Player Matchup

Bacchus
Bacchus
BummerBee
Bacchus
Level 95
God Stats
0W - 4L
1,600 SR
Queue Stats
15W - 19L
1,441 Elo+
Party 2
Danzaburou
Danzaburou
PlatonicCoyote
Danzaburou
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 28L
1,372 Elo+
Party 2
Hercules
Hercules
Rotsevlys
Hercules
Level 15
God Stats
2W - 2L
1,207 SR
Queue Stats
2W - 2L
1,245 Elo+
Party 2
Freya
Freya
Tmirez
Freya
Level 120
God Stats
0W - 2L
1,569 SR
Queue Stats
12W - 26L
1,337 Elo+
Party 2
Tiamat
Tiamat
YokoMichaelis00
Tiamat
Level 123
God Stats
0W - 3L
1,207 SR
Queue Stats
15W - 26L
1,410 Elo+
Party 2
Team Averages
Level 96
1,417 SR
1,361 Elo+

VS

Team Averages
Level 83
1,572 SR
1,558 Elo+
Ymir
Ymir
Adult Batman
Ymir
Level 125
God Stats
7W - 6L
1,568 SR
Queue Stats
201W - 182L
1,470 Elo+
Party 3
Guan Yu
Guan Yu
Blazedwolf1511
Guan Yu
Level 99
God Stats
4W - 1L
1,500 SR
Queue Stats
144W - 118L
1,580 Elo+
Party 1
Erlang Shen
Erlang Shen
Spike9257
Erlang Shen
Level 46
God Stats
2W - 1L
1,813 SR
Queue Stats
91W - 71L
1,659 Elo+
Party 1
Izanami
Izanami
The Red Feeler
Izanami
Level 29
God Stats
9W - 11L
1,480 SR
Queue Stats
164W - 146L
1,483 Elo+
Party 3
Nu Wa
Nu Wa
WasteddDNA
Nu Wa
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 102L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BummerBee
Bacchus
8
0 / 5 / 2
4,872
406
2,639
9,009
4,117
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
PlatonicCoyote
Danzaburou
9
4 / 3 / 3
5,699
475
5,934
6,769
1,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
Rotsevlys
Hercules
8
0 / 5 / 1
4,846
404
1,867
9,187
3,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Freya
Tmirez
Freya
10
4 / 4 / 0
6,135
511
3,774
8,977
1,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 4 / 3
5,323
444
4,029
8,349
3,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 7
6,982
582
4,967
7,932
4,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
6 / 0 / 4
8,018
668
7,763
8,612
4,638
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
Spike9257
Erlang Shen
11
6 / 1 / 2
6,872
573
5,454
7,198
2,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 4 / 4
6,714
560
4,830
7,422
2,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
13
5 / 0 / 4
7,730
644
9,081
4,980
1,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
8
Kills
21
21
Deaths
8
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
3
7
1.83
W
6
0
4
8
L
Bacchus
BummerBee
Bacchus
0
5
2
0.2
L
Danzaburou
PlatonicCoyote
Danzaburou
4
3
3
1.83
L
Hercules
Rotsevlys
Hercules
0
5
1
0.1
W
Erlang Shen
Spike9257
Erlang Shen
6
1
2
7
W
2
4
4
1
L
Freya
Tmirez
Freya
4
4
0
1
W
Nu Wa
5
0
4
7
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,243
Damage
32,095
42,291
Taken
36,144
14,274
Mitigated
16,123
10,738
Healing
9,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,967
743
0
2,002
7,932
4,613
277
1,335
6,597
19,566
0
W
7,763
1,813
0
2,784
8,612
4,638
586
1,322
7,140
0
47,055
L
Bacchus
BummerBee
Bacchus
2,639
185
0
1,730
9,009
4,117
0
2,603
6,316
7,889
0
L
Danzaburou
PlatonicCoyote
Danzaburou
5,934
2,815
0
2,365
6,769
1,729
0
2,307
4,372
0
27,690
L
Hercules
Rotsevlys
Hercules
1,867
412
0
2,003
9,187
3,866
0
2,140
6,933
0
13,357
W
Erlang Shen
Spike9257
Erlang Shen
5,454
3,507
0
1,200
7,198
2,862
79
3,384
3,789
0
37,579
W
4,830
2,672
0
2,538
7,422
2,276
2,545
1,643
5,754
0
32,067
L
Freya
Tmirez
Freya
3,774
1,003
0
2,244
8,977
1,406
0
5,090
3,573
25,620
0
W
Nu Wa
9,081
2,221
0
766
4,980
1,734
0
2,758
2,197
42,245
0
L
4,029
492
0
2,396
8,349
3,156
0
1,230
7,049
24,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,875
Gold Earned
36,316
180
Minions Killed
316
0
Camps Cleared
0
1,021,521
Distance Traveled
1,157,626
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,982
582
30
3
0
228,482
2
W
Guan Yu
8,018
668
88
7
0
252,572
2
L
Bacchus
4,872
406
10
1
0
231,660
1
L
Danzaburou
5,699
475
43
4
0
187,489
4
L
Hercules
4,846
404
26
2
0
180,692
0
W
Erlang Shen
6,872
573
63
5
0
255,150
2
W
Izanami
6,714
560
64
5
0
196,453
2
L
Freya
6,135
511
43
4
0
205,589
4
W
Nu Wa
7,730
644
71
6
0
224,969
1
L
Tiamat
5,323
444
58
5
0
216,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role