Player Matchup

Merlin
Merlin
Darktemptist
Merlin
Level 69
God Stats
0W - 1L
1,750 SR
Queue Stats
23W - 18L
1,573 Elo+
Party 2
Hercules
Hercules
Khanoffire
Hercules
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,537 Elo+
Party 2
Loki
Loki
Masked_Unit1
Loki
Level 63
God Stats
0W - 1L
1,297 SR
Queue Stats
15W - 17L
1,523 Elo+
Party 2
Team Averages
Level 72
1,516 SR
1,544 Elo+

VS

Team Averages
Level 83
1,490 SR
1,459 Elo+
Danzaburou
Danzaburou
Papa-Rye
Danzaburou
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 80L
1,434 Elo+
Party 1
Chang'e
Chang'e
PopzGamez
Chang'e
Level 118
God Stats
2W - 1L
1,442 SR
Queue Stats
43W - 57L
1,501 Elo+
Solo
Ymir
Ymir
ZUCKIT2
Ymir
Level 27
God Stats
29W - 27L
1,529 SR
Queue Stats
37W - 38L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
1 / 2 / 5
9,429
629
16,312
8,978
3,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
Khanoffire
Hercules
11
2 / 8 / 3
8,961
597
8,453
19,167
13,402
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 10 / 3
9,595
640
7,677
13,432
4,655
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Papa-Rye
Danzaburou
14
9 / 2 / 8
11,821
788
12,584
13,100
6,059
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
PopzGamez
Chang'e
15
8 / 3 / 12
11,407
760
15,095
13,973
4,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
ZUCKIT2
Ymir
13
3 / 1 / 13
10,972
731
8,212
17,640
17,446
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
5
Kills
20
20
Deaths
6
11
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
2
5
1.75
L
Hercules
Khanoffire
Hercules
2
8
3
0.44
L
2
10
3
0.35
W
Danzaburou
Papa-Rye
Danzaburou
9
2
8
6.5
W
Chang'e
PopzGamez
Chang'e
8
3
12
4.67
W
Ymir
ZUCKIT2
Ymir
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,442
Damage
35,891
41,577
Taken
44,713
21,355
Mitigated
28,409
3,750
Healing
18,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
16,312
1,277
0
348
8,978
3,298
0
3,288
5,565
63,756
0
L
Hercules
Khanoffire
Hercules
8,453
1,847
692
2,710
19,167
13,402
0
11,789
7,003
0
24,817
L
7,677
1,366
0
0
13,432
4,655
0
7,478
5,638
0
21,616
W
Danzaburou
Papa-Rye
Danzaburou
12,584
5,220
0
2,058
13,100
6,059
2,125
3,601
9,499
0
66,493
W
Chang'e
PopzGamez
Chang'e
15,095
1,232
5,240
6,614
13,973
4,904
460
5,896
8,077
41,447
0
W
Ymir
ZUCKIT2
Ymir
8,212
1,851
1,059
3,201
17,640
17,446
607
6,867
10,773
19,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,985
Gold Earned
34,200
132
Minions Killed
164
0
Camps Cleared
0
693,359
Distance Traveled
824,009
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,429
629
70
5
0
243,302
2
L
Hercules
8,961
597
37
2
0
230,130
2
L
Loki
9,595
640
25
2
0
219,927
4
W
Danzaburou
11,821
788
89
6
0
255,378
1
W
Chang'e
11,407
760
59
4
0
298,821
3
W
Ymir
10,972
731
16
1
0
269,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role