Player Matchup

Baron Samedi
Baron Samedi
Harikkun
Baron Samedi
Level 102
God Stats
18W - 5L
1,782 SR
Queue Stats
353W - 229L
1,674 Elo+
Party 1
Chaac
Chaac
Warlord_X21
Chaac
Level 136
God Stats
7W - 4L
1,500 SR
Queue Stats
350W - 232L
1,659 Elo+
Party 1
Ares
Ares
dantezombie115
Ares
Level 26
God Stats
8W - 5L
1,692 SR
Queue Stats
20W - 16L
1,718 Elo+
Party 1
Team Averages
Level 88
1,658 SR
1,684 Elo+

VS

Team Averages
Level 17
1,606 SR
1,724 Elo+
Thor
Thor
Like A Boss 747
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,800 Elo+
Solo
Baron Samedi
Baron Samedi
Russian_Boy667
Baron Samedi
Level 14
God Stats
2W - 2L
1,718 SR
Queue Stats
40W - 30L
1,658 Elo+
Party 2
Yemoja
Yemoja
Su3ht2mBoy
Yemoja
Level 8
God Stats
4W - 3L
1,601 SR
Queue Stats
17W - 11L
1,713 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Harikkun
Baron Samedi
20
9 / 1 / 4
15,651
652
23,060
19,505
11,380
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
5 / 4 / 9
14,822
618
24,041
30,544
28,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
0 / 2 / 11
14,537
606
9,792
23,355
28,512
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 5
12,225
509
5,598
16,768
7,980
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Russian_Boy667
Baron Samedi
19
6 / 3 / 1
14,824
618
35,227
27,816
18,674
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
Su3ht2mBoy
Yemoja
16
1 / 3 / 6
13,989
583
12,271
22,365
26,710
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
14
Kills
7
7
Deaths
14
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Harikkun
Baron Samedi
9
1
4
11
L
0
8
5
0.31
L
Baron Samedi
Russian_Boy667
Baron Samedi
6
3
1
2.17
L
Yemoja
Su3ht2mBoy
Yemoja
1
3
6
1.33
W
5
4
9
2.38
W
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,893
Damage
53,096
73,404
Taken
66,949
68,368
Mitigated
53,364
30,602
Healing
20,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Harikkun
Baron Samedi
23,060
1,208
3,816
8,720
19,505
11,380
1,289
11,957
7,548
115,903
0
L
5,598
984
0
0
16,768
7,980
0
8,631
7,862
0
28,477
L
Baron Samedi
Russian_Boy667
Baron Samedi
35,227
5,094
4,579
12,342
27,816
18,674
485
11,733
15,717
132,649
0
L
Yemoja
Su3ht2mBoy
Yemoja
12,271
1,508
1,362
2,425
22,365
26,710
127
13,865
8,200
42,231
0
W
24,041
3,434
785
14,198
30,544
28,476
1,223
21,772
8,772
396
86,270
W
9,792
619
0
3,083
23,355
28,512
358
15,098
8,257
33,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,010
Gold Earned
41,038
275
Minions Killed
232
0
Camps Cleared
0
1,360,672
Distance Traveled
1,195,426
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
15,651
652
156
7
0
429,506
3
L
Thor
12,225
509
27
1
0
343,082
0
L
Baron Samedi
14,824
618
181
8
0
430,235
0
L
Yemoja
13,989
583
24
1
0
422,109
4
W
Chaac
14,822
618
95
4
0
467,615
3
W
Ares
14,537
606
24
1
0
463,551
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role