Player Matchup

Scylla
Scylla
Corporalbeast32
Scylla
Level 107
God Stats
2W - 5L
1,500 SR
Queue Stats
49W - 44L
1,531 Elo+
Party 1
Cthulhu
Cthulhu
K1774FUN
Cthulhu
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 30L
1,617 Elo+
Party 1
Chiron
Chiron
TTony Starkk
Chiron
Level 105
God Stats
2W - 5L
1,696 SR
Queue Stats
41W - 42L
1,617 Elo+
Party 1
Team Averages
Level 100
1,565 SR
1,588 Elo+

VS

Team Averages
Level 134
1,486 SR
1,522 Elo+
Fenrir
Fenrir
 
Fenrir
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
DillyStrings
Persephone
Level 151
God Stats
13W - 11L
1,519 SR
Queue Stats
449W - 378L
1,565 Elo+
Party 2
Medusa
Medusa
ITZSIBS
Medusa
Level 119
God Stats
14W - 17L
1,439 SR
Queue Stats
245W - 199L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 1
9,663
604
6,969
12,372
3,806
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
K1774FUN
Cthulhu
13
4 / 5 / 2
11,565
723
9,854
21,759
17,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
12
1 / 8 / 5
9,999
625
7,805
16,512
6,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
8 / 4 / 9
11,811
738
14,756
17,497
12,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
DillyStrings
Persephone
15
4 / 1 / 11
11,250
703
14,476
6,800
2,298
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
ITZSIBS
Medusa
15
8 / 1 / 11
11,696
731
13,514
9,854
4,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
6
Kills
20
20
Deaths
6
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
4
9
3.13
L
1
7
1
0.21
W
Persephone
DillyStrings
Persephone
4
1
11
9.5
W
Medusa
ITZSIBS
Medusa
8
1
11
13.5
L
Cthulhu
K1774FUN
Cthulhu
4
5
2
1
L
Chiron
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,628
Damage
42,746
50,643
Taken
34,151
27,510
Mitigated
19,445
8,407
Healing
6,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
14,756
3,627
1,145
4,483
17,497
12,579
468
7,340
10,157
0
47,907
L
6,969
273
0
2,032
12,372
3,806
203
4,036
8,211
47,656
0
W
Persephone
DillyStrings
Persephone
14,476
521
0
363
6,800
2,298
60
4,322
2,477
43,177
0
W
Medusa
ITZSIBS
Medusa
13,514
6,981
0
250
9,854
4,568
2,797
5,322
4,532
0
45,069
L
Cthulhu
K1774FUN
Cthulhu
9,854
361
863
1,926
21,759
17,642
52
4,189
17,350
28,883
0
L
Chiron
7,805
3,426
1,104
2,482
16,512
6,062
168
6,317
9,957
0
25,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,227
Gold Earned
34,757
155
Minions Killed
157
0
Camps Cleared
0
736,964
Distance Traveled
948,299
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,811
738
43
3
0
317,345
2
L
Scylla
9,663
604
77
5
0
212,449
4
W
Persephone
11,250
703
55
3
0
317,226
1
W
Medusa
11,696
731
59
4
0
313,728
1
L
Cthulhu
11,565
723
40
3
0
282,849
4
L
Chiron
9,999
625
38
2
0
241,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role