Player Matchup

Fenrir
Fenrir
HudLunchables
Fenrir
Level 61
God Stats
1W - 2L
1,461 SR
Queue Stats
140W - 131L
1,414 Elo+
Solo
Neith
Neith
JuanCGodina
Neith
Level 77
God Stats
7W - 2L
1,887 SR
Queue Stats
168W - 165L
1,540 Elo+
Solo
Tiamat
Tiamat
Koiphlsh
Tiamat
Level 141
God Stats
19W - 16L
1,423 SR
Queue Stats
620W - 615L
1,523 Elo+
Solo
Bellona
Bellona
Pluto Is Best
Bellona
Level 145
God Stats
5W - 5L
1,493 SR
Queue Stats
297W - 311L
1,481 Elo+
Party 1
Sobek
Sobek
SukMyBubblez
Sobek
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 116
1,553 SR
1,492 Elo+

VS

Team Averages
Level 112
1,464 SR
1,541 Elo+
Neith
Neith
Epik_blades_
Neith
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,742 Elo+
Party 2
Tiamat
Tiamat
HYORINMARU1032
Tiamat
Level 55
God Stats
18W - 17L
1,495 SR
Queue Stats
120W - 135L
1,464 Elo+
Solo
Hercules
Hercules
Kurukara
Hercules
Level 131
God Stats
0W - 2L
1,305 SR
Queue Stats
22W - 19L
1,525 Elo+
Party 2
Danzaburou
Danzaburou
Zantetsuken
Danzaburou
Level 154
God Stats
3W - 6L
1,206 SR
Queue Stats
143W - 147L
1,491 Elo+
Party 2
Bellona
Bellona
hips_and_salsa
Bellona
Level 96
God Stats
10W - 5L
1,814 SR
Queue Stats
46W - 66L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 1
4,625
578
687
5,122
1,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
3 / 1 / 0
4,907
613
2,690
4,231
967
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
Koiphlsh
Tiamat
9
0 / 0 / 0
4,995
624
2,043
3,739
2,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
10
1 / 0 / 0
5,409
676
2,335
4,612
2,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 1 / 3
4,862
608
2,374
6,666
3,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,417
552
1,794
2,623
696
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 1 / 0
4,630
579
2,164
2,658
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
Kurukara
Hercules
5
0 / 1 / 0
3,461
433
860
2,985
1,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Zantetsuken
Danzaburou
8
1 / 2 / 1
4,836
605
4,957
5,497
1,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
2 / 0 / 0
5,062
633
1,256
5,466
2,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
5
Kills
3
4
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
0
1
0
0
W
1
2
1
0.75
W
3
1
0
3
W
Tiamat
Koiphlsh
Tiamat
0
0
0
0
L
Hercules
Kurukara
Hercules
0
1
0
0
W
Bellona
1
0
0
1
W
0
1
3
1.5
L
Danzaburou
Zantetsuken
Danzaburou
1
2
1
0.75
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,129
Damage
11,031
24,370
Taken
19,229
10,669
Mitigated
7,827
11,319
Healing
6,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,794
414
0
857
2,623
696
0
0
2,623
0
19,750
L
2,164
326
0
1,215
2,658
1,548
63
1,670
988
19,158
0
W
687
0
0
2,571
5,122
1,567
0
177
4,927
0
18,525
W
2,690
1,114
0
676
4,231
967
0
0
4,156
0
19,880
W
Tiamat
Koiphlsh
Tiamat
2,043
201
0
2,470
3,739
2,044
0
1,743
1,770
27,439
0
L
Hercules
Kurukara
Hercules
860
477
87
1,480
2,985
1,135
0
362
2,623
0
4,707
W
Bellona
2,335
361
0
2,745
4,612
2,481
0
0
4,612
0
25,374
W
2,374
540
0
2,857
6,666
3,610
0
0
6,591
13,114
0
L
Danzaburou
Zantetsuken
Danzaburou
4,957
2,314
56
2,503
5,497
1,859
0
2,012
3,485
0
20,428
L
1,256
371
0
588
5,466
2,589
0
373
5,093
0
26,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,798
Gold Earned
22,406
265
Minions Killed
198
0
Camps Cleared
0
753,129
Distance Traveled
635,063
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,417
552
46
6
0
114,469
0
L
Tiamat
4,630
579
43
5
0
137,208
6
W
Fenrir
4,625
578
45
6
0
162,700
2
W
Neith
4,907
613
49
6
0
131,423
2
W
Tiamat
4,995
624
82
10
0
151,723
0
L
Hercules
3,461
433
7
1
0
101,144
0
W
Bellona
5,409
676
69
9
0
153,949
0
W
Sobek
4,862
608
20
3
0
153,334
0
L
Danzaburou
4,836
605
45
6
0
110,677
0
L
Bellona
5,062
633
57
7
0
171,565
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role