Player Matchup

Agni
Agni
 
Agni
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
MrMeisterZero
Osiris
Level 160
God Stats
4W - 3L
2,017 SR
Queue Stats
284W - 270L
1,690 Elo+
Party 2
Cernunnos
Cernunnos
OdinsEagle
Cernunnos
Level 125
God Stats
3W - 1L
1,834 SR
Queue Stats
69W - 84L
1,569 Elo+
Solo
Yemoja
Yemoja
ShadowzKD
Yemoja
Level 102
God Stats
4W - 3L
1,754 SR
Queue Stats
193W - 178L
1,678 Elo+
Party 2
Team Averages
Level 138
1,721 SR
1,587 Elo+

VS

Team Averages
Level 145
1,697 SR
1,625 Elo+
Agni
Agni
A300DollarTaco
Agni
Level 152
God Stats
10W - 3L
1,810 SR
Queue Stats
107W - 87L
1,646 Elo+
Party 1
Yemoja
Yemoja
Axecy
Yemoja
Level 128
God Stats
4W - 1L
1,835 SR
Queue Stats
111W - 126L
1,582 Elo+
Solo
Chiron
Chiron
CMFCPlaya
Chiron
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 49L
1,621 Elo+
Party 1
Awilix
Awilix
SonicRefuGee
Awilix
Level 158
God Stats
3W - 3L
1,839 SR
Queue Stats
589W - 510L
1,653 Elo+
Party 1
Tyr
Tyr
YUNNG_JOKER
Tyr
Level 155
God Stats
2W - 7L
1,500 SR
Queue Stats
556W - 515L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
3 / 3 / 0
8,115
541
6,711
8,123
2,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
 
Fenrir
12
1 / 2 / 4
7,116
474
3,433
11,031
4,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 2 / 0
8,048
537
8,255
12,972
7,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cernunnos
OdinsEagle
Cernunnos
12
1 / 5 / 0
7,097
473
5,502
10,072
4,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
ShadowzKD
Yemoja
9
0 / 4 / 4
6,105
407
2,971
7,493
4,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 2
8,538
569
4,747
3,506
1,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
Axecy
Yemoja
14
0 / 1 / 2
7,874
525
5,767
11,174
4,329
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
CMFCPlaya
Chiron
15
2 / 0 / 6
8,437
562
5,621
8,774
2,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
16
9 / 0 / 2
9,276
618
8,540
9,009
3,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 3 / 5
6,960
464
7,349
9,647
6,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
5
Kills
16
16
Deaths
5
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
3
3
0
1
L
Fenrir
 
Fenrir
1
2
4
1.5
W
4
1
2
5
W
Yemoja
Axecy
Yemoja
0
1
2
1
W
Chiron
CMFCPlaya
Chiron
2
0
6
5
L
0
2
0
0
L
Cernunnos
OdinsEagle
Cernunnos
1
5
0
0.2
L
Yemoja
ShadowzKD
Yemoja
0
4
4
0.5
W
Awilix
9
0
2
10
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,872
Damage
32,024
49,691
Taken
42,110
23,482
Mitigated
18,262
20,677
Healing
16,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
6,711
700
0
2,308
8,123
2,553
55
1,878
6,011
46,885
0
L
Fenrir
 
Fenrir
3,433
1,529
0
5,293
11,031
4,585
0
1,039
9,918
0
39,675
W
4,747
210
0
1,057
3,506
1,137
0
1,478
1,964
54,027
0
W
Yemoja
Axecy
Yemoja
5,767
1,502
529
7,623
11,174
4,329
407
522
10,650
51,189
0
W
Chiron
CMFCPlaya
Chiron
5,621
1,688
468
4,294
8,774
2,679
1,050
1,225
7,549
0
62,381
L
8,255
2,777
0
8,010
12,972
7,068
0
5,567
7,405
0
57,922
L
Cernunnos
OdinsEagle
Cernunnos
5,502
2,520
0
2,568
10,072
4,492
175
40
10,032
0
48,477
L
Yemoja
ShadowzKD
Yemoja
2,971
378
724
1,774
7,493
4,784
0
1,598
5,811
13,873
0
W
Awilix
8,540
3,983
0
490
9,009
3,404
0
2,488
6,345
0
73,012
W
7,349
1,229
0
2,141
9,647
6,713
0
3,595
5,920
0
17,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,481
Gold Earned
41,085
408
Minions Killed
497
0
Camps Cleared
0
1,400,963
Distance Traveled
1,441,508
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,115
541
121
8
0
274,765
3
L
Fenrir
7,116
474
75
5
0
296,143
2
W
Agni
8,538
569
129
9
0
297,019
6
W
Yemoja
7,874
525
104
7
0
215,843
2
W
Chiron
8,437
562
122
8
0
252,714
3
L
Osiris
8,048
537
103
7
0
280,472
2
L
Cernunnos
7,097
473
92
6
0
253,066
4
L
Yemoja
6,105
407
17
1
0
296,517
5
W
Awilix
9,276
618
124
8
0
350,617
3
W
Tyr
6,960
464
18
1
0
325,315
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role