Player Matchup

Fenrir
Fenrir
Adrianlptmr
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
CnscientiousZeal
Anhur
Level 22
God Stats
55W - 56L
1,446 SR
Queue Stats
60W - 70L
1,359 Elo+
Party 2
Thanatos
Thanatos
ERTY51
Thanatos
Level 26
God Stats
25W - 26L
1,346 SR
Queue Stats
73W - 87L
1,303 Elo+
Party 2
Scylla
Scylla
nspdr4
Scylla
Level 68
God Stats
9W - 6L
1,339 SR
Queue Stats
206W - 217L
1,463 Elo+
Solo
Horus
Horus
xX_H4Zz0o_Xx
Horus
Level 49
God Stats
124W - 154L
1,390 SR
Queue Stats
131W - 169L
1,269 Elo+
Party 2
Team Averages
Level 55
1,404 SR
1,379 Elo+

VS

Team Averages
Level 51
1,348 SR
1,230 Elo+
Cernunnos
Cernunnos
MissWitchMary
Cernunnos
Level 41
God Stats
0W - 1L
1,445 SR
Queue Stats
12W - 34L
1,243 Elo+
Party 1
Jormungandr
Jormungandr
Tooliteshpongled
Jormungandr
Level 60
God Stats
0W - 4L
1,158 SR
Queue Stats
0W - 10L
1,134 Elo+
Party 1
Ra
Ra
VaudvilleDOOM
Ra
Level 29
God Stats
1W - 5L
1,456 SR
Queue Stats
2W - 14L
1,273 Elo+
Party 1
Danzaburou
Danzaburou
VaudvilleDOOM
Danzaburou
Level 25
God Stats
2W - 18L
1,399 SR
Queue Stats
5W - 26L
1,186 Elo+
Party 1
Thor
Thor
chipsEG
Thor
Level 98
God Stats
0W - 4L
1,279 SR
Queue Stats
20W - 35L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
16 / 3 / 8
17,142
612
21,879
24,113
35,065
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
10 / 4 / 6
14,470
517
17,727
23,827
9,828
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
ERTY51
Thanatos
20
5 / 6 / 11
14,246
509
9,285
18,912
8,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
nspdr4
Scylla
20
13 / 3 / 5
17,043
609
28,278
17,289
7,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
2 / 5 / 15
14,295
511
9,689
22,558
17,674
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
MissWitchMary
Cernunnos
17
3 / 13 / 6
11,752
420
17,541
24,788
7,249
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
Tooliteshpongled
Jormungandr
18
4 / 10 / 6
12,150
434
16,911
23,434
39,139
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

17
0 / 11 / 4
11,185
399
4,973
15,957
7,746
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Danzaburou
VaudvilleDOOM
Danzaburou
20
7 / 7 / 1
16,591
593
7,438
17,430
8,255
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thor
chipsEG
Thor
20
6 / 6 / 4
14,709
525
13,998
28,476
11,777
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
41
46
Kills
20
21
Deaths
47
45
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
16
3
8
6.67
W
10
4
6
3.25
W
Thanatos
ERTY51
Thanatos
5
6
11
1.75
L
Cernunnos
MissWitchMary
Cernunnos
3
13
6
0.46
L
Jormungandr
Tooliteshpongled
Jormungandr
4
10
6
0.7
L
0
11
4
0.18
L
Danzaburou
VaudvilleDOOM
Danzaburou
7
7
1
1.07
L
Thor
chipsEG
Thor
6
6
4
1.33
W
Scylla
nspdr4
Scylla
13
3
5
5.17
W
2
5
15
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,858
Damage
60,861
106,699
Taken
110,085
79,217
Mitigated
74,166
57,251
Healing
15,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
21,879
3,741
0
7,872
24,113
35,065
0
2,383
21,730
0
118,007
W
17,727
9,424
0
9,779
23,827
9,828
2,842
9,338
14,489
0
100,659
W
Thanatos
ERTY51
Thanatos
9,285
3,160
0
15,504
18,912
8,801
242
2,592
16,320
0
72,144
L
Cernunnos
MissWitchMary
Cernunnos
17,541
9,774
0
3,797
24,788
7,249
1,965
3,297
21,375
0
68,006
L
Jormungandr
Tooliteshpongled
Jormungandr
16,911
2,313
222
1,168
23,434
39,139
377
1,545
21,805
72,672
0
L
4,973
99
176
376
15,957
7,746
195
10,366
5,187
51,597
0
L
Danzaburou
VaudvilleDOOM
Danzaburou
7,438
2,723
0
2,199
17,430
8,255
7,360
797
16,629
0
76,040
L
Thor
chipsEG
Thor
13,998
2,703
0
7,076
28,476
11,777
0
11,439
16,811
0
115,341
W
Scylla
nspdr4
Scylla
28,278
2,476
310
4,033
17,289
7,849
2,854
3,541
13,748
151,013
0
W
9,689
4,969
7,211
12,542
22,558
17,674
1,794
5,464
17,094
0
64,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,196
Gold Earned
66,387
704
Minions Killed
615
0
Camps Cleared
0
2,577,125
Distance Traveled
2,253,306
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
17,142
612
167
6
0
594,307
4
W
Anhur
14,470
517
145
5
0
444,404
3
W
Thanatos
14,246
509
107
4
0
563,904
0
L
Cernunnos
11,752
420
103
4
0
424,987
0
L
Jormungandr
12,150
434
104
4
0
376,917
0
L
Ra
11,185
399
71
3
0
481,859
0
L
Danzaburou
16,591
593
153
5
0
517,066
2
L
Thor
14,709
525
184
7
0
452,477
0
W
Scylla
17,043
609
200
7
0
449,751
4
W
Horus
14,295
511
85
3
0
524,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role