Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
A_Grimm_Reminder
Osiris
Level 29
God Stats
18W - 17L
1,502 SR
Queue Stats
36W - 34L
1,486 Elo+
Solo
Cerberus
Cerberus
Cute_ankles32
Cerberus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 43L
1,556 Elo+
Solo
Neith
Neith
Indomonyx
Neith
Level 18
God Stats
4W - 3L
1,332 SR
Queue Stats
89W - 92L
1,588 Elo+
Solo
Serqet
Serqet
Spying-_-
Serqet
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 16L
1,693 Elo+
Party 1
Team Averages
Level 24
1,467 SR
1,565 Elo+

VS

Team Averages
Level 19
1,533 SR
1,618 Elo+
Poseidon
Poseidon
FZY_KEYES
Poseidon
Level 27
God Stats
16W - 14L
1,403 SR
Queue Stats
54W - 56L
1,473 Elo+
Solo
Erlang Shen
Erlang Shen
Fluentgamer4905
Erlang Shen
Level 28
God Stats
1W - 4L
1,457 SR
Queue Stats
86W - 84L
1,592 Elo+
Solo
Fenrir
Fenrir
Quadtheism
Fenrir
Level 17
God Stats
4W - 5L
1,763 SR
Queue Stats
7W - 8L
1,720 Elo+
Solo
Ymir
Ymir
famed_syllable0
Ymir
Level 8
God Stats
0W - 2L
1,482 SR
Queue Stats
5W - 4L
1,681 Elo+
Solo
Artemis
Artemis
logotdajuice1
Artemis
Level 16
God Stats
242W - 178L
1,556 SR
Queue Stats
517W - 466L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
8 / 1 / 1
9,464
631
13,126
7,297
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 5 / 4
7,708
514
9,548
9,702
8,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
Cute_ankles32
Cerberus
11
1 / 3 / 2
7,219
481
3,332
10,834
6,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Indomonyx
Neith
12
1 / 2 / 3
7,291
486
4,681
6,483
2,022
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
Spying-_-
Serqet
14
6 / 0 / 4
8,501
567
6,028
11,077
3,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
FZY_KEYES
Poseidon
1
0 / 0 / 0
4,215
281
0
764
219
Erlang Shen
Fluentgamer4905
Erlang Shen
12
3 / 6 / 2
7,103
474
7,442
16,247
6,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
Quadtheism
Fenrir
11
3 / 3 / 0
7,235
482
4,425
10,371
4,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 5 / 2
6,203
414
3,246
9,843
3,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Artemis
12
4 / 4 / 1
6,832
455
10,301
11,351
3,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
18
Kills
11
11
Deaths
18
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
8
1
1
8.5
W
2
5
4
0.8
W
Cerberus
Cute_ankles32
Cerberus
1
3
2
0.67
L
Poseidon
FZY_KEYES
Poseidon
0
0
0
0
L
Erlang Shen
Fluentgamer4905
Erlang Shen
3
6
2
0.67
W
Neith
Indomonyx
Neith
1
2
3
1.25
L
Fenrir
Quadtheism
Fenrir
3
3
0
1
W
Serqet
Spying-_-
Serqet
6
0
4
8
L
1
5
2
0.4
L
Artemis
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,715
Damage
25,414
45,393
Taken
48,576
23,614
Mitigated
18,786
15,559
Healing
15,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,126
2,902
130
2,713
7,297
2,557
610
1,579
5,718
69,507
0
W
9,548
5,036
135
2,334
9,702
8,428
1,626
1,201
8,501
0
37,111
W
Cerberus
Cute_ankles32
Cerberus
3,332
179
0
4,256
10,834
6,672
264
0
10,834
24,270
0
L
Poseidon
FZY_KEYES
Poseidon
0
0
0
0
764
219
0
714
0
0
0
L
Erlang Shen
Fluentgamer4905
Erlang Shen
7,442
4,083
0
8,517
16,247
6,586
441
1,997
13,650
0
38,112
W
Neith
Indomonyx
Neith
4,681
2,448
0
1,126
6,483
2,022
2,092
0
6,483
0
32,314
L
Fenrir
Quadtheism
Fenrir
4,425
1,563
0
1,658
10,371
4,474
0
4,458
5,604
0
31,391
W
Serqet
Spying-_-
Serqet
6,028
2,181
0
4,865
11,077
3,935
0
466
10,611
0
43,875
L
3,246
925
0
156
9,843
3,856
455
5,345
4,044
22,891
0
L
Artemis
10,301
3,477
0
4,790
11,351
3,651
468
3,367
7,785
0
37,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,183
Gold Earned
31,588
394
Minions Killed
228
0
Camps Cleared
0
1,337,209
Distance Traveled
952,176
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,464
631
111
7
0
263,615
1
W
Osiris
7,708
514
65
4
0
262,803
0
W
Cerberus
7,219
481
72
5
0
247,986
4
L
Poseidon
4,215
281
0
0
0
0
0
L
Erlang Shen
7,103
474
63
4
0
268,434
1
W
Neith
7,291
486
65
4
0
247,359
0
L
Fenrir
7,235
482
67
4
0
278,266
0
W
Serqet
8,501
567
81
5
0
315,446
3
L
Ymir
6,203
414
39
3
0
196,786
0
L
Artemis
6,832
455
59
4
0
208,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role