Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
DoDecaHedron6480
Heimdallr
Level 121
God Stats
30W - 21L
1,650 SR
Queue Stats
170W - 156L
1,474 Elo+
Solo
Erlang Shen
Erlang Shen
L0RDVAD3R32
Erlang Shen
Level 147
God Stats
10W - 6L
1,477 SR
Queue Stats
341W - 304L
1,510 Elo+
Solo
Cthulhu
Cthulhu
MWWHODEY
Cthulhu
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
129W - 125L
1,516 Elo+
Solo
Fenrir
Fenrir
captinshadow01
Fenrir
Level 100
God Stats
9W - 15L
1,463 SR
Queue Stats
118W - 117L
1,451 Elo+
Solo
Team Averages
Level 110
1,518 SR
1,490 Elo+

VS

Team Averages
Level 116
1,671 SR
1,477 Elo+
Fafnir
Fafnir
DaRk HaLlOwS1
Fafnir
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
444W - 441L
1,507 Elo+
Party 1
Odin
Odin
GamerFreak4613
Odin
Level 85
God Stats
24W - 24L
1,537 SR
Queue Stats
807W - 816L
1,468 Elo+
Party 1
Izanami
Izanami
The-Shadows_Edge
Izanami
Level 125
God Stats
7W - 2L
2,028 SR
Queue Stats
92W - 88L
1,477 Elo+
Party 2
Ne Zha
Ne Zha
bloodlicca
Ne Zha
Level 124
God Stats
0W - 3L
1,789 SR
Queue Stats
142W - 149L
1,463 Elo+
Solo
Fenrir
Fenrir
xJusticarAlaric
Fenrir
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 35L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
3 / 0 / 4
8,242
549
5,033
6,266
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
14
0 / 0 / 7
8,097
540
4,264
6,564
2,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Erlang Shen
L0RDVAD3R32
Erlang Shen
14
3 / 1 / 1
8,329
555
6,485
11,115
7,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cthulhu
MWWHODEY
Cthulhu
12
1 / 0 / 9
7,650
510
5,799
8,929
4,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
10 / 1 / 1
8,515
568
9,200
10,699
3,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 0
6,719
448
3,697
10,608
7,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 3 / 1
7,219
481
5,762
10,396
7,656
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 3 / 1
6,874
458
3,702
6,375
1,517
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ne Zha
bloodlicca
Ne Zha
11
1 / 3 / 0
6,845
456
2,635
9,611
3,239
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 2 / 0
7,350
490
3,369
10,339
4,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
17
Kills
2
2
Deaths
18
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
0
4
5
L
1
7
0
0.14
W
Heimdallr
0
0
7
3.5
L
0
3
1
0.17
W
Erlang Shen
L0RDVAD3R32
Erlang Shen
3
1
1
3.5
W
Cthulhu
MWWHODEY
Cthulhu
1
0
9
5.5
L
0
3
1
0.17
L
Ne Zha
bloodlicca
Ne Zha
1
3
0
0.33
W
10
1
1
10.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,781
Damage
19,165
43,573
Taken
47,329
20,400
Mitigated
24,028
19,279
Healing
12,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,033
533
1,229
3,205
6,266
1,979
1,253
693
5,573
43,259
0
L
3,697
1,426
357
2,593
10,608
7,540
80
2,461
7,990
7,973
0
W
Heimdallr
4,264
2,304
0
1,559
6,564
2,273
1,189
988
5,576
0
58,101
L
5,762
1,702
0
500
10,396
7,656
378
509
9,879
0
35,293
W
Erlang Shen
L0RDVAD3R32
Erlang Shen
6,485
3,652
0
6,728
11,115
7,573
118
688
10,427
0
45,418
W
Cthulhu
MWWHODEY
Cthulhu
5,799
667
0
2,265
8,929
4,767
0
1,184
7,745
29,459
0
L
3,702
3,094
0
2,263
6,375
1,517
0
2,203
4,158
0
48,277
L
Ne Zha
bloodlicca
Ne Zha
2,635
636
0
882
9,611
3,239
1,189
3,482
5,833
0
36,177
W
9,200
3,060
0
4,293
10,699
3,808
0
144
10,555
0
41,151
L
3,369
171
0
5,416
10,339
4,076
0
1,614
8,637
0
54,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,833
Gold Earned
35,007
400
Minions Killed
387
0
Camps Cleared
0
1,346,851
Distance Traveled
1,332,409
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,242
549
89
6
0
282,660
5
L
Fafnir
6,719
448
7
0
0
248,844
0
W
Heimdallr
8,097
540
103
7
0
242,390
2
L
Odin
7,219
481
82
5
0
257,537
1
W
Erlang Shen
8,329
555
97
6
0
229,857
0
W
Cthulhu
7,650
510
47
3
0
287,883
6
L
Izanami
6,874
458
113
8
0
271,430
2
L
Ne Zha
6,845
456
75
5
0
246,092
1
W
Fenrir
8,515
568
64
4
0
304,061
2
L
Fenrir
7,350
490
110
7
0
308,506
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role