Player Matchup

Serqet
Serqet
Deathrayz50
Serqet
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 18L
1,723 Elo+
Party 2
Chiron
Chiron
LastKingKoob
Chiron
Level 126
God Stats
26W - 24L
1,715 SR
Queue Stats
303W - 274L
1,548 Elo+
Party 2
Fenrir
Fenrir
Zaeg
Fenrir
Level 134
God Stats
9W - 1L
1,796 SR
Queue Stats
10W - 2L
2,014 Elo+
Party 2
Sobek
Sobek
hitbythepunter
Sobek
Level 15
God Stats
6W - 2L
1,792 SR
Queue Stats
15W - 11L
1,670 Elo+
Party 2
Raijin
Raijin
hornsup123
Raijin
Level 58
God Stats
2W - 4L
1,302 SR
Queue Stats
115W - 139L
1,461 Elo+
Party 2
Team Averages
Level 96
1,621 SR
1,683 Elo+

VS

Team Averages
Level 56
1,582 SR
1,553 Elo+
Vamana
Vamana
Albertorio_
Vamana
Level 84
God Stats
73W - 44L
1,685 SR
Queue Stats
379W - 280L
1,549 Elo+
Party 1
Anubis
Anubis
Cap_JadShadow
Anubis
Level 89
God Stats
10W - 4L
1,785 SR
Queue Stats
70W - 53L
1,567 Elo+
Party 1
Skadi
Skadi
Drelskyy
Skadi
Level 34
God Stats
3W - 3L
1,530 SR
Queue Stats
14W - 17L
1,435 Elo+
Solo
Da Ji
Da Ji
KevinZepol
Da Ji
Level 27
God Stats
30W - 31L
1,178 SR
Queue Stats
136W - 95L
1,619 Elo+
Party 1
Cthulhu
Cthulhu
TMCHIPP2
Cthulhu
Level 46
God Stats
6W - 2L
1,730 SR
Queue Stats
80W - 60L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
1 / 1 / 10
7,848
491
6,266
8,584
4,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
16
5 / 0 / 2
9,494
593
12,503
6,767
2,494
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Zaeg
Fenrir
17
8 / 2 / 3
9,884
618
10,048
11,708
4,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 0 / 2
7,382
461
2,714
6,285
4,052
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Raijin
hornsup123
Raijin
14
3 / 2 / 3
8,418
526
2,164
6,138
1,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
0 / 2 / 0
7,983
499
3,334
8,718
5,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 5 / 1
7,536
471
5,445
8,842
4,274
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Drelskyy
Skadi
12
1 / 6 / 2
7,153
447
2,296
8,626
1,984
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
14
1 / 4 / 3
7,924
495
4,721
11,164
4,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
TMCHIPP2
Cthulhu
11
0 / 1 / 0
6,585
412
3,558
12,556
6,763
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
18
Kills
5
5
Deaths
18
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Vamana
0
2
0
0
L
3
5
1
0.7
W
Serqet
1
1
10
6
L
Skadi
Drelskyy
Skadi
1
6
2
0.33
L
Da Ji
1
4
3
0.63
W
Chiron
5
0
2
6
L
Cthulhu
TMCHIPP2
Cthulhu
0
1
0
0
W
Fenrir
Zaeg
Fenrir
8
2
3
4.75
W
1
0
2
2
W
Raijin
hornsup123
Raijin
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,695
Damage
19,354
39,482
Taken
49,906
17,298
Mitigated
23,398
17,588
Healing
10,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
3,334
849
0
2,817
8,718
5,820
758
2,077
6,641
0
43,244
L
5,445
53
0
2,392
8,842
4,274
0
1,678
6,865
42,520
0
W
Serqet
6,266
1,281
0
1,451
8,584
4,395
0
2,046
6,513
0
14,911
L
Skadi
Drelskyy
Skadi
2,296
1,206
0
1,945
8,626
1,984
0
198
8,198
0
31,211
L
Da Ji
4,721
926
0
250
11,164
4,557
0
561
9,873
0
56,211
W
Chiron
12,503
5,728
419
2,601
6,767
2,494
1,122
1,880
4,887
0
91,418
L
Cthulhu
TMCHIPP2
Cthulhu
3,558
74
133
3,272
12,556
6,763
0
0
12,556
38,899
0
W
Fenrir
Zaeg
Fenrir
10,048
2,711
0
8,038
11,708
4,561
0
1,502
10,156
0
69,380
W
2,714
118
0
4,238
6,285
4,052
175
277
5,683
23,766
0
W
Raijin
hornsup123
Raijin
2,164
143
0
841
6,138
1,796
0
3,298
2,840
44,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,026
Gold Earned
37,181
442
Minions Killed
410
0
Camps Cleared
0
1,585,539
Distance Traveled
1,392,051
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,983
499
102
6
0
263,055
3
L
Anubis
7,536
471
79
5
0
251,776
0
W
Serqet
7,848
491
22
1
0
370,484
6
L
Skadi
7,153
447
76
5
0
275,302
3
L
Da Ji
7,924
495
101
6
0
293,250
4
W
Chiron
9,494
593
159
10
0
282,339
2
L
Cthulhu
6,585
412
52
3
0
308,668
1
W
Fenrir
9,884
618
115
7
0
340,613
4
W
Sobek
7,382
461
45
3
0
309,518
2
W
Raijin
8,418
526
101
6
0
282,585
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role