Player Matchup

Nox
Nox
ClapyourcheeksB
Nox
Level 124
God Stats
3W - 2L
1,713 SR
Queue Stats
172W - 131L
1,632 Elo+
Party 1
Mercury
Mercury
FotisLight
Mercury
Level 126
God Stats
22W - 4L
1,973 SR
Queue Stats
27W - 20L
1,505 Elo+
Party 3
Geb
Geb
Solstana
Geb
Level 157
God Stats
4W - 1L
1,500 SR
Queue Stats
167W - 137L
1,633 Elo+
Party 1
Odin
Odin
redaxman
Odin
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 3
Scylla
Scylla
terry827
Scylla
Level 45
God Stats
13W - 9L
1,835 SR
Queue Stats
51W - 45L
1,700 Elo+
Party 1
Team Averages
Level 98
1,704 SR
1,594 Elo+

VS

Team Averages
Level 54
1,718 SR
1,672 Elo+
Cthulhu
Cthulhu
BlackOutJefe
Cthulhu
Level 16
God Stats
11W - 11L
1,882 SR
Queue Stats
11W - 11L
1,832 Elo+
Party 2
Tiamat
Tiamat
CreeNation
Tiamat
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,522 Elo+
Solo
Agni
Agni
OiiNamiSwan
Agni
Level 104
God Stats
0W - 3L
1,618 SR
Queue Stats
50W - 49L
1,643 Elo+
Party 2
Hachiman
Hachiman
SalteeSheep
Hachiman
Level 62
God Stats
1W - 1L
1,860 SR
Queue Stats
12W - 2L
1,743 Elo+
Party 2
Horus
Horus
SideStride
Horus
Level 39
God Stats
3W - 7L
1,731 SR
Queue Stats
66W - 67L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 9
10,322
1,032
9,902
4,708
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
FotisLight
Mercury
16
5 / 3 / 9
10,844
1,084
9,571
12,274
4,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
1 / 2 / 14
10,536
1,054
8,249
11,938
11,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Odin
17
4 / 1 / 13
10,316
1,032
12,091
11,066
5,865
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
terry827
Scylla
17
3 / 2 / 14
10,612
1,061
12,299
5,330
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

251

VS

Team 2 Tickets

196

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlackOutJefe
Cthulhu
15
0 / 5 / 2
8,683
868
2,777
10,162
7,810
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
CreeNation
Tiamat
15
1 / 5 / 5
9,159
916
9,423
10,141
5,875
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
4 / 5 / 3
10,086
1,009
10,654
11,053
4,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
SalteeSheep
Hachiman
15
2 / 1 / 4
9,535
954
12,386
9,029
3,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
15
1 / 3 / 4
9,104
910
5,180
15,556
16,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
26
19
Kills
8
8
Deaths
19
59
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BlackOutJefe
Cthulhu
0
5
2
0.2
W
6
0
9
10.5
L
Tiamat
CreeNation
Tiamat
1
5
5
0.7
W
Mercury
FotisLight
Mercury
5
3
9
3.17
L
4
5
3
1.1
L
Hachiman
SalteeSheep
Hachiman
2
1
4
4
L
Horus
1
3
4
1
W
1
2
14
4
W
Odin
4
1
13
10.5
W
Scylla
terry827
Scylla
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,112
Damage
40,420
45,316
Taken
55,941
25,542
Mitigated
37,508
3,249
Healing
6,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BlackOutJefe
Cthulhu
2,777
90
0
0
10,162
7,810
0
5,743
4,329
21,644
0
W
9,902
469
0
112
4,708
1,818
0
2,977
1,681
18,845
0
L
Tiamat
CreeNation
Tiamat
9,423
260
0
1,275
10,141
5,875
0
6,551
3,509
20,903
0
W
Mercury
FotisLight
Mercury
9,571
4,825
0
375
12,274
4,655
0
5,446
6,728
0
31,817
L
10,654
403
0
501
11,053
4,083
0
4,458
6,543
37,421
0
L
Hachiman
SalteeSheep
Hachiman
12,386
5,077
0
1,528
9,029
3,190
0
3,704
5,231
0
31,649
L
Horus
5,180
2,412
1,074
2,218
15,556
16,550
0
9,319
5,879
0
7,611
W
8,249
787
0
1,454
11,938
11,105
0
4,935
6,878
15,766
0
W
Odin
12,091
3,989
0
0
11,066
5,865
0
6,358
4,633
0
21,118
W
Scylla
terry827
Scylla
12,299
432
0
1,308
5,330
2,099
0
3,138
2,167
45,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,630
Gold Earned
46,567
192
Minions Killed
191
10
Camps Cleared
5
1,049,546
Distance Traveled
938,349
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,683
868
35
4
0
165,576
0
W
Nox
10,322
1,032
22
2
0
199,180
0
L
Tiamat
9,159
916
25
3
0
198,165
0
W
Mercury
10,844
1,084
45
5
5
239,282
0
L
Agni
10,086
1,009
67
7
3
185,532
0
L
Hachiman
9,535
954
64
6
2
183,973
0
L
Horus
9,104
910
0
0
0
205,103
0
W
Geb
10,536
1,054
11
1
0
232,484
1
W
Odin
10,316
1,032
25
3
1
191,890
2
W
Scylla
10,612
1,061
89
9
4
186,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role