Player Matchup

Chiron
Chiron
FuriaAnimal
Chiron
Level 129
God Stats
0W - 1L
1,381 SR
Queue Stats
65W - 64L
1,619 Elo+
Solo
Rama
Rama
JabDawGg
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Phial
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
lukester73
Mulan
Level 127
God Stats
5W - 2L
1,500 SR
Queue Stats
352W - 356L
1,592 Elo+
Solo
Cerberus
Cerberus
sinpi
Cerberus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 15L
1,700 Elo+
Party 1
Team Averages
Level 144
1,476 SR
1,582 Elo+

VS

Team Averages
Level 138
1,543 SR
1,623 Elo+
Tiamat
Tiamat
Ancientchinese16
Tiamat
Level 147
God Stats
2W - 11L
1,225 SR
Queue Stats
433W - 353L
1,632 Elo+
Party 2
Janus
Janus
Bodom613
Janus
Level 118
God Stats
7W - 5L
1,798 SR
Queue Stats
65W - 49L
1,596 Elo+
Party 2
Kuzenbo
Kuzenbo
Dragonsslay8
Kuzenbo
Level 147
God Stats
23W - 6L
1,846 SR
Queue Stats
291W - 230L
1,657 Elo+
Party 2
Susano
Susano
NotDeadrevenge
Susano
Level 152
God Stats
17W - 10L
1,344 SR
Queue Stats
366W - 281L
1,650 Elo+
Party 2
Hachiman
Hachiman
giggletime143
Hachiman
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
148W - 133L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
8
0 / 3 / 1
5,291
441
2,196
5,492
1,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Rama
11
2 / 2 / 2
6,400
533
5,260
8,848
2,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
Phial
Agni
13
3 / 0 / 3
8,026
669
4,277
3,610
1,156
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
12
7 / 2 / 2
7,424
619
8,024
9,247
3,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
sinpi
Cerberus
8
0 / 3 / 4
5,612
468
3,194
9,758
4,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,047
504
3,775
8,041
3,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Janus
Bodom613
Janus
10
1 / 2 / 3
6,362
530
4,377
4,904
1,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Dragonsslay8
Kuzenbo
9
0 / 3 / 4
5,632
469
2,132
6,754
3,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
6 / 1 / 0
7,470
623
8,025
7,020
3,286
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hachiman
giggletime143
Hachiman
12
3 / 2 / 0
6,770
564
7,083
8,324
2,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
12
Kills
10
10
Deaths
12
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
4
1
0.13
W
Janus
Bodom613
Janus
1
2
3
1.25
W
Kuzenbo
Dragonsslay8
Kuzenbo
0
3
4
0.67
L
Chiron
0
3
1
0.17
L
Rama
2
2
2
1.5
W
6
1
0
6
L
Agni
Phial
Agni
3
0
3
4.5
W
Hachiman
giggletime143
Hachiman
3
2
0
1.5
L
Mulan
7
2
2
4
L
Cerberus
sinpi
Cerberus
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,951
Damage
25,392
36,955
Taken
35,043
13,018
Mitigated
13,174
15,412
Healing
11,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,775
407
0
2,806
8,041
3,247
12
2,600
5,441
35,523
0
W
Janus
Bodom613
Janus
4,377
324
0
720
4,904
1,259
0
1,375
3,529
37,456
0
W
Kuzenbo
Dragonsslay8
Kuzenbo
2,132
525
0
2,122
6,754
3,359
358
1,572
5,182
10,421
0
L
Chiron
2,196
1,025
0
2,164
5,492
1,513
0
0
5,445
0
17,110
L
Rama
5,260
4,497
0
4,636
8,848
2,449
0
2,558
6,248
0
40,613
W
8,025
2,490
0
2,919
7,020
3,286
0
644
6,376
0
40,812
L
Agni
Phial
Agni
4,277
578
0
664
3,610
1,156
0
1,398
2,130
55,669
0
W
Hachiman
giggletime143
Hachiman
7,083
3,861
0
3,059
8,324
2,023
0
1,280
7,044
0
42,307
L
Mulan
8,024
2,827
0
4,168
9,247
3,641
0
3,187
5,992
0
36,909
L
Cerberus
sinpi
Cerberus
3,194
416
0
3,780
9,758
4,259
0
2,857
6,809
17,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,753
Gold Earned
32,281
359
Minions Killed
343
0
Camps Cleared
0
1,100,454
Distance Traveled
1,213,452
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,047
504
81
7
0
250,694
3
W
Janus
6,362
530
85
7
0
240,495
3
W
Kuzenbo
5,632
469
14
1
0
253,465
5
L
Chiron
5,291
441
30
3
0
135,691
2
L
Rama
6,400
533
89
7
0
207,486
2
W
Susano
7,470
623
80
7
0
275,351
3
L
Agni
8,026
669
123
10
0
266,895
6
W
Hachiman
6,770
564
83
7
0
193,447
2
L
Mulan
7,424
619
69
6
0
263,558
1
L
Cerberus
5,612
468
48
4
0
226,824
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role