Player Matchup

Merlin
Merlin
Azesyno
Merlin
Level 29
God Stats
22W - 20L
1,562 SR
Queue Stats
27W - 29L
1,480 Elo+
Solo
Neith
Neith
Emanz7w7
Neith
Level 4
God Stats
1W - 2L
1,676 SR
Queue Stats
1W - 2L
1,623 Elo+
Party 2
Thor
Thor
HanieToToro
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,623 Elo+
Party 2
Athena
Athena
iChalupaBatman
Athena
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 57L
1,445 Elo+
Solo
Scylla
Scylla
masterlei
Scylla
Level 3
God Stats
0W - 3L
1,337 SR
Queue Stats
1W - 7L
1,413 Elo+
Solo
Team Averages
Level 12
1,515 SR
1,517 Elo+

VS

Team Averages
Level 29
1,578 SR
1,547 Elo+
Ra
Ra
ArchangelGarrus
Ra
Level 26
God Stats
1W - 1L
1,320 SR
Queue Stats
31W - 45L
1,471 Elo+
Party 1
Geb
Geb
B1g K1nG 4L3x
Geb
Level 27
God Stats
62W - 44L
1,580 SR
Queue Stats
144W - 148L
1,550 Elo+
Party 1
Anhur
Anhur
Kooprat
Anhur
Level 28
God Stats
3W - 0L
1,745 SR
Queue Stats
43W - 40L
1,599 Elo+
Solo
Nemesis
Nemesis
vrmjeanti
Nemesis
Level 26
God Stats
10W - 4L
1,636 SR
Queue Stats
82W - 89L
1,586 Elo+
Party 1
Cu Chulainn
Cu Chulainn
zzoombie
Cu Chulainn
Level 37
God Stats
18W - 11L
1,610 SR
Queue Stats
319W - 334L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Azesyno
Merlin
14
3 / 7 / 0
8,431
468
8,272
11,484
3,789
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Emanz7w7
Neith
11
0 / 9 / 1
6,887
383
8,836
14,197
4,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 9 / 2
6,856
381
4,127
16,559
5,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 11 / 3
6,715
373
2,984
18,699
11,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
masterlei
Scylla
10
1 / 11 / 1
6,673
371
1,797
10,421
2,151
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 19
9,925
551
5,713
4,423
2,017
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 2 / 26
10,071
560
6,983
14,477
15,372
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anhur
Kooprat
Anhur
16
13 / 1 / 10
10,808
600
11,593
9,107
3,926
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
vrmjeanti
Nemesis
16
9 / 1 / 14
10,245
569
9,759
10,841
5,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
zzoombie
Cu Chulainn
17
20 / 0 / 14
11,969
665
20,869
13,132
13,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
130
4
Kills
47
47
Deaths
4
7
Assists
83
Player
Kills
Deaths
Assists
KDA
W
3
0
19
12.5
L
Merlin
Azesyno
Merlin
3
7
0
0.43
W
2
2
26
7.5
L
Neith
Emanz7w7
Neith
0
9
1
0.06
L
0
9
2
0.11
W
Anhur
Kooprat
Anhur
13
1
10
18
L
0
11
3
0.14
L
Scylla
masterlei
Scylla
1
11
1
0.14
W
Nemesis
vrmjeanti
Nemesis
9
1
14
16
W
Cu Chulainn
zzoombie
Cu Chulainn
20
0
14
27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,016
Damage
54,917
71,360
Taken
51,980
27,264
Mitigated
40,579
8,444
Healing
14,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,713
818
1,541
1,587
4,423
2,017
2,276
1,739
2,684
48,886
0
L
Merlin
Azesyno
Merlin
8,272
301
0
1,574
11,484
3,789
0
3,689
7,505
52,175
0
W
6,983
1,558
0
2,380
14,477
15,372
1,444
4,191
10,286
31,165
0
L
Neith
Emanz7w7
Neith
8,836
4,589
0
3,653
14,197
4,508
317
1,181
12,465
0
42,217
L
4,127
1,268
0
2,509
16,559
5,114
0
2,549
13,813
0
35,254
W
Anhur
Kooprat
Anhur
11,593
7,524
0
3,509
9,107
3,926
3,592
2,082
7,025
0
69,791
L
2,984
1,212
0
622
18,699
11,702
0
5,750
12,692
20,271
0
L
Scylla
masterlei
Scylla
1,797
795
0
86
10,421
2,151
198
1,865
8,453
7,867
0
W
Nemesis
vrmjeanti
Nemesis
9,759
5,172
0
957
10,841
5,934
2,261
2,752
8,089
0
53,598
W
Cu Chulainn
zzoombie
Cu Chulainn
20,869
2,776
0
4,803
13,132
13,330
806
2,289
10,843
10,364
54,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,562
Gold Earned
53,018
269
Minions Killed
430
0
Camps Cleared
0
1,353,712
Distance Traveled
1,700,957
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,925
551
104
6
0
344,408
0
L
Merlin
8,431
468
92
5
0
238,477
0
W
Geb
10,071
560
31
2
0
332,840
3
L
Neith
6,887
383
69
4
0
287,600
0
L
Thor
6,856
381
66
4
0
307,570
4
W
Anhur
10,808
600
109
6
0
313,584
1
L
Athena
6,715
373
30
2
0
280,074
0
L
Scylla
6,673
371
12
1
0
239,991
0
W
Nemesis
10,245
569
78
4
0
358,533
2
W
Cu Chulainn
11,969
665
108
6
0
351,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role