SR
Queue Stats
569W - 560L
1,977 MMR
Solo
Chang'e
Chang'e
Diamond IV
JohnalDavo
Chang'e
Diamond IV
Level 133
God Stats
40W - 15L
1,979 SR
Queue Stats
297W - 273L
2,061 MMR
Solo
Danzaburou
Danzaburou
Diamond V
klvssic
Danzaburou
Diamond V
Level 160
God Stats
2W - 0L
1,929 SR
Queue Stats
45W - 43L
2,104 MMR
Party 1
Sobek
Sobek
Gold I
kyth
Sobek
Gold I
Level 159
God Stats
2W - 2L
1,441 SR
Queue Stats
54W - 36L
1,915 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ayali
Ymir
12
0 / 5 / 4
7,197
360
3,474
16,594
8,536
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
2 / 4 / 4
10,150
508
10,398
12,638
5,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
Khamuel
Tsukuyomi
16
4 / 8 / 3
10,481
524
8,919
15,634
5,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Paximaz
Osiris
14
1 / 6 / 4
8,949
447
8,247
20,447
14,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
3 / 3 / 5
11,037
552
11,173
8,649
3,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Cu ChulainnSetNemesisApolloPersephone

VS

Bans
ScyllaJanusRavanaGuan YuSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 7
11,883
594
16,216
26,932
21,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
6 / 2 / 11
11,429
571
14,862
13,054
4,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chang'e
JohnalDavo
Chang'e
17
5 / 2 / 8
11,198
560
8,826
10,274
3,347
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
klvssic
Danzaburou
18
9 / 2 / 5
12,240
612
12,319
13,514
6,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
kyth
Sobek
14
1 / 3 / 11
9,615
481
6,096
19,444
19,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
68
10
Kills
26
26
Deaths
10
20
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Ymir
Ayali
Ymir
0
5
4
0.4
L
2
4
4
1
W
5
1
7
8.5
W
6
2
11
5.75
W
Chang'e
JohnalDavo
Chang'e
5
2
8
4.5
L
Tsukuyomi
Khamuel
Tsukuyomi
4
8
3
0.69
L
Osiris
Paximaz
Osiris
1
6
4
0.5
L
3
3
5
1.83
W
Danzaburou
klvssic
Danzaburou
9
2
5
5.75
W
Sobek
kyth
Sobek
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,211
Damage
58,319
73,962
Taken
83,218
37,156
Mitigated
55,691
18,602
Healing
43,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Ayali
Ymir
3,474
485
388
1,780
16,594
8,536
0
5,283
11,311
24,740
0
L
10,398
4,953
0
3,989
12,638
5,734
0
1,735
10,903
0
78,415
W
16,216
5,078
0
14,787
26,932
21,864
2,984
1,086
25,818
6,282
78,658
W
14,862
6,509
0
4,603
13,054
4,842
1,188
3,241
9,713
0
72,079
W
Chang'e
JohnalDavo
Chang'e
8,826
1,044
4,380
5,653
10,274
3,347
1,156
2,329
7,871
87,906
0
L
Tsukuyomi
Khamuel
Tsukuyomi
8,919
1,641
0
2,984
15,634
5,370
26
4,404
11,230
0
59,705
L
Osiris
Paximaz
Osiris
8,247
3,082
0
6,428
20,447
14,006
0
1,523
18,924
0
48,750
L
11,173
520
1,259
1,774
8,649
3,510
0
2,595
6,054
84,443
0
W
Danzaburou
klvssic
Danzaburou
12,319
4,511
0
6,211
13,514
6,389
1,353
5,708
7,690
0
87,199
W
Sobek
kyth
Sobek
6,096
291
0
8,293
19,444
19,249
108
4,208
14,980
21,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,814
Gold Earned
56,365
558
Minions Killed
541
0
Camps Cleared
0
1,962,257
Distance Traveled
2,065,465
37
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,197
360
35
2
0
397,409
14
L
Anhur
10,150
508
139
7
0
365,367
4
W
Bellona
11,883
594
120
6
0
427,343
3
W
Awilix
11,429
571
116
6
0
462,295
4
W
Chang'e
11,198
560
145
7
0
392,213
8
L
Tsukuyomi
10,481
524
97
5
0
399,438
10
L
Osiris
8,949
447
98
5
0
368,014
5
L
Ra
11,037
552
189
9
0
432,029
4
W
Danzaburou
12,240
612
137
7
0
367,191
10
W
Sobek
9,615
481
23
1
0
416,423
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role