Player Matchup

Fenrir
Fenrir
Canis_113
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,520 Elo+
Solo
Apollo
Apollo
Cute_ankles32
Apollo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 43L
1,555 Elo+
Solo
Ymir
Ymir
Samuelson1010
Ymir
Level 17
God Stats
11W - 5L
1,712 SR
Queue Stats
37W - 40L
1,514 Elo+
Party 1
Sun Wukong
Sun Wukong
SuppressedFire5
Sun Wukong
Level 29
God Stats
14W - 17L
1,568 SR
Queue Stats
45W - 45L
1,492 Elo+
Party 1
Janus
Janus
WizardCat17
Janus
Level 16
God Stats
5W - 3L
1,517 SR
Queue Stats
25W - 21L
1,547 Elo+
Solo
Team Averages
Level 21
1,559 SR
1,526 Elo+

VS

Team Averages
Level 18
1,547 SR
1,495 Elo+
Osiris
Osiris
A_Grimm_Reminder
Osiris
Level 29
God Stats
18W - 17L
1,589 SR
Queue Stats
36W - 34L
1,524 Elo+
Solo
Guan Yu
Guan Yu
No Dakota
Guan Yu
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,494 Elo+
Solo
Cernunnos
Cernunnos
OAKCEO036
Cernunnos
Level 10
God Stats
9W - 10L
1,602 SR
Queue Stats
38W - 31L
1,506 Elo+
Solo
Yemoja
Yemoja
Seranwrap0402033
Yemoja
Level 28
God Stats
25W - 23L
1,542 SR
Queue Stats
336W - 343L
1,388 Elo+
Solo
Chang'e
Chang'e
unversaltwix
Chang'e
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 24L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Canis_113
Fenrir
13
3 / 12 / 2
8,673
413
8,082
19,768
6,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
1 / 8 / 2
8,380
399
5,533
14,607
4,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 6 / 3
8,341
397
8,775
20,060
17,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
SuppressedFire5
Sun Wukong
18
4 / 1 / 3
10,576
504
12,886
19,560
12,615
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
7 / 11 / 2
10,826
516
11,813
16,938
5,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 1
12,183
580
11,272
14,380
15,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
No Dakota
Guan Yu
14
2 / 5 / 9
9,741
464
4,868
14,845
12,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cernunnos
OAKCEO036
Cernunnos
20
11 / 2 / 8
13,218
629
24,323
18,698
9,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
2 / 2 / 10
11,477
547
8,399
15,988
12,126
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
unversaltwix
Chang'e
20
16 / 2 / 6
13,673
651
21,032
11,869
5,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
70
16
Kills
36
38
Deaths
16
12
Assists
34
Player
Kills
Deaths
Assists
KDA
W
5
5
1
1.1
L
Fenrir
Canis_113
Fenrir
3
12
2
0.33
L
1
8
2
0.25
W
Guan Yu
No Dakota
Guan Yu
2
5
9
1.3
W
Cernunnos
OAKCEO036
Cernunnos
11
2
8
7.5
L
1
6
3
0.42
W
2
2
10
3.5
L
Sun Wukong
SuppressedFire5
Sun Wukong
4
1
3
5.5
L
7
11
2
0.73
W
Chang'e
unversaltwix
Chang'e
16
2
6
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,089
Damage
69,894
90,933
Taken
75,780
46,098
Mitigated
54,139
19,584
Healing
29,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,272
7,525
474
3,541
14,380
15,033
3,302
1,485
12,848
256
76,800
L
Fenrir
Canis_113
Fenrir
8,082
3,647
0
4,097
19,768
6,199
102
4,074
15,442
0
36,763
L
5,533
3,825
0
3,983
14,607
4,355
1,260
5,058
9,504
0
37,878
W
Guan Yu
No Dakota
Guan Yu
4,868
471
1,698
3,681
14,845
12,862
499
2,897
11,730
0
16,229
W
Cernunnos
OAKCEO036
Cernunnos
24,323
14,234
0
4,360
18,698
9,064
4,796
5,803
12,827
0
132,841
L
8,775
2,221
0
2,714
20,060
17,654
0
9,110
10,714
34,877
0
W
8,399
1,993
3,571
2,298
15,988
12,126
2,062
5,688
10,164
38,591
0
L
Sun Wukong
SuppressedFire5
Sun Wukong
12,886
2,952
0
6,969
19,560
12,615
90
3,197
16,163
0
66,986
L
11,813
435
0
1,821
16,938
5,275
31
7,349
9,006
58,428
0
W
Chang'e
unversaltwix
Chang'e
21,032
3,051
2,321
7,343
11,869
5,054
792
4,028
7,623
84,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,796
Gold Earned
60,292
429
Minions Killed
518
0
Camps Cleared
0
1,795,234
Distance Traveled
1,883,433
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,183
580
125
6
0
384,125
0
L
Fenrir
8,673
413
68
3
0
356,414
3
L
Apollo
8,380
399
84
4
0
273,241
6
W
Guan Yu
9,741
464
22
1
0
334,668
6
W
Cernunnos
13,218
629
188
9
0
381,599
0
L
Ymir
8,341
397
46
2
0
341,112
0
W
Yemoja
11,477
547
45
2
0
375,068
2
L
Sun Wukong
10,576
504
125
6
0
451,983
0
L
Janus
10,826
516
106
5
0
372,484
0
W
Chang'e
13,673
651
138
7
0
407,973
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role