Player Matchup

Chiron
Chiron
DaddyDisappoint
Chiron
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,696 Elo+
Party 1
Horus
Horus
PureSlux
Horus
Level 27
God Stats
3W - 0L
1,812 SR
Queue Stats
7W - 1L
1,805 Elo+
Party 1
Sol
Sol
rynodino
Sol
Level 29
God Stats
4W - 0L
1,589 SR
Queue Stats
13W - 9L
1,736 Elo+
Party 1
Team Averages
Level 39
1,634 SR
1,746 Elo+

VS

Team Averages
Level 58
1,485 SR
1,513 Elo+
Cthulhu
Cthulhu
JUMUSCA
Cthulhu
Level 65
God Stats
0W - 2L
1,464 SR
Queue Stats
14W - 15L
1,534 Elo+
Party 2
Tiamat
Tiamat
Nemisan
Tiamat
Level 80
God Stats
8W - 7L
1,460 SR
Queue Stats
15W - 14L
1,501 Elo+
Party 2
Neith
Neith
Pancitoasesino
Neith
Level 29
God Stats
2W - 3L
1,530 SR
Queue Stats
4W - 5L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 6
9,756
697
10,127
10,932
3,781
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
PureSlux
Horus
13
3 / 2 / 8
10,174
727
4,261
13,393
9,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 0 / 7
9,571
684
15,622
14,194
5,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JUMUSCA
Cthulhu
10
0 / 5 / 2
8,436
603
10,622
15,368
14,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Nemisan
Tiamat
12
2 / 3 / 0
8,513
608
15,587
10,362
10,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 4 / 2
8,488
606
6,578
8,890
3,916
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
12
Kills
3
3
Deaths
12
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
L
Cthulhu
JUMUSCA
Cthulhu
0
5
2
0.2
L
Tiamat
Nemisan
Tiamat
2
3
0
0.67
L
1
4
2
0.5
W
Horus
PureSlux
Horus
3
2
8
3.5
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,010
Damage
32,787
38,519
Taken
34,620
18,132
Mitigated
28,462
16,548
Healing
7,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,127
4,986
964
2,376
10,932
3,781
645
8,089
2,441
0
48,800
L
Cthulhu
JUMUSCA
Cthulhu
10,622
105
165
623
15,368
14,485
0
7,389
7,979
32,629
0
L
Tiamat
Nemisan
Tiamat
15,587
378
0
4,129
10,362
10,061
249
3,676
6,686
36,537
0
L
6,578
1,082
689
1,586
8,890
3,916
325
4,662
4,228
0
31,452
W
Horus
PureSlux
Horus
4,261
2,215
1,808
4,390
13,393
9,095
63
7,609
5,243
0
11,478
W
15,622
5,292
0
7,010
14,194
5,256
869
9,110
4,568
46,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,501
Gold Earned
25,437
210
Minions Killed
149
0
Camps Cleared
0
737,193
Distance Traveled
768,595
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,756
697
88
6
0
246,460
1
L
Cthulhu
8,436
603
36
3
0
273,632
3
L
Tiamat
8,513
608
60
4
0
253,991
2
L
Neith
8,488
606
53
4
0
240,972
0
W
Horus
10,174
727
22
2
0
271,346
3
W
Sol
9,571
684
100
7
0
219,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role