Player Matchup

Chaac
Chaac
BoofinzZ
Chaac
Level 8
God Stats
8W - 4L
1,780 SR
Queue Stats
10W - 9L
1,585 Elo+
Party 2
Bellona
Bellona
Deravio
Bellona
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
DoqterDre
Apollo
Level 159
God Stats
31W - 15L
1,869 SR
Queue Stats
533W - 443L
1,719 Elo+
Party 2
Thoth
Thoth
KarmaKillsUs
Thoth
Level 66
God Stats
42W - 29L
1,597 SR
Queue Stats
324W - 236L
1,599 Elo+
Party 2
Arachne
Arachne
KoreanHonay
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 100
1,649 SR
1,581 Elo+

VS

Team Averages
Level 89
1,561 SR
1,670 Elo+
Nox
Nox
AegisReach
Nox
Level 160
God Stats
5W - 3L
1,296 SR
Queue Stats
562W - 268L
1,775 Elo+
Party 1
Achilles
Achilles
AlphaMexican13
Achilles
Level 39
God Stats
1W - 4L
1,438 SR
Queue Stats
9W - 24L
1,420 Elo+
Solo
Fenrir
Fenrir
MyfartsarePoops
Fenrir
Level 129
God Stats
15W - 8L
1,808 SR
Queue Stats
301W - 168L
1,740 Elo+
Party 1
Tiamat
Tiamat
hadma2000
Tiamat
Level 88
God Stats
2W - 2L
1,763 SR
Queue Stats
280W - 154L
1,772 Elo+
Party 1
Rama
Rama
paulwannabe
Rama
Level 28
God Stats
22W - 11L
1,500 SR
Queue Stats
245W - 116L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BoofinzZ
Chaac
11
1 / 1 / 2
6,435
495
3,633
6,137
4,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bellona
Deravio
Bellona
14
1 / 1 / 2
8,059
620
4,005
8,480
4,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
DoqterDre
Apollo
13
4 / 2 / 2
7,634
587
5,864
8,447
2,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 3 / 3
8,486
653
6,062
5,308
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
KoreanHonay
Arachne
14
7 / 0 / 2
8,936
687
5,234
9,228
4,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
5,891
453
3,841
7,517
3,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
11
1 / 2 / 0
6,208
478
3,163
6,595
3,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
6 / 4 / 1
7,436
572
5,960
9,679
5,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
hadma2000
Tiamat
12
0 / 4 / 0
6,387
491
2,383
7,233
3,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 6 / 2
5,475
421
2,856
9,405
2,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
16
Kills
7
7
Deaths
17
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
L
Achilles
1
2
0
0.5
W
Chaac
BoofinzZ
Chaac
1
1
2
2
W
Bellona
Deravio
Bellona
1
1
2
2
W
Apollo
DoqterDre
Apollo
4
2
2
2.5
W
3
3
3
1.5
W
Arachne
KoreanHonay
Arachne
7
0
2
8
L
6
4
1
1.63
L
Tiamat
hadma2000
Tiamat
0
4
0
0
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,798
Damage
18,203
37,600
Taken
40,429
16,765
Mitigated
17,891
19,407
Healing
12,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,841
725
0
3,856
7,517
3,070
0
1,589
5,681
24,755
0
L
Achilles
3,163
966
0
852
6,595
3,338
0
0
6,595
0
23,427
W
Chaac
BoofinzZ
Chaac
3,633
395
375
2,195
6,137
4,029
298
1,368
4,769
0
16,659
W
Bellona
Deravio
Bellona
4,005
1,086
0
3,772
8,480
4,498
4
399
7,801
82
39,976
W
Apollo
DoqterDre
Apollo
5,864
3,002
0
4,095
8,447
2,681
2,056
1,306
7,141
0
53,713
W
6,062
170
0
1,076
5,308
1,520
914
1,557
3,661
45,587
0
W
Arachne
KoreanHonay
Arachne
5,234
3,369
0
7,894
9,228
4,037
0
1,372
7,729
0
53,321
L
5,960
1,515
0
3,655
9,679
5,292
0
602
8,945
0
42,327
L
Tiamat
hadma2000
Tiamat
2,383
261
0
1,478
7,233
3,890
0
3,316
3,501
38,100
0
L
2,856
2,427
0
2,608
9,405
2,301
0
0
9,280
0
26,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,550
Gold Earned
31,397
401
Minions Killed
314
0
Camps Cleared
0
1,354,700
Distance Traveled
1,234,604
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,891
453
38
3
0
267,967
6
L
Achilles
6,208
478
44
3
0
257,153
0
W
Chaac
6,435
495
31
2
0
297,537
0
W
Bellona
8,059
620
93
7
0
232,042
2
W
Apollo
7,634
587
88
7
0
253,630
7
W
Thoth
8,486
653
99
8
0
278,473
1
W
Arachne
8,936
687
90
7
0
293,018
1
L
Fenrir
7,436
572
73
6
0
264,883
2
L
Tiamat
6,387
491
97
7
0
242,232
1
L
Rama
5,475
421
62
5
0
202,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role