Player Matchup

Artemis
Artemis
AThiccStump
Artemis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 10L
1,939 Elo+
Party 1
Yemoja
Yemoja
Anyajack9589
Yemoja
Level 24
God Stats
38W - 30L
1,792 SR
Queue Stats
70W - 50L
1,740 Elo+
Party 1
Chaac
Chaac
EarlessKitten54
Chaac
Level 29
God Stats
0W - 2L
1,502 SR
Queue Stats
97W - 51L
1,744 Elo+
Party 1
Osiris
Osiris
LividKoala54931
Osiris
Level 121
God Stats
20W - 12L
1,562 SR
Queue Stats
207W - 141L
1,719 Elo+
Party 1
Tiamat
Tiamat
Mr Bradsher
Tiamat
Level 27
God Stats
8W - 4L
1,706 SR
Queue Stats
83W - 60L
1,732 Elo+
Party 1
Team Averages
Level 43
1,612 SR
1,775 Elo+

VS

Team Averages
Level 18
1,722 SR
1,706 Elo+
Tiamat
Tiamat
BauxiticCake13
Tiamat
Level 14
God Stats
8W - 2L
1,844 SR
Queue Stats
11W - 6L
1,806 Elo+
Solo
Arachne
Arachne
Gabbo ramirez
Arachne
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,568 Elo+
Solo
Nu Wa
Nu Wa
Jynx Reality
Nu Wa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 68L
1,608 Elo+
Solo
Guan Yu
Guan Yu
Sakura214781
Guan Yu
Level 17
God Stats
16W - 12L
1,785 SR
Queue Stats
279W - 280L
1,686 Elo+
Solo
Artemis
Artemis
ViiTalHydra
Artemis
Level 17
God Stats
7W - 1L
1,980 SR
Queue Stats
74W - 79L
1,863 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AThiccStump
Artemis
8
0 / 5 / 0
4,982
415
3,515
9,504
1,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
8
0 / 3 / 1
5,212
434
1,526
4,674
1,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
6 / 3 / 1
6,336
528
6,898
8,029
5,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 6 / 1
5,796
483
5,558
11,702
7,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
10
0 / 1 / 2
5,718
477
4,774
4,907
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 0
8,109
676
8,493
7,437
5,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
11
3 / 3 / 3
6,483
540
4,521
10,320
3,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 2 / 5
6,983
582
3,536
5,027
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
Sakura214781
Guan Yu
11
3 / 1 / 3
6,829
569
4,688
8,873
3,699
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
ViiTalHydra
Artemis
12
4 / 0 / 2
7,237
603
5,171
5,796
1,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
7
Kills
18
18
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artemis
AThiccStump
Artemis
0
5
0
0
L
Yemoja
0
3
1
0.17
W
7
1
0
7
L
6
3
1
2.17
W
Arachne
3
3
3
1.5
W
1
2
5
1.75
L
1
6
1
0.25
L
Tiamat
0
1
2
1
W
Guan Yu
Sakura214781
Guan Yu
3
1
3
4.5
W
Artemis
ViiTalHydra
Artemis
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,271
Damage
26,409
38,816
Taken
37,453
18,365
Mitigated
15,833
13,498
Healing
18,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AThiccStump
Artemis
3,515
2,075
0
3,464
9,504
1,985
0
0
9,504
0
26,727
L
Yemoja
1,526
533
987
826
4,674
1,543
0
1,171
3,357
12,306
0
W
8,493
1,675
0
3,812
7,437
5,949
0
0
7,437
41,707
0
L
6,898
2,169
0
2,969
8,029
5,187
0
1,224
6,704
0
33,716
W
Arachne
4,521
2,921
0
5,514
10,320
3,237
0
2,314
7,808
0
29,969
W
3,536
949
0
1,500
5,027
1,467
0
2,210
2,569
38,428
0
L
5,558
2,116
0
3,714
11,702
7,028
0
7,216
3,982
0
28,925
L
Tiamat
4,774
619
0
1,538
4,907
2,622
350
1,417
3,240
33,766
0
W
Guan Yu
Sakura214781
Guan Yu
4,688
872
644
3,503
8,873
3,699
0
1,067
7,732
0
39,161
W
Artemis
ViiTalHydra
Artemis
5,171
2,297
0
3,663
5,796
1,481
867
189
5,607
0
36,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,044
Gold Earned
35,641
261
Minions Killed
381
0
Camps Cleared
0
1,085,258
Distance Traveled
1,130,366
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,982
415
30
3
0
180,074
2
L
Yemoja
5,212
434
21
2
0
229,093
4
W
Tiamat
8,109
676
84
7
0
207,734
4
L
Chaac
6,336
528
61
5
0
241,375
2
W
Arachne
6,483
540
57
5
0
259,782
4
W
Nu Wa
6,983
582
98
8
0
213,689
0
L
Osiris
5,796
483
65
5
0
199,592
1
L
Tiamat
5,718
477
84
7
0
235,124
2
W
Guan Yu
6,829
569
71
6
0
249,011
1
W
Artemis
7,237
603
71
6
0
200,150
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role