Player Matchup

Neith
Neith
Boss__martinez
Neith
Level 29
God Stats
101W - 121L
1,483 SR
Queue Stats
101W - 121L
1,387 Elo+
Solo
Nox
Nox
Crittle
Nox
Level 25
God Stats
66W - 70L
1,462 SR
Queue Stats
251W - 323L
1,403 Elo+
Party 2
Nu Wa
Nu Wa
FairyEmpress
Nu Wa
Level 27
God Stats
66W - 66L
1,489 SR
Queue Stats
235W - 293L
1,430 Elo+
Party 2
Skadi
Skadi
J2SteeZy8925
Skadi
Level 28
God Stats
14W - 20L
1,561 SR
Queue Stats
101W - 102L
1,483 Elo+
Party 2
Thanatos
Thanatos
Xtwisted-falconX
Thanatos
Level 17
God Stats
5W - 3L
1,520 SR
Queue Stats
88W - 61L
1,468 Elo+
Solo
Team Averages
Level 25
1,503 SR
1,434 Elo+

VS

Team Averages
Level 19
1,394 SR
1,364 Elo+
Ymir
Ymir
Hody witha Body
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,263 Elo+
Party 1
Kukulkan
Kukulkan
HodywithaShotty
Kukulkan
Level 46
God Stats
2W - 6L
1,495 SR
Queue Stats
11W - 14L
1,333 Elo+
Party 1
Tiamat
Tiamat
Jacques_nasi
Tiamat
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ravana
Ravana
batmanvsjoker_69
Ravana
Level 14
God Stats
26W - 25L
1,275 SR
Queue Stats
94W - 122L
1,352 Elo+
Solo
Neith
Neith
howsmedictaste
Neith
Level 4
God Stats
4W - 8L
1,199 SR
Queue Stats
11W - 13L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 17
10,898
1,211
12,649
5,453
2,297
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nox
16
2 / 1 / 16
9,746
1,083
7,850
6,142
5,582
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
5 / 0 / 22
11,121
1,236
11,467
3,931
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
23 / 1 / 9
13,260
1,473
24,506
9,898
3,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
5 / 2 / 14
9,848
1,094
11,985
8,709
3,207
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

307

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 2
9,104
1,012
6,296
17,611
13,644
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
15
0 / 5 / 4
9,040
1,004
10,949
12,278
3,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tiamat
14
2 / 12 / 1
9,054
1,006
2,333
14,675
5,450
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 10 / 1
7,862
874
4,465
13,667
11,203
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

14
1 / 11 / 1
8,411
935
6,545
16,642
5,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
13
43
Kills
4
4
Deaths
43
78
Assists
9
Player
Kills
Deaths
Assists
KDA
W
8
0
17
16.5
W
Nox
2
1
16
10
W
5
0
22
16
L
1
5
2
0.4
L
Kukulkan
0
5
4
0.4
W
23
1
9
27.5
L
Tiamat
2
12
1
0.21
W
5
2
14
6
L
0
10
1
0.05
L
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,457
Damage
30,588
34,133
Taken
74,873
16,609
Mitigated
39,351
8,077
Healing
5,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,649
6,469
111
759
5,453
2,297
0
2,791
2,662
0
30,018
W
Nox
7,850
1,449
0
110
6,142
5,582
0
2,989
3,153
22,422
0
W
11,467
6,184
0
714
3,931
1,563
0
1,859
2,072
34,167
0
L
6,296
1,593
70
2,251
17,611
13,644
0
4,429
12,956
34,860
0
L
Kukulkan
10,949
1,321
104
201
12,278
3,978
0
3,681
8,499
41,349
0
W
24,506
14,256
0
2,042
9,898
3,960
0
4,793
5,105
0
39,711
L
Tiamat
2,333
280
0
1,412
14,675
5,450
0
4,048
10,451
12,332
0
W
11,985
3,865
549
3,792
8,709
3,207
0
7,146
1,563
0
14,630
L
4,465
1,948
0
208
13,667
11,203
0
2,609
10,946
0
9,831
L
6,545
4,635
0
1,192
16,642
5,076
0
3,782
12,704
0
16,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,873
Gold Earned
43,471
178
Minions Killed
172
7
Camps Cleared
0
809,373
Distance Traveled
707,961
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,898
1,211
47
5
0
173,486
1
W
Nox
9,746
1,083
26
3
1
174,473
0
W
Nu Wa
11,121
1,236
66
7
1
122,647
0
L
Ymir
9,104
1,012
67
7
0
130,930
0
L
Kukulkan
9,040
1,004
65
7
0
146,657
1
W
Skadi
13,260
1,473
33
4
3
165,908
1
L
Tiamat
9,054
1,006
9
1
0
144,005
1
W
Thanatos
9,848
1,094
6
1
2
172,859
0
L
Ravana
7,862
874
10
1
0
135,339
0
L
Neith
8,411
935
21
2
0
151,030
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role