Player Matchup

Ymir
Ymir
COLDASHELL1
Ymir
Level 57
God Stats
15W - 26L
1,446 SR
Queue Stats
80W - 99L
1,344 Elo+
Party 2
Sol
Sol
Sanitizerboi
Sol
Level 48
God Stats
21W - 51L
1,391 SR
Queue Stats
98W - 133L
1,346 Elo+
Party 2
Fenrir
Fenrir
jlafauce
Fenrir
Level 62
God Stats
18W - 19L
1,435 SR
Queue Stats
161W - 183L
1,416 Elo+
Solo
Team Averages
Level 56
1,424 SR
1,369 Elo+

VS

Team Averages
Level 68
1,495 SR
1,440 Elo+
Merlin
Merlin
CHOCOLATEbeard
Merlin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,493 Elo+
Party 1
Chaac
Chaac
Chad52__
Chaac
Level 49
God Stats
88W - 86L
1,485 SR
Queue Stats
256W - 303L
1,405 Elo+
Party 1
Serqet
Serqet
Frosty_Malone
Serqet
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 112L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 8
10,445
653
9,684
14,595
11,756
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
4 / 6 / 6
11,354
710
10,931
15,195
4,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
jlafauce
Fenrir
14
5 / 1 / 6
11,206
700
9,347
12,237
4,783
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 5
9,410
588
7,737
7,291
2,421
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Chad52__
Chaac
14
7 / 6 / 3
10,871
679
15,527
20,696
14,601
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 3 / 6
10,139
634
5,771
8,890
4,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
11
Kills
10
10
Deaths
11
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
2
5
1.75
W
2
3
8
2
L
Chaac
Chad52__
Chaac
7
6
3
1.42
L
2
3
6
1.67
W
4
6
6
1.17
W
Fenrir
jlafauce
Fenrir
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,962
Damage
29,035
42,027
Taken
36,877
21,140
Mitigated
21,291
9,325
Healing
8,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,737
660
0
2,285
7,291
2,421
209
4,966
2,325
30,955
0
W
9,684
902
633
963
14,595
11,756
81
3,316
10,877
32,460
0
L
Chaac
Chad52__
Chaac
15,527
2,286
0
6,008
20,696
14,601
399
11,604
9,092
0
43,904
L
5,771
1,094
0
526
8,890
4,269
0
4,090
4,800
0
38,507
W
10,931
5,428
0
5,645
15,195
4,601
1,265
3,201
11,864
55,831
0
W
Fenrir
jlafauce
Fenrir
9,347
2,263
0
2,084
12,237
4,783
1,551
1,582
10,306
0
42,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,005
Gold Earned
30,420
170
Minions Killed
162
0
Camps Cleared
0
782,581
Distance Traveled
854,649
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,410
588
49
3
0
278,012
0
W
Ymir
10,445
653
36
2
0
249,315
0
L
Chaac
10,871
679
64
4
0
273,866
0
L
Serqet
10,139
634
49
3
0
302,771
4
W
Sol
11,354
710
80
5
0
233,579
0
W
Fenrir
11,206
700
54
3
0
299,687
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role