Player Matchup

Anhur
Anhur
Billstein1990
Anhur
Level 145
God Stats
1W - 1L
1,303 SR
Queue Stats
6W - 3L
1,722 Elo+
Party 1
Cthulhu
Cthulhu
MadVonnMax
Cthulhu
Level 25
God Stats
74W - 50L
1,451 SR
Queue Stats
204W - 180L
1,532 Elo+
Party 1
Tiamat
Tiamat
PINKpossyFLOYD
Tiamat
Level 89
God Stats
42W - 38L
1,470 SR
Queue Stats
172W - 134L
1,505 Elo+
Party 1
Team Averages
Level 86
1,408 SR
1,586 Elo+

VS

Team Averages
Level 27
1,444 SR
1,464 Elo+
Hera
Hera
Princess_mg93
Hera
Level 39
God Stats
6W - 8L
1,549 SR
Queue Stats
263W - 240L
1,499 Elo+
Party 2
Fenrir
Fenrir
SIXMANLUI
Fenrir
Level 27
God Stats
2W - 12L
1,283 SR
Queue Stats
44W - 69L
1,403 Elo+
Solo
Sobek
Sobek
princess_mg88
Sobek
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 1 / 5
10,165
782
12,588
9,232
3,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
MadVonnMax
Cthulhu
12
1 / 0 / 13
8,574
660
6,631
7,203
6,498
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
6 / 0 / 9
9,444
726
9,920
5,844
5,933
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,972
536
5,041
7,841
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
SIXMANLUI
Fenrir
9
1 / 8 / 0
7,042
542
2,934
11,731
5,576
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
0 / 5 / 1
7,325
563
4,735
18,376
15,718
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
17
Kills
1
1
Deaths
17
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
10
1
5
12.5
W
Cthulhu
MadVonnMax
Cthulhu
1
0
13
7.5
W
6
0
9
10.5
L
0
4
1
0.13
L
Fenrir
SIXMANLUI
Fenrir
1
8
0
0.13
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,139
Damage
12,710
22,279
Taken
37,948
15,568
Mitigated
23,688
10,865
Healing
4,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,588
8,752
0
4,745
9,232
3,137
451
2,941
6,089
0
61,300
W
Cthulhu
MadVonnMax
Cthulhu
6,631
301
1,125
2,254
7,203
6,498
520
3,975
2,911
19,852
0
W
9,920
1,617
0
2,741
5,844
5,933
1,334
2,368
3,426
37,678
0
L
5,041
1,177
0
203
7,841
2,394
0
3,771
4,070
14,216
0
L
Fenrir
SIXMANLUI
Fenrir
2,934
673
0
346
11,731
5,576
0
3,582
8,149
0
12,287
L
4,735
171
0
4,150
18,376
15,718
0
9,222
9,154
19,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,183
Gold Earned
21,339
149
Minions Killed
69
0
Camps Cleared
0
707,450
Distance Traveled
703,477
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,165
782
75
6
0
212,067
2
W
Cthulhu
8,574
660
18
1
0
241,192
0
W
Tiamat
9,444
726
56
4
0
254,191
2
L
Hera
6,972
536
30
2
0
231,629
2
L
Fenrir
7,042
542
16
1
0
231,301
0
L
Sobek
7,325
563
23
2
0
240,547
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role