Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
JSNAnongrata
Bellona
Level 27
God Stats
2W - 0L
1,699 SR
Queue Stats
20W - 12L
1,678 Elo+
Party 1
Chang'e
Chang'e
NacHoCheesE001
Chang'e
Level 29
God Stats
42W - 16L
1,801 SR
Queue Stats
79W - 66L
1,746 Elo+
Solo
Neith
Neith
WGCB87
Neith
Level 14
God Stats
25W - 19L
1,729 SR
Queue Stats
100W - 71L
1,788 Elo+
Solo
Pele
Pele
holmwood21
Pele
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
110W - 108L
1,711 Elo+
Solo
Team Averages
Level 25
1,646 SR
1,685 Elo+

VS

Team Averages
Level 19
1,551 SR
1,674 Elo+
Merlin
Merlin
 
Merlin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Boing de uva560
King Arthur
Level 27
God Stats
9W - 7L
1,756 SR
Queue Stats
52W - 43L
1,703 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MrA2014
Tsukuyomi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,643 Elo+
Solo
Geb
Geb
SoL-scOLE
Geb
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,824 Elo+
Solo
Cernunnos
Cernunnos
ZoeGeminis
Cernunnos
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
65W - 54L
1,702 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
1 / 1 / 0
7,751
484
7,676
12,260
7,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
JSNAnongrata
Bellona
15
2 / 0 / 1
9,153
572
9,578
12,895
13,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 0 / 4
7,595
475
5,350
4,856
1,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
WGCB87
Neith
12
1 / 1 / 3
7,249
453
6,301
8,769
2,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
4 / 4 / 1
7,033
440
5,461
9,829
3,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
1 / 0 / 4
8,647
540
8,173
7,892
3,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
Boing de uva560
King Arthur
15
2 / 0 / 0
8,270
517
7,351
13,129
9,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
MrA2014
Tsukuyomi
12
1 / 4 / 1
7,248
453
3,568
11,460
3,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 3
6,855
428
4,759
10,125
6,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
ZoeGeminis
Cernunnos
14
1 / 2 / 0
7,909
494
5,005
9,571
3,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
8
Kills
5
6
Deaths
8
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
1
0
1
L
Merlin
 
Merlin
1
0
4
3
L
King Arthur
Boing de uva560
King Arthur
2
0
0
2
W
Bellona
JSNAnongrata
Bellona
2
0
1
2.5
L
Tsukuyomi
MrA2014
Tsukuyomi
1
4
1
0.38
W
0
0
4
2
L
0
2
3
0.75
W
Neith
WGCB87
Neith
1
1
3
2.5
L
Cernunnos
ZoeGeminis
Cernunnos
1
2
0
0.5
W
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,366
Damage
28,856
48,609
Taken
52,177
28,987
Mitigated
26,309
23,806
Healing
22,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,676
2,351
1,457
5,404
12,260
7,793
23
5,967
6,249
49,909
10,523
L
Merlin
 
Merlin
8,173
76
0
2,500
7,892
3,042
266
2,467
5,425
67,206
0
L
King Arthur
Boing de uva560
King Arthur
7,351
1,210
0
7,910
13,129
9,702
0
2,871
10,258
0
51,029
W
Bellona
JSNAnongrata
Bellona
9,578
3,760
0
6,975
12,895
13,350
0
2,006
10,289
0
58,691
L
Tsukuyomi
MrA2014
Tsukuyomi
3,568
689
0
3,935
11,460
3,644
0
597
10,863
0
37,966
W
5,350
610
879
2,953
4,856
1,945
525
789
4,067
32,740
0
L
4,759
185
0
2,982
10,125
6,487
0
3,618
6,507
16,833
0
W
Neith
WGCB87
Neith
6,301
2,654
0
3,845
8,769
2,707
84
846
7,923
0
40,233
L
Cernunnos
ZoeGeminis
Cernunnos
5,005
1,849
0
5,556
9,571
3,434
0
3,076
6,495
0
54,453
W
5,461
1,053
0
2,293
9,829
3,192
0
3,324
6,455
0
30,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,781
Gold Earned
38,929
418
Minions Killed
436
0
Camps Cleared
0
1,526,840
Distance Traveled
1,529,850
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,751
484
102
6
0
284,893
4
L
Merlin
8,647
540
132
8
0
304,010
4
L
King Arthur
8,270
517
107
7
0
337,135
5
W
Bellona
9,153
572
141
9
0
336,869
1
L
Tsukuyomi
7,248
453
67
4
0
300,126
3
W
Chang'e
7,595
475
62
4
0
328,672
7
L
Geb
6,855
428
14
1
0
303,668
4
W
Neith
7,249
453
70
4
0
235,889
2
L
Cernunnos
7,909
494
116
7
0
284,911
4
W
Pele
7,033
440
43
3
0
340,517
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role