Player Matchup

Tiamat
Tiamat
MunchyPancake69
Tiamat
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,738 Elo+
Party 1
Ra
Ra
OsoHB
Ra
Level 25
God Stats
0W - 2L
1,291 SR
Queue Stats
63W - 65L
1,508 Elo+
Solo
Chaac
Chaac
Ushey
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 4L
1,687 Elo+
Party 1
Da Ji
Da Ji
WantedJackson
Da Ji
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,670 Elo+
Party 1
Fenrir
Fenrir
hunt888
Fenrir
Level 8
God Stats
0W - 1L
1,179 SR
Queue Stats
3W - 3L
1,616 Elo+
Party 1
Team Averages
Level 16
1,394 SR
1,644 Elo+

VS

Team Averages
Level 26
1,531 SR
1,558 Elo+
Erlang Shen
Erlang Shen
BigJohn369
Erlang Shen
Level 29
God Stats
23W - 19L
1,516 SR
Queue Stats
131W - 162L
1,497 Elo+
Solo
Yemoja
Yemoja
Sinplisity
Yemoja
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
68W - 59L
1,585 Elo+
Party 2
Anubis
Anubis
Vyndominable
Anubis
Level 17
God Stats
44W - 34L
1,577 SR
Queue Stats
99W - 79L
1,592 Elo+
Party 2
Nemesis
Nemesis
cab3ra27chikito
Nemesis
Level 13
God Stats
16W - 23L
1,570 SR
Queue Stats
24W - 35L
1,563 Elo+
Solo
Cernunnos
Cernunnos
xTrExMAYH3M
Cernunnos
Level 41
God Stats
11W - 13L
1,491 SR
Queue Stats
69W - 65L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 11 / 4
7,775
370
8,393
14,647
8,106
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ra
14
0 / 11 / 2
9,055
431
7,424
16,062
4,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
Ushey
Chaac
15
2 / 2 / 5
9,873
470
10,897
19,621
17,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 10 / 1
9,634
459
6,340
14,607
4,674
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fenrir
hunt888
Fenrir
14
4 / 10 / 3
9,590
457
10,855
20,667
7,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BigJohn369
Erlang Shen
6
0 / 2 / 0
7,074
337
2,339
3,668
1,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Yemoja
Sinplisity
Yemoja
16
7 / 2 / 19
12,031
573
8,743
21,338
27,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anubis
20
20 / 0 / 5
13,837
659
31,199
14,884
10,190
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 6 / 3
10,461
498
5,410
15,384
7,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cernunnos
xTrExMAYH3M
Cernunnos
19
13 / 2 / 9
12,458
593
18,127
20,702
8,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
79
10
Kills
43
44
Deaths
12
15
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
BigJohn369
Erlang Shen
0
2
0
0
L
1
11
4
0.27
L
Ra
0
11
2
0.09
W
Yemoja
Sinplisity
Yemoja
7
2
19
8.25
L
Chaac
Ushey
Chaac
2
2
5
2.25
W
Anubis
20
0
5
22.5
L
3
10
1
0.35
W
3
6
3
0.75
L
Fenrir
hunt888
Fenrir
4
10
3
0.55
W
Cernunnos
xTrExMAYH3M
Cernunnos
13
2
9
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,909
Damage
65,818
85,604
Taken
75,976
42,683
Mitigated
55,366
15,764
Healing
38,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
BigJohn369
Erlang Shen
2,339
1,375
0
1,752
3,668
1,956
0
0
3,558
0
9,532
L
8,393
1,357
0
2,177
14,647
8,106
528
4,920
9,727
27,736
0
L
Ra
7,424
241
1,298
1,540
16,062
4,907
0
9,301
6,761
53,831
0
W
Yemoja
Sinplisity
Yemoja
8,743
1,924
1,584
5,258
21,338
27,223
464
4,935
16,058
36,255
0
L
Chaac
Ushey
Chaac
10,897
1,821
0
6,848
19,621
17,592
1,502
7,999
11,622
0
56,004
W
Anubis
31,199
940
0
9,653
14,884
10,190
1,894
4,614
9,697
111,868
0
L
6,340
1,225
0
0
14,607
4,674
546
7,655
6,952
0
27,682
W
5,410
3,218
0
6,747
15,384
7,105
79
1,343
13,991
0
68,626
L
Fenrir
hunt888
Fenrir
10,855
2,852
0
3,901
20,667
7,404
72
10,067
10,600
0
57,945
W
Cernunnos
xTrExMAYH3M
Cernunnos
18,127
11,473
0
13,647
20,702
8,892
5,256
4,122
16,295
0
82,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,927
Gold Earned
55,861
398
Minions Killed
472
0
Camps Cleared
0
1,801,927
Distance Traveled
1,629,120
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,074
337
20
1
0
90,384
0
L
Tiamat
7,775
370
37
2
0
327,163
0
L
Ra
9,055
431
103
5
0
338,830
2
W
Yemoja
12,031
573
45
2
0
349,159
6
L
Chaac
9,873
470
109
5
0
401,572
1
W
Anubis
13,837
659
183
9
0
380,695
0
L
Da Ji
9,634
459
61
3
0
353,221
0
W
Nemesis
10,461
498
94
4
0
441,932
6
L
Fenrir
9,590
457
88
4
0
381,141
5
W
Cernunnos
12,458
593
130
6
0
366,950
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role