Player Matchup

Odin
Odin
BappoTrapHoes
Odin
Level 64
God Stats
10W - 6L
1,675 SR
Queue Stats
69W - 48L
1,661 Elo+
Party 2
Cthulhu
Cthulhu
GabeSucks1
Cthulhu
Level 81
God Stats
9W - 4L
1,696 SR
Queue Stats
72W - 49L
1,650 Elo+
Party 2
Vulcan
Vulcan
Gallo_2901
Vulcan
Level 93
God Stats
2W - 0L
1,596 SR
Queue Stats
9W - 4L
1,468 Elo+
Party 2
Izanami
Izanami
WockLesnar
Izanami
Level 101
God Stats
6W - 2L
1,834 SR
Queue Stats
64W - 43L
1,715 Elo+
Party 2
Team Averages
Level 85
1,700 SR
1,623 Elo+

VS

Team Averages
Level 105
1,590 SR
1,543 Elo+
Achilles
Achilles
Artorias Rex
Achilles
Level 107
God Stats
1W - 2L
1,905 SR
Queue Stats
50W - 73L
1,485 Elo+
Party 1
Aphrodite
Aphrodite
Auditour
Aphrodite
Level 136
God Stats
1W - 2L
1,621 SR
Queue Stats
9W - 12L
1,457 Elo+
Party 1
Scylla
Scylla
Foins
Scylla
Level 49
God Stats
10W - 11L
1,553 SR
Queue Stats
16W - 22L
1,480 Elo+
Party 1
Mercury
Mercury
ValkyrieBlue
Mercury
Level 128
God Stats
0W - 2L
1,282 SR
Queue Stats
38W - 31L
1,750 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 10
11,704
732
10,234
13,695
15,619
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
GabeSucks1
Cthulhu
18
6 / 3 / 10
12,857
804
15,572
14,338
13,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
Gallo_2901
Vulcan
19
4 / 3 / 7
12,345
772
13,771
8,303
3,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
WockLesnar
Izanami
19
6 / 3 / 7
12,617
789
14,517
12,353
5,612
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Artorias Rex
Achilles
16
1 / 4 / 5
10,034
627
5,347
13,270
17,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Aphrodite
Auditour
Aphrodite
18
2 / 5 / 6
11,226
702
5,905
18,720
13,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Foins
Scylla
17
4 / 3 / 4
11,236
702
9,729
12,742
5,446
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
ValkyrieBlue
Mercury
18
7 / 8 / 4
11,463
716
17,252
17,354
9,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
33
20
Kills
14
14
Deaths
20
34
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Achilles
Artorias Rex
Achilles
1
4
5
0.88
L
Aphrodite
Auditour
Aphrodite
2
5
6
1
W
4
5
10
1.8
L
Scylla
Foins
Scylla
4
3
4
2
W
Cthulhu
GabeSucks1
Cthulhu
6
3
10
3.67
W
Vulcan
Gallo_2901
Vulcan
4
3
7
2.5
L
Mercury
ValkyrieBlue
Mercury
7
8
4
1.13
W
Izanami
WockLesnar
Izanami
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,094
Damage
38,233
48,689
Taken
62,086
38,600
Mitigated
44,851
9,601
Healing
14,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Artorias Rex
Achilles
5,347
1,908
0
1,277
13,270
17,181
261
7,197
5,757
0
24,258
L
Aphrodite
Auditour
Aphrodite
5,905
392
3,184
6,362
18,720
13,196
0
8,941
9,625
35,966
0
W
10,234
1,787
0
687
13,695
15,619
456
4,465
8,881
0
23,973
L
Scylla
Foins
Scylla
9,729
574
871
1,707
12,742
5,446
0
5,017
7,519
32,850
0
W
Cthulhu
GabeSucks1
Cthulhu
15,572
735
1,171
5,378
14,338
13,516
787
6,082
7,740
35,237
0
W
Vulcan
Gallo_2901
Vulcan
13,771
3,460
633
982
8,303
3,853
168
3,232
4,892
56,412
0
L
Mercury
ValkyrieBlue
Mercury
17,252
9,959
0
919
17,354
9,028
526
8,008
9,213
0
41,953
W
Izanami
WockLesnar
Izanami
14,517
7,850
0
750
12,353
5,612
5,110
1,608
10,628
0
57,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,523
Gold Earned
43,959
269
Minions Killed
254
14
Camps Cleared
9
1,138,185
Distance Traveled
1,081,901
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,034
627
31
2
2
245,759
1
L
Aphrodite
11,226
702
92
6
1
286,920
2
W
Odin
11,704
732
30
2
1
297,105
1
L
Scylla
11,236
702
76
5
2
278,298
1
W
Cthulhu
12,857
804
40
3
3
294,116
4
W
Vulcan
12,345
772
94
6
5
302,237
4
L
Mercury
11,463
716
55
3
4
270,924
0
W
Izanami
12,617
789
105
7
5
244,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role